Pokemon Red/Blue Information

Differences between the Red and Blue versions
Both games are basically the same, except the rarity of some Pokemon is changed and some Pokemon you can't catch at all. Here's a list of Pokemon exclusive to each version, and their counterparts:

Red: Blue:
Ekans Sandshrew
Arbok Sandslash
Mankey Meowth
Primeape Persian
Oddish Bellsprout
Gloom Weepinbell
Vileplume Victreebel
Growlithe Vulpix
Arcanine Ninetales
Scyther Pinsir
Electabuzz Magmar

Where each TM/HM is located.
TM01: Mega Punch:
Find it in the 2nd basement (lowest level) of Mt. Moon or buy it at the Celadon
Dept. Store (2nd floor) for $3,000.
TM02: Razor Wind:
Find it in the 4th basement (lowest level) of the Team Rocket base under the
Game Corner or buy it at the Celadon Dept. Store (2nd floor) for $2,000.
TM03: Swords Dance:
Find it on the 7th floor of Silph Co. in Saffron City.
TM04: Whirlwind:
Find it along Route 4, east of Mt. Moon.
TM05: Mega Kick:
Find it on the 2nd floor of Victory Road or buy it at the Celadon Dept. Store
(2nd floor) for $3,000.
TM06: Toxic:
Receive it from Koga after defeating him.
TM07: Horn Drill:
Find it in the 2th basement of the Team Rocket base under the Game Corner or
buy it at the Celadon Dept. Store (2nd floor) for $2,000.
TM08: Body Slam:
Find it in the S.S. Anne.
TM09: Take Down:
Find it on the 5th floor of Silph Co. in Saffron City or buy it at the Celadon Dept. Store (2nd floor) for $3,000.
TM10: Double-Edge:
Find it in the 3rd basement of the Team Rocket base under the Game Corner.
TM11: Bubblebeam:
Receive it from Misty after defeating her.
TM12: Water Gun:
Find it on the 1st floor of Mt. Moon.
TM13: Ice Beam:
Found on the rooftop of the Celadon Dept. Store. Give the thirsty girl a Fresh Water for it.
TM14: Blizzard:
Find it in the basement of Pokemon Mansion on Cinnabar Island.
TM15: Hyper Beam:
Buy it at the Game Corner exchange corner for 5,500 Rocket coins.
TM16: Pay Day:
Find it along Route 12. Surf is required to get it.
TM17: Submission:
Find it on the 2nd floor of Victory Road or buy it at the Celadon Dept. Store for $3,000.
TM18: Counter:
Find it in the Celadon Dept. Store (3rd floor). Talk to the man closest to the stairs (or is it the elevator?). (thanks to many people)
TM19: Seismic Toss:
Find it along Route 25. Cut is somewhat required to get it.
TM20: Rage:
Find it along Route 15.
TM21: Mega Drain:
Receive it from Erika after defeating her.
TM22: Solarbeam:
Find it in the basement of Pokemon Mansion on Cinnabar Island.
TM23: Dragon Rage:
Buy it at the Game Corner exchange corner for 3,300 Rocket coins.
TM24: Thunderbolt:
Receive it from Lt. Surge after defeating him.
TM25: Thunder:
Find it in the Power Plant.
TM26: Earthquake:
Find it on the 10th floor of Silph Co. in Saffron City
TM27: Fissure:
Receive it from Giovanni after defeating him in the Viridian Gym.
TM28: Dig:
Defeat the Rocket member that robbed the upper-right house in Cerulean City andhe'll give it to you.
TM29: Psychic:
Find it in Saffron City. Go into the house in the lower-right part of town.
The man will give you Psychic.
TM30: Teleport:
Find it along Route 9.
TM31: Mimic:
Found in Saffron City. Buy a Poke Doll at the Celadon Dept. Store, then go into the house in the upper-left corner of town. Go upstairs, and give the doll to the girl. She'll give you Mimic.
TM32: Double Team:
Find it Area 3 of the Safari Zone or buy it at the Celadon Dept. Store (2nd floor) for $1,000.
TM33: Reflect:
Find it in the Power Plant or buy it at the Celadon Dept. Store (2nd floor) for $1,000.
TM34: Bide:
Recieve it from Brock after defeating him.
TM35: Metronome:
Talk to one of the scientists in the 2nd door inside the Pokemon Lab on
Cinnabar Island.
TM36: Self Destruct:
Find it on the 2nd floor of Silph Co. in Saffron City. Talk to the woman in the upper-left corner of the floor, behind a door.
TM37: Egg Bomb:
Find it in Area 1 of the Safari Zone or buy it at the Celadon Dept. Store (2nd floor) for $2,000.
TM38: Fire Blast:
Recieve it from Blaine after defeating him.
TM39: Swift:
Find it in the Route 12 gatehouse. Go upstairs and the person (or one of the people) should have this. (thanks to many people)
TM40: Skull Bash:
Find it in Area 2 of the Safari Zone.
TM41: Softboiled:
When you get Surf, swim to the guy on the other side of the pond in Celadon
City and he'll give it to you.
TM42: Dream Eater:
When you get Cut, go to Viridian City and cut down the bush leading to the man in the lower-left corner and talk to him to get it.
TM43: Sky Attack:
Find it on the 1st floor of Victory Road.
TM44: Rest:
Find it in the S.S. Anne.
TM45: Thunder Wave:
Find it along Route 24.
TM46: Psywave:
Receive it from Sabrina after defeating her.
TM47: Explosion:
Find it on the 3rd floor of Victory Road.
TM48: Rock Slide:
Found on the rooftop of the Celadon Dept. Store. Give the thirsty girl a Soda
Pop for it.
TM49: Tri Attack:
Found on the rooftop of the Celadon Dept. Store. Give the thirsty girl a Lemonade for it.
TM50: Substitute:
Buy at the Game Corner exchange corner for 7,700 Rocket coins.
HM01: Cut:
Find it on the S.S. Anne. Defeat Gary on the 2nd floor, then go up the ladder and talk to the captain. He'll give you Cut.
HM02: Fly:
Find it along Route 16. Cut down the bush, then go up, then left from the grass patch, through the building, and into the house. The girl inside will give you Fly.
HM03: Surf:
Find it in the Safari Zone. Work your way to the Secret House in Area 3 and talk to the man inside for Surf.
HM04: Strength:
Find it in Fuschia City. Pick up the Gold Teeth in Area 3 of the Safari Zone, then go to the Warden's House, east of the Pokemon Lab and give him the teeth. He'll give you Strength.
HM05: Flash:
Find it on Route 2. After emerging from the other side of Diglett's Cave on
Route 2, go into the large building. Talk to Prof. Oak's Aide and if you have caught at least 10 different Pokemon, he'll give you Flash.

What each TM/HM Does Listed by Number-Name-PP-Description
TM stands for Technical Machine. You teach TM's to your Pokemon that are able to. For instance, the TM that contains Thunder Wave can only be taught to an Electric Pokemon. Here now is a list of the TM's, what they contain and where to find that TM. You can only use a TM once. Once you teach a TM to one of your Pokemon, then you can't take it back.
TM01 MEGA PUNCH (20) - A strong fighting attack.
TM02 RAZOR WIND
TM03 SWORDS DANCE
TM04 WHIRLWIND (for birds) - An attack that pushes the enemy out of battle. Only works on wild Pokemon.
TM05 MEGA KICK - An attack not unlike MEGA PUNCH
TM06 TOXIC - A strong poison attack that does more damage with each additional poison damage.
TM07 HORN DRILL - A 1-hit KO attack
TM08 BODY SLAM
TM09 TAKE DOWN - Another strong fighting move with recoil.
TM10 DOUBLE EDGE - A double-edged sword, which means it deals a good amount of damage to your opponent but also a little to you.
TM11 BUBBLEBEAM (20) - A very strong water attack that takes away SPEED.
TM12 WATER GUN - An okay water attack able to reduce speed.
TM13 ICE BEAM (10) - An ice attack with good damage and can freeze.
TM14 BLIZZARD (5) - Awesome powerful version of Ice Beam.
TM15 HYPER BEAM (5) - Ultra strong attack, does good damage on just about anything. Needs 1 turn to recharge though.
TM16 PAY DAY (20) - Meowth's trademark. This hurts your opponent and drops money equal to (I think) the level of Pokemon * 2, ready for you to pick up at the end of battle.
TM17 SUBMISSION
TM18 COUNTER
TM19 SEISMIC TOSS - A fighting move which does damage equal to Pokemon's level.
TM20 RAGE - A move which leaves your Pokemon in rage for the next few turns, attacking repeatedly with ATTACK increasing as more damage is taken.
TM21 MEGA DRAIN (5) - A powerful plant attack in which the Pokemon does damage and takes half of it as health.
TM22 SOLARBEAM - A move that takes 1 turn to charge up and 1 turn to fire.
TM23 DRAGON RAGE (10) - a Dragon attack that does a fair amount of damage, 40, reported by Harold Booker.
TM24 THUNDERBOLT (15) - Very strong lightning attack.
TM25 THUNDER (10) - A strong Lightning attack.
TM26 EARTHQUAKE
TM27 FISSURE (5) - One-hit Ground KO attack.
TM28 DIG (10) - An attack that lets you evade an attack and returns a lot of damage. When used outside of battle in caves and inside buildings, it returns you to the last Poke Center.
TM29 PSYCHIC (10) - Does major psychic damage and lowers SPECIAL.
TM30 TELEPORT - When used in battle, it escapes battle. When it is used outside, it goes to the last Poke Center.
TM31 MIMIC
TM32 DOUBLE TEAM
TM33 REFLECT - It gives you extra armor. (???)
TM34 BIDE - A technique which leaves your Pokemon immobile for a few turns, then immediately doing damage equal to double of what you took to the enemy.
TM35 METRONOME (10) - Random attack. This move ROCKS! Who knows, you might do a HORN DRILL, GULLOTINE or even HYPER BEAM!
TM36 SELFDESTRUCT - Sacrifices self to do major damage.
TM37 EGG BOMB - I gave it to my exeggutor. Wonder what it does?
TM38 FIRE BLAST (5) - Ultrastrong fire attack.
TM39 SWIFT (20) - An attack that has VERY high accuracy and is very fast. Very solid and dependable attack.
TM40 SKULL BASH - A brute-force attack that let you take a turn to power up and then unleashing an enormous attack.
TM41 SOFT-BOILED - Heals all health.
TM42 DREAM EATER (15) - Perfect companion to HYPNOSIS or SING, this takes away health from a sleeping Pokemon and adds it to your own.
TM43 SKY ATTACK (5) - An attack for birds which need one turn to charge up and one turn to unleash a hard attack similar to FLY.
TM44 REST - Heals all health but makes you sleep.
TM45 THUNDER WAVE - Paralyzes opponent.
TM46 PSYWAVE (15) - Psychic type damage. Seems random. It is heard that it does 1.5 X the user's level.
TM47 EXPLOSION (5) - Stronger version of SELF-DESTRUCT.
TM48 ROCK SLIDE (15) - Accurate and strong rock attack.
TM49 TRI ATTACK (10) - Normal attack. Some Pokemon uses it very effectively, like the Dodrio for example.
TM50 SUBSTITUTE (10) - User takes slight damage, but all others (to an extent) are taken by a poke doll. great against alignment-changing Pokemon.

These are the Hidden Machines. Unlike the TMs, you can teach HMs to all your Pokemon. Each has there own uses. You need all 5 of the HMs to beat the game.
HM01 CUT - An average attack for plant Pokemon. It is not unlike SLASH. When outside of battle, it cutsbushes and tall grass.
HM02 FLY (15) - An attack for bird Pokemon that lets you fly up and sweep down for an attack. When outside of battle, This HM will let you instantly fly to any town that you have already visited.
HM03 SURF (15) - An okay water attack for water Pokemon, when used outside of battle, This HM will let you ride your Pokemon through water.
HM04 STRENGTH - A powerful fighting attack. When used outside of battle this HM will let you move boulders that block your path.
HM05 FLASH (20) - A move for electric Pokemon to lower opponent's accuracy. It is only used outside of battle in the Rock Tunnel to light up the area.

Pokemon Skills

Move Type PP Acc. Power Description
---- ---- -- ---- ----- -----------
Absorb GRS 20 100 20 Steals HP from opp., gives it to you
Acid PSN 30 100 40 Might lower opp.'s defense
Acid Armor PSN 40 100 -- Greatly increases defense
Agility PSY 30 100 -- Greatly increases speed
Amnesia PSY 20 100 -- Greatly increases special
Aurora Beam ICE 20 100 65 Might lower defense or freeze opp.
Barrage NRM 20 85 15 Attacks 2-5 times in a row
Barrier PSY 30 100 -- Greatly increases defense
Bide NRM 10 100 -- Lose 2-3 turns, give 2x damage
recieved
Bind NRM 20 75 15 Attacks 2-5 times, opp. can't move
Bite NRM 25 100 60 Might scare opp.
Blizzard ICE 5 90 120 Better chance of freezing opp.
Body Slam NRM 15 100 85 Better chance of paralyzing opp.
Bone Club GRD 20 85 65 Might scare opp.
Bonemerang GRD 10 90 50 Attacks twice in a row
Bubble WTR 30 100 20 Might lower speed
Bubblebeam WTR 20 100 65 Might lower speed
Clamp WTR 10 75 35 Attacks 2-5 times, opp. can't
move
Comet Punch NRM 15 85 20 Attacks 2-5 times in a row
Confuse Ray GST 10 100 -- Confuses opp.
Confusion PSY 25 100 50 Might confuse opp.
Constrict NRM 35 100 10 Might lower speed
Conversion NRM 30 100 -- Changes your type to opp.'s
Counter FTG 20 100 -- Gives 2x damage recieved last turn
Crabhammer WTR 10 85 90 Almost always causes a critical hit
Cut NRM 30 95 50 Normal attack
Defense Curl NRM 40 100 -- Increases defense
Dig GRD 10 100 60 Digs a hole 1st turn, attacks on 2nd
Disable NRM 20 75 -- Disables one of opp.'s attacks
Dizzy Punch NRM 10 100 70 Normal attack
Double-Edge NRM 15 100 100 Recoil of 1/4
Double Kick FTG 30 100 30 Attacks twice in a row
Doubleslap NRM 10 85 15 Attacks 2-5 times in a row
Double Team NRM 15 100 -- Increases evade
Dragon Rage DRG 10 100 -- Always deals 40 HP damage
Dream Eater PSY 15 100 100 Absorbs opp.'s HP (opp. must be sleeping)
Drill Peck FLY 20 100 80 Normal attack
Earthquake GRD 10 100 100 Normal attack
Egg Bomb NRM 10 75 100 Normal attack
Ember FIR 25 100 45 Might burn opp.
Explosion NRM 5 100 -- You faint, defeat opp. in one hit
Fire Blast FIR 5 85 120 Better chance of burning opp.
Fire Punch FIR 15 100 75 Might burn opp.
Fire Spin FIR 15 75 20 Attacks 2-5 times, opp. can't move
Fissure GRD 5 30 -- Automatically defeats opp.
Flamethrower FIR 15 100 100 Might burn opp.
Flash NRM 20 75 -- Lowers opp.'s accuracy
Fly FLY 15 95 70 Flies into air 1st turn, attacks on 2nd
Focus Energy NRM 30 100 -- Increases chances for critical hits
Fury Attack NRM 20 85 15 Attacks 2-5 times in a row
Fury Swipes NRM 15 80 20 Attacks 2-5 times in a row
Glare NRM 30 75 -- Paralyzes opp.
Growl NRM 40 100 -- Lowers opp.'s attack
Growth NRM 40 100 -- Increases special
Guillotine NRM 5 30 -- Automatically defeats opp.
Gust NRM 35 100 40 Normal attack
Harden NRM 30 100 -- Increases defense
Haze ICE 30 100 -- Removes all attack support effects
Headbutt NRM 15 100 70 Better chance of scaring opp.
Hi Jump Kick FTG 20 75 85 If attack misses, recoil of 1/8
Horn Attack NRM 25 100 65 Normal attack
Horn Drill NRM 5 30 -- Automatically defeats opp.
Hydro Pump WTR 5 80 120 Normal attack
Hyper Beam NRM 5 90 150 Lose turn after attack
Hyper Fang NRM 10 90 -- Reduces opp.'s HP by half
Hypnosis PSY 20 75 -- Puts opp. to sleep
Ice Beam ICE 10 100 95 Might freeze opp.
Ice Punch ICE 15 100 75 Might freeze opp.
Jump Kick FTG 25 85 70 If attack misses, recoil of 1/8
Karate Chop NRM 25 100 50 Almost always causes a critical hit
Kinesis PSY 15 80 -- Decreases opp.'s accuracy
Leech Life BUG 15 100 20 Steals HP from opp., gives it to you
Leech Seed GRS 10 90 -- Every turn, opp.'s HP are absorbed
Leer NRM 30 100 -- Lowers opp.'s defense
Lick GST 30 100 20 Better chance of paralyzing opp.
Light Screen PSY 30 100 -- Halves damage from special attacks
Lovely Kiss NRM 10 75 -- Puts opp. to sleep
Low Kick FTG 20 90 50 Better chance of scaring opp.
Meditate PSY 40 100 -- Increases attack
Mega Drain GRS 10 100 40 Steals HP from opp., gives it to you
Mega Kick NRM 5 75 120 Normal attack
Mega Punch NRM 5 85 80 Normal attack
Metronome NRM 10 100 -- Produces random attacks
Mimic NRM 10 100 -- Allows you to copy one of opp.'s moves
Minimize NRM 20 100 -- Increases evade
Mirror Move FLY 20 100 -- Copies opp.'s last attack
Mist ICE 30 100 -- Stat-altering moves don't affect you
Night Shade GST 15 100 -- Deals damage equal to your level
Pay Day NRM 20 100 40 Gives you cash equal to 2x your level
Peck FLY 35 100 35 Normal attack
Petal Dance GRS 20 100 70 Attack 2-4 times, then become confused
Pin Missile BUG 20 85 15 Attacks 2-5 times in a row
Poison Gas PSN 40 55 -- Poisons opp.
Poison Sting PSN 35 100 15 Might poison opp.
Poisonpowder PSN 35 75 -- Poisons opp.
Pound NRM 35 100 40 Normal attack
Psybeam PSY 20 100 65 Might confuse opp.
Psychic PSY 10 100 90 Might lower special
Psywave PSY 15 80 -- Deals damage equal to 1.5x your level
Quick Attack NRM 30 100 40 Attacks first no matter what
Rage NRM 20 100 20 Attack rises as you take damage
Razor Leaf GRS 25 95 55 Almost always causes a critical hit
Razor Wind NRM 10 75 80 Stores energy 1st turn, attacks on 2nd
Recover NRM 20 100 -- Recovers half of max HP
Reflect PSY 20 100 -- Reduces damage taken by half
Rest PSY 10 100 -- Recover all HP but lose 2 turns
Roar NRM 20 100 -- Automatically ends battle
Rock Slide RCK 10 90 75 Normal attack
Rock Throw RCK 15 35 50 Normal attack
Rolling Kick FTG 15 85 60 Better chance of scaring opp.
Sand Attack NRM 15 100 -- Decreases accuracy
Scratch NRM 30 100 40 Normal attack
Screech NRM 40 85 -- Greatly decreases defense
Seismic Toss FTG 20 100 -- Deals damage equal to your level
Self Destruct NRM 5 100 200 Deals a lot of damage, but you faint
Sharpen NRM 30 100 -- Increases attack
Sing NRM 15 75 -- Puts opp. to sleep
Skull Bash NRM 15 100 100 Stores energy 1st turn, attacks on 2nd
Sky Attack FLY 5 90 140 Stores energy 1st turn, attacks on 2nd
Slam NRM 20 75 80 Normal attack
Slash NRM 20 100 70 Almost always causes a critical hit
Sleep Powder GRS 15 85 -- Puts opp. to sleep
Sludge PSN 20 100 65 Great chance of poisoning opp.
Smog PSN 20 70 20 Does damage and poisons opp.
Smokescreen NRM 20 100 -- Decreases accuracy
Softboiled NRM 10 100 -- Recover 1/2 max HP
Solarbeam GRS 20 100 120 Stores energy 1st turn, attacks on 2nd
Sonic Boom NRM 20 90 -- Always deals 40 HP damage
Spike Cannon NRM 15 100 20 Attacks 2-5 times in a row
Splash NRM 40 100 -- Does absolutely nothing
Spore GRS 15 100 -- Puts opp. to sleep
Stomp NRM 20 100 65 Better chance of scaring opp.
Strength NRM 15 100 80 Normal attack
String Shot BUG 40 95 -- Decreases speed
Struggle NRM -- 100 50 Used if all PP is gone, recoil of 1/4
Stun Spore GRS 30 75 -- Paralyzes opp.
Submission FTG 25 85 80 Recoil of 1/4
Substitute NRM 10 100 -- Create clone, clone takes damage
Super Fang NRM 10 90 -- Reduces opp.'s HP by half
Supersonic NRM 20 55 -- Confuses opp.
Surf WTR 15 100 95 Normal attack
Swift NRM 20 100 60 Hits 100% of the time
Swords Dance NRM 30 100 -- Greatly increases attack
Tackle NRM 35 95 35 Normal attack
Tail Whip NRM 30 100 -- Decreases defense
Take Down NRM 20 85 90 Recoil of 1/4
Teleport PSY 20 95 -- Automatically ends battle
Thrash NRM 20 100 90 Attack 2-4 times, then become confused
Thunder ELC 10 75 120 Might paralyze opp.
Thunder Wave ELC 20 100 -- Paralyzes opp.
Thunderbolt ELC 15 100 95 Excellent chance at parayzing opp.
Thunder Punch ELC 15 100 75 Might paralyze opp.
Thundershock ELC 30 100 40 Might paralyze opp.
Toxic PSN 10 90 -- Badly poisons opp.
Transform NRM 10 100 -- You turn into your opp.
Tri Attack NRM 10 100 80 Normal attack
Twineedle BUG 20 100 25 Attacks twice, might poison opp.
Vice Grip NRM 30 100 55 Normal attack
Vine Whip GRS 10 100 35 Normal attack
Water Gun WTR 25 100 40 Normal attack
Waterfall WTR 15 100 80 Normal attack
Whirlwind NRM 20 95 -- Automatically ends battle
Wing Attack FLY 35 100 60 Normal attack
Withdraw WTR 40 100 -- Increases defense
Wrap NRM 20 85 5 Attacks 2-5 times in a row

The Items:
These things will help your Pokemon through the game. Some items include
Potion, Antidote and many others.

POKE BALLS
Poke Ball: This is the first ball you get to buy in the game. You use these balls to capture wild Pokemon. Remember to weaken the Pokemon before you catch them. You can't catch Pokemon that are in full health very easily.
Great Ball: This works better than the Poke Balls at capturing Pokemon.
Safari Ball: You only get these balls in the Safari Zone in Fushia City. You can only use these balls to capture Pokemon in the Safari Zone.
Ultra Ball: These work better than Great Balls.
Master Ball: This ball will capture a Pokemon at a 100% efficiency rate. Only one exists

STONES/FOSSILS
Fire Stone: This stone is to be used on Fire Pokemon only. The Pokemon who can be transformed by the Fire Stone are Vulpix (evolves into Ninetails), Growlithe (evolves into Arcanine), and Eevee (evolves into Flareon).
Thunder Stone: This stone is to be used on Electric Pokemon only. The Pokemon who can be transformed by the Thunder Stone are Pikachu (evolves into Raichu), and Eevee(evolves into Jolteon).
Leaf Stone: This stone is to be used on Grass Pokemon only. The Pokemon who can be transformed by the Leaf Stone are Gloom (evolves into Vileplume), Weepinbell (evolves into Victreebell), and Eggexcute (evolves into Eggexcutor).
Water Stone: This stone is to be used on Water Pokemon only. The Pokemon who can be transformed from the Water Stone are Poliwhirl (evolves into Poliwrath), Shellder (evolves into Cloyster), Staryu (evolves into Starmie), and Eevee (evolves into Vaporeon).
Moon Stone: This stone can be used on various Pokemon. The Pokemon that can be transformed by the Moon Stone are Nidorina (evolves into Nidoqueen), Nidorino (evovles into Nidoking), and Clefairy (evolves into Clefable),
Jigglypuff (evolves into Wigglytuff).
Helix Fossil: Revive Omanyte at Pokemon Lab on Cinnibar Island
Dome Fossil: Revive Kabuto at Pokemon Lab on Cinnibar Island
Old Amber: Revive Aerodactyl at Pokemon Lab on Cinnibar Island

STAT BOOSTERS
Protein: Raises Attack
Iron: Raises Defense
Calcium: Raises Special
Carbos: Raises Speed
Rare Candy: Raises experience level by 1
HP UP: Raises max HP
PP UP: Raises max PP of one ability by the formula (max PP divided by 5)
X Accuracy: In battle, raises Accuracy
X Attack: In battle, raises Attack
X Defend: In battle, raises Defense
X Special: In battle, raises Special
X Speed: In battle, raises Speed
Dire Hit: In battle, increases chance of critical hit
Guard Special: In battle, defends you against Special attacks

HEALING ITEMS
Potion: Restores 20 HP
Super Potion: Restores 50 HP
Fresh Water: Restores 50 HP, use to enter Saffron City and get a TM. It's cheaper and better than a Super Potion.
Soda Pop: Restores 60 HP, use to get a TM
Lemonade: Restores 80 HP, use to get a TM
Hyper Potion: Restores 200 HP
Max Potion: Restores all HP
Antidote: Relieves Poison status
Awakening: Relieves Sleep status
Burn Heal: Relieves Burn status
Ice Heal: Relieves Freeze status
Paralyze Heal: Relieves Paralyze status
Poke Flute: Relieves Sleep status, used to wake up Snorlax. The Poke Flute will also awaken Pokemon that have fallen asleep in battle.
Full Heal: Cures Poison, Burn, Freeze, Sleep, and Paralyze.
Full Restore: Relieves any status condition and restores all HP
Revive: Revives fainted Pokemon, restores 1/2 of max HP
Max Revive: Revives fainted Pokemon, restores all HP
Ether- Restore 10 PP for one technique.
Max Ether- Restore all PP for one techinque.
Elixer- Restores 10 PP for all techniques.
Max Elixer- Restores all PP for all techinques.

MISC.
Bicycle: Speeds up transportation
Bike Voucher: Used to get a free bicycle.
Card Key: Opens locked doors inside Silph Co. in Saffron
Coin: Play slots with in Rocket Game Corner in Celadon
Coin Case: Hold up to 9,999 coins
Escape Rope: Return to the last Pokemon center you visited
Exp. All: Gives all your Pokemon in your party experience after a battle by the formula (1/2 is split up between Pokemon who fought, and 1/2 is split up between all Pokemon in the party)
Gold Teeth: Give to Warden of the Safari Zone for an HM
Good Rod: Catch aquatic Pokemon, average
Item Finder: Allows you to find items you can't see.
Lift Key: Operates elevator of Rocket Game Corner basement in Celadon
Max Repel: Prevents wild Pokemon battles for 250 steps
Nugget: Sell for $5000 at Pokemon Marts
Oak's Parcel: Deliver to Prof. Oak to get Pokedex
Old Rod: Catch aquatic Pokemon, Magikarp only
Poke Doll: Give to Copycat for a TM, Allows you to escape from battle
Pokedex: Records info about Pokemon you've seen/caught/owned
Repel: Prevents wild Pokemon battles for 100 steps
S.S. Anne Ticket: Get on S.S. Anne in Vermilion
Secret Key: Key used to open Gym in Cinnibar Island.
Silph Scope: Identify ghosts in Pokemon Tower in Lavender
Super Repel: Prevents wild Pokemon battles for 200 steps
Super Rod: Catch aquatic Pokemon, all possible
Town Map: Map of the world, Shows where you are

GYM BADGES
Boulder Badge: Your Pokemon's Attack rating rises a little, lets you use Flash any time outside battle
Cascade Badge: All Pokemon up to L30 will obey you, lets you use Cut any time outside battle
Thunder Badge: Your Pokemon's Speed rating rises a little, lets you use Fly any time outside battle
Rainbow Badge: All Pokemon up to L50 will obey you, lets you use Strength any time outside battle
Marsh Badge: All Pokemon up to L70 will obey you
Soul Badge: Your Pokemon's Defense rating rises a little, lets you use Surf any time outside battle
Volcano Badge: Your Pokemon's Special rating rises a little
Earth Badge: All Pokemon will obey you

Stores (Poke Marts)

Viridian City:
Poke Ball.......$200
Antidote........$100
Paralyze Heal...$200
Burn Heal.......$250

Pewter City:
Poke Ball.......$200
Potion..........$300
Escape Rope.....$550
Antidote........$100
Burn Heal.......$250
Awakening.......$200
Paralyze Heal...$200

Cerulean City:
Poke Ball.......$200
Potion..........$300
Repel...........$350
Escape Rope.....$550
Antidote........$100
Burn Heal.......$250
Awakening.......$200
Paralyze Heal...$200

Vermilion City:
Poke Ball.......$200
Super Potion....$700
Repel...........$350
Ice Heal........$250
Awakening.......$200
Paralyze Heal...$200

Lavender Town:
Great Ball......$600
Super Potion....$700
Super Repel.....$500
Revive........$1,500
Escape Rope.....$550
Antidote........$100
Burn Heal.......$250
Ice Heal........$250
Paralyze Heal...$200

Celadon City:

2nd Floor Left Side
Great Ball......$600
Super Potion....$700
Revive........$1,500
Super Repel.....$500
Antidote........$100
Burn Heal.......$250
Ice Heal........$250
Awakening.......$200
Paralyze Heal...$200

2nd Floor Right Side
TM 32 (Double Team)$1000
TM 33 (Reflect) $1000
TM 02 (Razor Wind) $2000
TM 07 (Horn Drill) $2000
TM 37 (Egg Bomb) $2000
TM 01 (Mega Punch) $3000
TM 05 (Mega Kick) $3000
TM 09 (Take Down) $3000
TM 17 (Submission) $3000

4th Floor
Poke Doll.......$1,000
Fire Stone......$2,100
Thunder Stone...$2,100
Water Stone.....$2,100
Leaf Stone......$2,100

5th Floor Left Side
X Accuracy....$950
Guard Spec....$700
Dire Hit......$650
X Attack......$500
X Defend......$550
X Speed.......$350
X Special.....$350
HP Up.......$9,800

5th Floor Right Side
Protein.....$9,800
Iron........$9,800
Carbos......$9,800
Calcium.....$9,800

6th Floor (Vending Machines)
Fresh Water...$200
Soda Pop......$300
Lemonade......$350

Saffron City:
Great Ball.......$600
Hyper Potion...$1,500
Max Repel........$700
Escape Rope......$550
Full Heal........$600
Revive.........$1,500

Fuchsia City:
Ultra Ball...$1,200
Great Ball.....$600
Super Potion...$700
Revive.......$1,500
Full Heal......$600
Super Repel....$500

Cinnabar Island:
Ultra Ball.....$1,200
Great Ball.......$600
Hyper Potion...$1,500
Max Repel........$700
Escape Rope......$550
Full Heal........$600
Revive.........$1,500

Indigo Plateau:
Ultra Ball.....$1,200
Great Ball.......$600
Full Restore...$3,000
Max Potion.....$2,500
Full Heal........$600
Revive.........$1,500
Max Repel........$700

Location of Pokemon
-------------------
With a little bit of help from my friends at school, I got the entire list of where the Pokemon are.

Route 1 - Pidgey & Rattata
Route 2 - Pidgey, Rattata, Weedle, & Caterpie
Viridian Forest - Weedle, Kakuna, Caterpie, Metapod, & Pikachu
Route 3 - Pidgey, Spearow, & Jigglypuff
Mt. Moon - Zubat, Clefairy, Paras, & Geodude
Route 4 - Rattata, Spearow, Ekans (Red), & Sandshrew (Blue)
Route 24 & 25 - Weedle, Kakuna, Caterpie, Metapod, Pidgey, Abra,
Oddish (Red), & Bellsprout (Blue)
Route 5 & 6 - Pidgey, Oddish (Red), Mankey (Red), Bellsprout (Blue), &
Meowth (Blue)
Route 11 - Spearow, Drowzee, Ekans (Red), & Sandshrew (Blue)
Diglett's Cave - Diglett & Dugtrio
Route 9 & 10 - Rattata, Spearow, Voltorb, Ekans (Red), & Sandshrew (Blue)
Rock Tunnel - Zubat, Geodude, Machop, & Onix
Route 8 - Pidgey, Mankey (Red), Ekans (Red), Growlithe (Red), Meowth (Blue), Sandshrew (Blue), & Vulpix (Blue)
Route 7 - Pidgey, Mankey (Red), Oddish (Red), Growlithe (Red), Meowth (Blue), Bellsprout (Blue), & Vulpix (Blue)
Pokemon Tower - Gastly, Haunter, & Cubone
Route 12 - Pidgey, Venonat, Oddish (Red), Gloom (Red), Bellsprout (Blue), & Weepinbell (Blue)
Route 13 - Pidgey, Venonat, Ditto, Oddish (Red), Gloom (Red),
Bellsprout (Blue), & Weepinbell (Blue)
Route 14 & 15 - Pidgey, Pidgeotto, Venonat, Ditto, Oddish (Red), Gloom (Red), Bellsprout (Blue), & Weepinbell (Blue)
Safari Zone Area 1 - Nidoran Male, Nidorino, Nidoran Female, Nidorina,
Rhyhorn, Venonat, Exeggcute, Parasect, Chansey, Scyther (Red), &
Pinsir (Blue)
Safari Zone Area 2 - Nidoran Male, Nidorino, Nidoran Female, Nidorina, Doduo,
Exeggcute, Paras, Parasect, Kangaskhan, Scyther (Red), & Pinsir (Blue)
Safari Zone Area 3 - Nidoran Male, Nidorino, Nidoran Female, Nidorina,
Rhyhorn, Paras, Exeggcute, Venomoth, Tauros, & Chansey
Safari Zone Area 4 - Nidoran Male, Nidorino, Nidoran Female, Nidorina,
Exeggcute, Doduo, Venonat, Venomoth, Tauros, & Kangaskhan
Route 16 & 17 - Spearow, Rattata, Raticate, & Doduo
Route 18 - Spearow, Fearow, Rattata, Raticate, & Doduo
Route 19 & 20 - Tentacool
Seafoam Islands - Krabby, Zubat, Golbat, Seel, Dewgong, Slowpoke, Psyduck, Golduck, Shellder, Staryu, & Articuno
Cinnabar Mansion - Koffing, Weezing, Grimer, Muk, Ponyta, Growlithe (Red), Vulpix (Blue), & Magmar (Blue)
Power Plant - Voltorb, Magnemite, Magneton, Pikachu, Raichu,
Electabuzz (Red), & Zapdos
Route 21 - Pidgey, Pidgeotto, Rattata, Raticate, Tentacool, & Tangela
Route 22 - Rattata, Spearow, Nidoran Male, & Nidoran Female
Route 23 - Spearow, Fearow, Ditto, Ekans (Red), Arbok (Red),
Sandshrew (Blue), & Sandslash (Blue)
Victory Road - Zubat, Golbat, Machop, Machoke, Geodude, Graveler, Onix,
Marowak, & Moltres
Unknown Dungeon - Wigglytuff, Ditto, Venomoth, Dodrio, Rhydon, Electrode, Kadabra, Golbat, Marowak, Hypno, Chansey, & Mewtwo
When you recieve an Old Rod, Good Rod, or Super Rod, you should go fishing wherever you can! Try fishing in the Safari Zone and get a Dratini and even fish inside towns where there's a small piece of water or something.
Also you can get some Pokemon by trading with other Trainers. For example you will get Farfetch'd, Mr. Mime, and Lickitung.



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