Pokemon Pinball


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Welcome to the Game Boy's first Pokemon title since the original game that started it all. Pokemon Pinball has been designed with two types of gamers in mind: those who just can't get enough of those cute little critters, and die-hard video pinball wizards. And you'll easily see that Nintendo has filled both of these niches nicely.
Features
Two pinball machines
Four bonus stages
Catch all 150 Pokemon
Built-in Rumble feature
Transfer high scores via IR link
Printer support
For Game Boy or Game Boy Color
In Pokemon Pinball, one thing is obvious: the design team took the existing pinball engine of Kirby's Pinball Land for the Game Boy, and converted it into another machine altogether. That isn't to say that the game is lacking in features. Far from it ? the game is loaded to the top with stuff to do, to find, to uncover. What this means is simply that the game has a familiar feel, and if you've played through Kirby's Pinball Land, you can easily pick up and play this one.
In the game, you whack a Pokeball (the unit that captures and holds Pokemon creatures) around a pinball machine that's constructed of Pokemon-related obstacles and structures. There are two machines, Red and Blue, and each machine has its own techniques, challenges, bonus levels, and Pokemon. Yep, the idea in the game is to capture Pokemon. How? Well, each machine has its own way of finding the creatures, but once you find it, it's all a matter of hitting it six times with your Pokeball. They'll appear in the center screen, and if you manage to catch a Pokemon, it'll sit in your built-in Pokedex. Each machine will also give you the ability to evolve captured Pokemon, since some creatures are not out in the wild. What happens when you manage to get all 150 Pokemon? Ah, that's a secret that has to be discovered, and it won't be easy. You'll have to learn exactly how to unearth certain Pokemon, since not all Pokemon can be obtained the same way.
Pokemon Pinball is one of the first Game Boy Color cartridges to feature Rumble. The box includes one AAA battery that you install in the oversized, uniquely-sized cartridge. Once installed, every time your ball bumps or nudges into something along the playfield, your system vibrates in your hand ? almost like the Rumble Pak for the N64. It's a neat feature, but don't expect it to add to the pinball realism, since a real pinball machine rarely zaps you in the palms.
The one thing Kirby's Pinball Land had over this one is stages: instead of the three triple layer screens, Pokemon Pinball has two machines, and the machines are only two screens tall. As you shoot your Pokeball around the playfield, the screen doesn't follow it. Instead, it fades to the next portion of the machine the ball enters ? either upper or lower. Pokemon does have a series of extra, one screen bonus stages ? four in fact. Kirby's Pinball Land had one per each of the three machines.
If you're a fan of Pikachu, crank up those speakers ? you'll be greeted with a hearty, digitized "Piiiiiika!!!" if the electric mouse saves your ball from going down the drain. Ah, those guys really know how to appease the fans of the series.

Pokemon Locations
Red Table
Pallet Town Charmander, Rattata, Nidoran (M), and Poliwag
Viridan Forest Weedle, Pidgey, and Pikachu
Pewter City Spearow, Jigglypuff, Ekans, and Magikarp
Cerulean City Oddish, Mankey, Jynx, and Abra
Vermilion City Seaside Shellder, Krabby, Ekans, and Farfetch'D
Rock Mountain Voltorbe, Diglett, and MrMime
Lavender Town Gastly, Magnemite, Cubone, Electabuzz, and Zapdos
Cycling Road Spearow, Doduo, Lickitung, and Snorlax
Safari Zone Paras, Rhyhorn, and Chansey
Seafoam Islands Horsea, Staryu, Seel, and Articuno
Cinnabar Island Ponyta, Growlithe, Omanyte, and Kabuto
Indigo Plateau Machop, Onix, and Ditto
Viridan City Squirtle, Nidoran (M), and Bulbasaur
Blue Table
Viridian Forest Caterpie, Rattata, and Pikachu
Mt Moon Zubat, Paras, and Clefairy
Cerulean City Bellsprout, Meowth, Jynx, and Abra
Vermilion City Streets Shellder, Krabby, Farfetch'D, and Sandshrew
Rock Mountain Diglet, Voltorbe, and MrMime
Celadon City Mankey, Meowth, Eevee, and Porygon
Fuchsia City Magikarp, Goldeen, Kangashan, and Exeggcute
Safari Zone Doduo, Nidoran (F), and Chansey
Saffron City Ekans, Sandshrew, Hitmonchan, and Hitmonlee
Cinnabar Island Ponyta, Koffing, Aerodactyl, and Magmar
Indigo Plateau Geodude, Ditto, Moltres, and Mewtwo

Screenshots of Pokemon Pinball

Click Here for Screenshots.

Pokemon Pinball Walkthrough
Once you start up the game and get to the main screen there will be 3 functions to pick from. "New Game" which lets you start a new game. (duh!) Second, a pokedex which records data on the pokemon(PKMN) that you have caught in the game. (In the pokedex menu, you can hold select to see how many PKMN you have caught/seen displayed in the top right corner. Also if you hold start, on the first form of any pokemon, you can see their animated stance.) Lastly an options menu, where you can adjust game controls, or listen to the games sound effects(SE) or background music.(BGM)
So once you go to the "New Game" function you will have a choice of two pinball tables, RED and BLUE. Each one has a different layout and contains different pokemon, and bonus rounds, etc. In either table the basic strategy is the same.

1: Before you launch your first ball, you must hit A to stop a slot machine style wheel, this is to decide which town you will begin your game in.

2: Your score goes up like a traditional pinball table for any of the switches/bumbers/ramps that you hit with your ball. However if you want the big score, you'll try to catch or evolve pokemon.

3: Depending on which table you are playing the entrances to the "catch 'em" and "evolution" modes may look different. In the BLUE table they are two pokemon, (Cloyster and Slowpoke) located on the left and right sides of the middle of the table. When the indicator arrow pointing to either one of them lights up, you can launch your ball into that one, and begin the appropriate mode. In the RED table they are a hole blocked by a Ditto, and a Bellsprout. However these entrances are not always open. To open the "catch 'em" mode entrance circle the top loop 3 times counterclockwise. To open the "evolution" mode circle the top loop 3 times clockwise.

4: Once you are in the "catch 'em" mode a picture of a pokemon appears in the middle of the table, but is only a shadow of that pokemon. You must hit your ball into the main cluster of bumbers to reveal more parts of the picture until it is complete. The picture then becomes a PKMN that moves on the spot. You must then hit your ball into the PKMN four times to catch it. *NOTE: All this is done under a time limit, and all other modes or bonus rounds also have time limits. However there are also little arrows that indicate where you should hit your ball next to progress farther.* The "evolution" mode is farly similar to the above mentioned mode. When you are in this mode you choose a PKMN from the list of ones you have caught this game, and the mode begins. You must find 3 items, these items change depending on the PKMN. If it would normally evolve via experience points in the original Pokemon game, then you must find 3 EX items to evolve it. If it is a PKMN that evolves via a stone or link cable then you must find 3 of that item to evolve it. However these 3 items are not just out in the open, there are 5 possible locations to find them, and you must hit your ball into one of these locations, to find out if an item is then released somewhere else on the table.

5: Once you catch/evolve 3 PKMN with the same ball. Then you usually have a chance to play a bonus round or travel to the next town. Different PKMN are available at different towns. Also some PKMN are common or uncommon in certain areas. Depending on this you may need more counter-clockwise rotations to catch an uncommon PKMN. (2X for a common PKMN, 3X for an uncommon PKMN) You can tell how many rotations you have done by the triple arrow pointing to the upper-right corner. However many arrows are darkened in this triple arrow is how many rotations you have done.

Bonus Rounds:
Meowth's stage (BLUE Table) In this stage you must try to hit Meowth with the ball as he runs from left to right across the screen. Each time you hit him one of his charms gets put somewhere on the screen, and you can get it by hitting it with the ball. If you collect all the charms (about 20) before time runs out, you complete Meowth's stage.

Seel's stage (BLUE Table) Here you are trying to hit the Seel as they poke their heads out from the background. Once you hit about 20 of them, you clear the stage.

Diglet's stage (RED Table) Here you hit about 20 diglet then you have to hit a dugtrio 3 times. Diglet's stage (RED Table) Here you hit about 20 diglet then you have to hit a dugtrio 3 times.

Gengar's stage (RED Table) Here you try to hit a few Gastly, once you hit about 10 of them they become Haunters, you then hit about 10 of them and they become one big Gengar. If you hit it about 5X you clear the stage.
Mewtwo's stage (Both tables, available after completing previous two, in the same game.) Here you try to hit Mewtwo who is at the top of the screen in a chair surrounded by a force field. So you must hit him enough times to weaken the force field, and then hit him rapidly enough that it doesn't recharge. Do this until hopefully you knock him off his chair. *You can get MAJOR points in this stage*

So that's it for now, this game has a built-in rumble pack style feature that operates on 1 AAA battery. Also the game has a colour scheme designed for the GameBoy Colour. Though it is a dual-type game. (Like Tetris DX) Also this game has VOICE!!! When your ball hits pikachu, he shouts out "PIK-AAA!!!!"

*The Search For Mew...*
Basically, in order to get Mew one must beat all 3 bonus rounds for the table that he/she is playing. Then they must beat those same 3 once again. Once this is accomplished, you should enter the "catch 'em" mode. With either the slot machine, or the "catch 'em" ramp. And the PKMN that you are catching might be Mew. (Apparently there is a 1 in 12 chance of Mew being the PKMN that appears.) 150 PKMN are NOT needed in the pokedex to get Mew. I have recently had a chance to try this method myself, and it DOES work. If you are lucky enough to encounter Mew in the "catch 'em" mode it will have a picture made up of 6 pieces. Like any other pokemon, once you uncover the picture though it's a different story. You must then hit Mew many more times than the standard 4X used to catch any other PKMN. You must hit it about 20 times to catch it.



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