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TCG GameBoy Walkthrough Part Two ---Evolution Cards--- B01 No. 1 Bulbasaur Grass Type Lv.13 HP 40 Evolution Stage: Basic GG Leech Seed 20 Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur. Retreat Cost: C Weakness: F Resistance: None Rarity: Common Real World Set: Basic Set ------------------------------------------- B02 No. 2 Ivysaur Grass Type Lv.20 HP 60 Evolution Stage: 1st Stage GCC Vine Whip 30 GGG Poisonpowder 20 The Defending Pokemon is now Poisoned. Retreat Cost: C Weakness: F Resistance: None Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- B03 No. 3 Venusaur Grass Type Lv.67 HP 100 Evolution Stage: 2nd Stage PKMN PWR: Energy Trans As oftehn as you like during your turn (before your attack) you may take 1 G Energy card attached to 1 of your Pokemon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. GGGG Solare Beam 60 Retreat Cost: CC Weakness: F Resistance: None Rarity: Rare Real World Set: Basic Set ------------------------------------------- B04 No. 10 Caterpie Grass Type Lv.13 HP 40 Evolution Stage: Basic G String Shot 10 Flip a coin. If heads, the defending Pokemon is now Paralyzed. Retreat Cost: C Weakness: F Resistance: None Rarity: Common Real World Set: Basic Set ------------------------------------------- B05 No. 11 Metapod Grass Type Lv.21 HP 70 Evolution Stage: 1st Stage CC Stiffen Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen) GG Stun Spore 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Retreat Cost: CC Weakness: F Resistance: None Rarity: Common Real World Set: Basic Set ------------------------------------------- B06 No. 12 Butterfree Grass Type Lv.28 HP 70 Evolution Stage: 2nd Stage CC Whirlwind 20 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon. GGGG Mega Drain 40 Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance)(rounded up to the nearest 10) Retreat Cost: None Weakness: F Resistance: I Rarity: Uncommon Real World Set: Jungle ------------------------------------------- B07 No. 13 Weedle Grass Type Lv.12 HP 40 Evolution Stage: Basic G Poison Sting 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. Retreat Cost: C Weakness: F Resistance: None Rarity: Common Real World Set: Basic Set ------------------------------------------- B08 No. 14 Kakuna Grass Type Lv.23 HP 80 Evolution Stage: 1st Stage CC Stiffen Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects still happen.) Retreat Cost: CC Weakness: F Resistance: None Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- B09 No. 15 Beedrill Grass Type Lv.32 HP 80 Evolution Stage: 2nd Stage CCC Twineedle 30x Flip 20 coins. This attack does 30 damage times the number of heads. Retreat Cost: None Weakness: F Resistance: I Rarity: Rare Real World Set: Basic Set ------------------------------------------- B10 No. 34 Nidoking Grass Type Lv.48 HP 90 Evolution Stage: 2nd Stage GCC Thrash 30+ Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails this attack does 30 damage and Nidoking does 10 damage to itself. Retreat Cost: CCC Weakness: P Resistance: None Rarity: Rare Real World Set: Basic Set ------------------------------------------- B11 No. 69 Bellsprout Grass Type Lv.11 HP 40 Evolution Stage: Basic G Vine Whip 10 G Call for Family Search your deck for a Basic Pokemon named Bellsprout and put it onto your Bench. Shuffle your deck adterward. (You can't use this attack if your Bench is full.) Retreat Cost: C Weakness: F Resistance: None Rarity: Common Real World Set: Jungle ------------------------------------------- B12 No. 70 Weepinbell Grass Type Lv.28 HP 70 Evolution Stage: 1st Stage G Poisonpowder 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. GG Razor Leaf 30 Retreat Cost: C Weakness: F Resistance: None Rarity: Uncommon Real World Set: Jungle ------------------------------------------- B13 No. 71 Victreebel Grass Type Lv.42 HP 80 Evolution Stage: 2nd Stage G Lure If your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon. Retreat Cost: CC Weakness: F Resistance: None Rarity: Jungle Real World Set: Rare ------------------------------------------- B14 No. 6 Charizard Fire Type Lv.76 HP 120 Evolution Stage: 2nd Stage PKMN PWR: Energy Burn As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed. FFFF Fire Spin 100 Discard 2 Energy cards attached to Charizard in order to use this attack. Retreat Cost: CCC Weakness: W Resistance: I Rarity: Rare Real World Set: Basic Set ------------------------------------------- B15 No. 78 Rapidash Fire Type Lv.33 HP 70 Evolution Stage: 1st Stage CC Stomp 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. FFC Agility 30 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash. Retreat Cost: None Weakness: W Resistance: None Rarity: Uncommon Real World Set: Jungle ------------------------------------------- B16 No. 136 Flareon Fire Type Lv.28 HP 70 Evolution Stage: 1st Stage CC Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. FFCC Flamethrower 60 Discard 1 F Energy card attached to Flareon in order to use this attack. Retreat Cost: C Weakness: W Resistance: None Rarity: Rare Real World Set: Jungle ------------------------------------------- B17 No. 7 Squirtle Water Type Lv.8 HP 40 Evolution Stage: Basic W Bubble 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WC Withdraw Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.) Retreat Cost: C Weakness: L Resistance: None Rarity: Common Real World Set: Basic Set ------------------------------------------- B18 No. 8 Wartortle Water Type Lv.22 HP 70 Evolution Stage: 1st Stage WC Withdraw Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.) WCC Bite 40 Retreat Cost: C Weakness: L Resistance: None Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- B19 No. 9 Blastoise Water Type Lv.52 HP 100 Evolution Stage: 2nd Stage PKMN PWR: Rain Dance As often as you like during your turn (before your attack), you may attach 1 W Energy card to 1 of your W Pokemon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. WWW Hydro Pump 40+ Does 40 damage plus 10 more damage for each W Energy attached to Blastoise, but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Retreat Cost: CCC Weakness: L Resistance: None Rarity: Rare Real World Set: Basic Set ------------------------------------------- B20 No. 98 Krabby Water Type Lv.20 HP 50 Evolution Stage: Basic W Call for Family Search your deck for a Basic Pokemon named Krabby and put it onto your Bench. Shuffle your deck adterward. (You can't use this attack if your Bench is full.) WC Irongrip 20 Retreat Cost: CC Weakness: L Resistance: None Rarity: Common Real World Set: Fossil ------------------------------------------- B21 No. 99 Kingler Water Type Lv.27 HP 60 Evolution Stage: 1st Stage W Flail 10x Does 10 damage times the number of damage counter on Kingler. WWC Crabhammer 40 Retreat Cost: CCC Weakness: L Resistance: None Rarity: Uncommon Real World Set: Fossil ------------------------------------------- B22 No. 121 Starmie Water Type Lv.28 HP 60 Evolution Stage: Basic WW Recover Discard 1 W Energy card attached to Starmie in order to use this attack. Remove all damage counter from Starmie. WCC Star Freeze 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Retreat Cost: C Weakness: L Resistance: None Rarity: Common Real World Set: Basic Set ------------------------------------------- B23 No. 134 Vaporeon Water Type Lv.42 HP 80 Evolution Stage: 1st Stage CC Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. WWC Water Gun 30+ Does 30 damage plus 10 more damage for each W Energy attached to Vaporeon, but not used to pay for this attack's Energy Cost. You can't add more than 20 damage this way. Retreat Cost: C Weakness: L Resistance: None Rarity: Rare Real World Set: Jungle ------------------------------------------- B24 No. 135 Jolteon Lightning Type Lv.29 HP 70 Evolution Stage: 1st Stage CC Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage, if tails, this attack does 10 damage. LLC Pin Missile 20x Flip 4 coins. This attack does 20 damage times the number of heads. Retreat Cost: C Weakness: I Resistance: None Rarity: Rare Real World Set: Jungle ------------------------------------------- B25 No. 27 Sandshrew Fighting Type Lv.12 HP 40 Evolution Stage: Basic I Sand-Attack 10 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Retreat Cost: C Weakness: G Resistance: L Rarity: Common Real World Set: Basic Set ------------------------------------------- B26 No. 28 Sandslash Fighting Type Lv.33 HP 70 Evolution Stage: 1st Stage CC Slash 20 II Fury Swipes 20x Flip 3 coins. This attack does 20 damage times the number of heads. Retreat Cost: C Weakness: G Resistance: L Rarity: Uncommon Real World Set: Fossil ------------------------------------------- B27 No. 67 Machoke Fighting Type Lv.40 HP 80 Evolution Stage: 1st Stage IIC Karate Chop 50- Does 50 damage minus 10 damage for each damage counter on Machoke. IICC Submission 60 Machoke does 20 damage to itself. Retreat Cost: CCC Weakness: P Resistance: None Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- B28 No. 68 Machamp Fighting Type Lv.67 HP 100 Evolution Stage: 2nd Stage PKMN PWR: Strikes Back Whenever your opponent's attack damages Machamp (even if Machamp is knocked out), this power does 10 damage to the attacking Pokemon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks. IIIC Seismic Toss 60 Retreat Cost: CCC Weakness: P Resistance: None Rarity: Rare Real World Set: Basic Set ------------------------------------------- B29 No. 74 Geodude Fighting Type Lv.16 HP 50 Evolution Stage: Basic IC Stone Barrage 10x Flip a coin until you get tails. This attack does 10 damage times the number of heads. Retreat Cost: C Weakness: G Resistance: None Rarity: Common Real World Set: Fossil ------------------------------------------- B30 No. 54 Graveler Fighting Type Lv.29 HP 60 Evolution Stage: 1st Stage II Harden During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) Retreat Cost: CC Weakness: G Resistance: None Rarity: Uncommon Real World Set: Fossil ------------------------------------------- B31 No. 76 Golem Fighting Type Lv.36 HP 80 Evolution Stage: 2nd Stage IIIC Avalanche 60 IIII Selfdestruct 100 Does 20 damage to each Pokemon on each Player's Bench. (don't apply Weakness and Resistance for Benched Pokemon.) Golem does 100 damage to itslef. Retreat Cost: CCCC Weakness: G Resistance: None Rarity: Uncommon Real World Set: Fossil ------------------------------------------- B32 No. 104 Cubone Fighting Type Lv.13 HP 40 Evolution Stage: Basic C Snivel If the Defending Pokemon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching or evolving either Pokemon ends this effect.) II Rage 10+ Does 10 damage plus 10 more for each damage counter on Cubone. Retreat Cost: C Weakness: G Resistance: L Rarity: Common Real World Set: Jungle ------------------------------------------- B33 No. 105 Marowak Fighting Type Lv.32 HP 70 Evolution Stage: 1st Stage IC Bone Attack 10 Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. Retreat Cost: CC Weakness: G Resistance: L Rarity: Uncommon Real World Set: Gameboy Exclusive ------------------------------------------- B34 No. 92 Gastly Psychic Type Lv.8 HP 30 Evolution Stage: Basic P Sleeping Gas Flip a coin. If heads, the Defending Pokemon is now Asleep. PC Destiny Bond Discard 1 P Energy Card attached to Gastly in order to use this attack. If a Pokemon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokemon. Retreat Cost: None Weakness: None Resistance: I Rarity: Common Real World Set: Basic Set ------------------------------------------- B35 No. 93 Haunter Psychic Type Lv.22 HP 60 Evolution Stage: 1st Stage P Hypnosis The Defending Pokemon is now Asleep. PP Dream Eater 50 You can't use this attack unless the Defending Pokemon is Asleep. Retreat Cost: C Weakness: None Resistance: I Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- B36 No. 94 Gengar Psychic Type Lv.38 HP 80 Evolution Stage: 2nd Stage PKMN PWR: Curse Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would K.O. the other Pokemon). This power can't be used if Gengar is asleep, Confused, or Paralyzed. PPP Dark mind 30 If you opponent has any Benched Pokemon choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Retreat Cost: C Weakness: None Resistance: I Rarity: Rare Real World Set: Fossil ------------------------------------------- B37 No. 124 Jynx Psychic Type Lv.23 HP 70 Evolution Stage: Basic P Doubleslap 10x Flip 2 coins. This attack does 10 damage times the number of heads. PPC Meditate 20+ Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon. Retreat Cost: CC Weakness: P Resistance: None Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- B38 No. 16 Pidgey Colorless Type Lv.8 HP 40 Evolution Stage: Basic CC Whirlwind 10 If your opponent has any Benched Pokemon, he or she chooses one of them and switches it with the Defending Pokemon. (Do the damage before switching Pokemon.) Retreat Cost: C Weakness: L Resistance: I Rarity: Common Real World Set: Basic Set ------------------------------------------- B39 No. 17 Pidgeotto Colorless Type Lv.36 HP 60 Evolution Stage: 1st Stage CC Whirlwind 20 If your opponent has any Benched Pokemon, he or she chooses one of them and switches it with the Defending Pokemon. (Do the damage before switching Pokemon.) CCC Mirror Move If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokemon. Retreat Cost: C Weakness: L Resistance: I Rarity: Rare Real World Set: Basic Set ------------------------------------------- B40 No. 18 Pidgeot Colorless Type Lv.40 HP 80 Evolution Stage: 2nd Stage CC Wing Attack 20 CCC Hurricane 30 Unless this attack Knocks Out the Defending Pokemon, return the Defending Pokemon and all cards attached to it to your opponent's hand. Retreat Cost: None Weakness: L Resistance: I Rarity: Rare Real World Set: Jungle ------------------------------------------- B41 No. 39 Jigglypuff Colorless Type Lv.13 HP 50 Evolution Stage: Basic C Friendship Song Flip a coin. If heads, put a Basic Pokemon card chosen at random from your deck onto your Bench. (You can't use this attack if your Bench is full.) CC Expand 10 All damage done to Jigglypuff is reduced by 10 (after applying Weakness and Resistance.) Retreat Cost: C Weakness: F Resistance: P Rarity: Common Real World Set: Gameboy Exclusive ------------------------------------------- B42 No. 133 Eevee Colorless Type Lv.12 HP 50 Evolution Stage: Basic C Tail Wag Flip a coin. If heads, the Defending Pokemon can't attack Eevee during your Opponent's next turn. (Benching or evolving either Pokemon ends this effect.) CC Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. Retreat Cost: C Weakness: I Resistance: P Rarity: Common Real World Set: Jungle ------------------------------------------- B43 Trainer: Pokemon Trader Trade 1 of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic Pokemon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward. Rarity: Rare Real World Set: Basic Set ------------------------------------------- B44 Trainer: Pokemon Breeder Put a Stage 2 Evolution Card from your hand on the matching Basic Pokemon. You can only play this card when you would be allowed to evolve that Pokemon anyway. Rarity: Rare Real World Set: Basic Set ------------------------------------------- B45 Trainer: Clefairy Doll Play Clefairy Doll as if it were a Basic Pokemon. While in play, Clefairy doll counts as a Pokemon (instead of a Trainer Card). Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. Rarity: Rare Real World Set: Basic Set ------------------------------------------- B46 Trainer: Energy Retrieval Trade 1 of the other cards in your hand for up to 2 Basic Energy Cards from your Discard Pile. Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- B47 Trainer: Energy Search Search your deck for a Basic Energy Card and put it into your hand. Shuffle your deck afterward. Rarity: Common Real World Set: Fossil ------------------------------------------- B48 Trainer: Gust of Wind Choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon. Rarity: Common Real World Set: Basic Set ------------------------------------------- B49 Trainer: Super Potion Discard 1 Energy card attached to 1 of your own Pokemon in order to remove 4 damage counters from that Pokemon. If the Pokemon has fewer damage counters than that, remove them all. Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- B50 Trainer: Pokemon Flute Choose 1 Basic Pokemon card from your Opponent's discard pile and put it onto his or her bench. (You can't play Pokemon Flute if your opponent's Bench is full.) Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- ---Mystery Cards--- C01 No. 29 Nidoran (F) Grass Type Lv.13 HP 60 Evolution Stage: Basic G Fury Swipes 10x Flip 3 coins. This attack does 10 damage times the number of heads. GG Call for Family Search your deck for a Basic Pokemon named Nidoran (F) or Nidoran (M) and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Retreat Cost: C Weakness: P Resistance: None Rarity: Common Real World Set: Jungle ------------------------------------------- C02 No. 30 Nidorina Grass Type Lv.24 HP 70 Evolution Stage: 1st Stage G Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. GCC Double Kick 30x Flip 2 coins. This attack does 30 damage times the number of heads. Retreat Cost: C Weakness: P Resistance: None Rarity: Uncommon Real World Set: Jungle ------------------------------------------- C03 No. 31 Nidoqueen Grass Type Lv.43 HP 90 Evolution Stage: 2nd Stage GC Boyfriends 20+ Does 20 damage plus 20 more damage for each Nidoking you have in play. GGCC Mega Punch 50 Retreat Cost: CCC Weakness: P Resistance: None Rarity: Rare Real World Set: Jungle ------------------------------------------- C04 No. 43 Oddish Grass Type Lv.8 HP 50 Evolution Stage: Basic G Stun Spore 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. GG Sprout Search your deck for a Basic Pokemon named Oddish and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if Bench is full.) Retreat Cost: C Weakness: F Resistance: None Rarity: Common Real World Set: Jungle ------------------------------------------- C05 No. 44 Gloom Grass Type Lv.22 HP 60 Evolution Stage: 1st Stage G Poisonpowder The Defending Pokemon is now Poisoned. GG Foul Odor 20 Both the Defending Pokemon and Gloom are now Confused (after doing damage). Retreat Cost: C Weakness: F Resistance: None Rarity: Uncommon Real World Set: Jungle ------------------------------------------- C06 No. 45 Vileplume Grass Type Lv.35 HP 80 Evolution Stage: 2nd Stage PKMN PWR: Heal Once during your turn (before you attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokemon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed. GGG Petal Dance 40x Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now confused (after doing damage). Retreat Cost: CC Weakness: F Resistance: None Rarity: Rare Real World Set: Jungle ------------------------------------------- C07 No. 46 Paras Grass Type Lv.8 HP 40 Evolution Stage: Basic CC Scratch 20 GG Spore The Defending Pokemon is now Asleep. Retreat Cost: C Weakness: F Resistance: None Rarity: Common Real World Set: Jungle ------------------------------------------- C08 No. 47 Parasect Grass Type Lv.28 HP 60 Evolution Stage: 1st Stage GG Spore The Defending Pokemon is now Asleep. CCC Slash 30 Retreat Cost: C Weakness: F Resistance: None Rarity: Uncommon Real World Set: Jungle ------------------------------------------- C09 No. 102 Exeggcute Grass Type Lv.14 HP 50 Evolution Stage: Basic P Hypnosis The Defending Pokemon is now Asleep. GG Leech Seed 20 Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute. Retreat Cost: C Weakness: F Resistance: None Rarity: Common Real World Set: Jungle ------------------------------------------- C10 No. 103 Exeggutor Grass Type Lv.35 HP 80 Evolution Stage: 1st Stage P Teleport Switch Exeggutor with one of your Benched Pokemon C Big Eggsplosion 20x Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. Retreat Cost: CCC Weakness: F Resistance: None Rarity: Uncommon Real World Set: Jungle ------------------------------------------- C11 No. 37 Vulpix Fire Type Lv.11 HP 50 Evolution Stage: Basic FF Confuse Ray 10 Flip a coin. If heads, the Defending Pokemon is now Confused. Retreat Cost: C Weakness: W Resistance: None Rarity: Common Real World Set: Basic Set ------------------------------------------- C12 No. 38 Ninetails Fire Type Lv.32 HP 80 Evolution Stage: 1st Stage CC Lure If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. FFFF Fire Blast Discard 1 F Energy card attached to Ninetails in order to attack. Retreat Cost: C Weakness: W Resistance: None Rarity: Rare Real World Set: Basic Set ------------------------------------------- C13 No. 136 Flareon Fire Type Lv.22 HP 60 Evolution Stage: 1st Stage CCC Bite 30 CCC Rage 10+ Does 10 damage plus 10 more damage for each damage counter on Flareon. Retreat Cost: C Weakness: W Resistance: None Rarity: Uncommon Real World Set: Gameboy Exclusive ------------------------------------------- C14 No. 35 Moltres Fire Type Lv.35 HP 70 Evolution Stage: Basic F Wildfire You may discard any number of Fire Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck. Retreat Cost: CC Weakness: None Resistance: I Rarity: Rare Real World Set: Fossil ------------------------------------------- C15 No. 90 Shellder Water Type Lv.8 HP 30 Evolution Stage: Basic W Supersonic Flip a coin. If heads, the Defending Pokemon is now Confsued. W Hide in Shell Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen. Retreat Cost: C Weakness: L Resistance: None Rarity: Common Real World Set: Fossil ------------------------------------------- C16 No. 91 Cloyster Water Type Lv.25 HP 50 Evolution Stage: 1st Stage WW Clamp 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage). WW Spike Cannon 30x Flip 2 coins. This attack does 30 damage times the number of heads. Retreat Cost: C Weakness: L Resistance: None Rarity: Uncommon Real World Set: Fossil ------------------------------------------- C17 No. 131 Lapras Water Type Lv.31 HP 80 Evolution Stage: Basic W Water Gun 10+ Does 10 damage plus 10 more damage for each W Energy card attached to Lapras, but not used to pay for this attack's Energy Cost. You can't add more than 20 damage this way. WW Confuse Ray 10+ Flip a coin. If heads, the Defending Pokemon is now Confused. Retreat Cost: CC Weakness: L Resistance: None Rarity: Rare Real World Set: Fossil ------------------------------------------- C18 No. 134 Vaporeon Water Type Lv.29 HP 60 Evolution Stage: 1st Stage C Focus Energy During your next turn, Vaporeon's Bite attack's base damage is doubled. CCC Bite 30 Flip a coin. If heads, the Defending Pokemon is now Confused. Retreat Cost: C Weakness: L Resistance: None Rarity: Uncommon Real World Set: Gameboy Exclusive ------------------------------------------- C19 No. 138 Omanyte Water Type Lv.19 HP 40 Evolution Stage: 1st Stage PKMN PWR: Clairvoyance Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed. W Water Gun 10+ Does 10 damage plus 10 more for each W Energy attached to Omanyte, but not used to pay for this attack's Energy Cost. You can't add more than 20 damage this way. Retreat Cost: C Weakness: G Resistance: None Rarity: Common Real World Set: Fossil ------------------------------------------- C20 No. 138 Omastar Water Type Lv.32 HP 70 Evolution Stage: 2nd Stage WC Water Gun 20+ Does 20 damage plus 10 more for each W Energy attached to Omastar, but not used to pay for this attack's Energy Cost. You can't add more than 20 damage this way. WW Spike Cannon 30x Flip 2 coins. This attack does 30 damage times the number of heads. Retreat Cost: C Weakness: G Resistance: None Rarity: Uncommon Real World Set: Fossil ------------------------------------------- C21 No. 144 Articuno Water Type Lv.35 HP 70 Evolution Stage: Basic WWW Freeze Dry 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WWWW Blizzard 50 Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Retreat Cost: CC Weakness: None Resistance: I Rarity: Rare Real World Set: Fossil ------------------------------------------- C22 No. 25 Pikachu Lightning Type Lv.14 HP 50 Evolution Stage: Basic LL Spark 20 If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Retreat Cost: C Weakness: I Resistance: None Rarity: Common Real World Set: Jungle ------------------------------------------- C23 No. 26 Raichu Lightning Type Lv.45 HP 90 Evolution Stage: 1st Stage LLLL Gigashock 30 Choose 3 of your opponent's Benched Pokemon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) If your opponent has fewer than 3 Benched Pokemon, do the damage to each of them. Retreat Cost: C Weakness: I Resistance: None Rarity: Rare Real World Set: Fossil ------------------------------------------- C24 No. 100 Voltorb Lightning Type Lv.10 HP 40 Evolution Stage: Basic C Tackle 10 Retreat Cost: C Weakness: I Resistance: None Rarity: Common Real World Set: Basic ------------------------------------------- C25 No. 101 Electrode Lightning Type Lv.42 HP 90 Evolution Stage: 1st Stage LL Tackle 20 LLL Chain Lightning 20 If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own). Retreat Cost: C Weakness: I Resistance: None Rarity: Rare Real World Set: Jungle ------------------------------------------- C26 No. 135 Jolteon Lightning Type Lv.24 HP 60 Evolution Stage: 1st Stage CC Double Kick 20x Flip 2 coins. This attack does 20 damage times the number of heads. CCCC Stun Needle 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Retreat Cost: C Weakness: I Resistance: None Rarity: Uncommon Real World Set: Gameboy Exclusive ------------------------------------------- C27 No. 40 Zapdos Lightning Type Lv.40 HP 80 Evolution Stage: Basic LLLL Thunderstorm 40 For each of your opponent's Benched Pokemon, flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10 damage times the number of tails to itself. Retreat Cost: CC Weakness: None Resistance: I Rarity: Rare Real World Set: Jungle ------------------------------------------- C28 No. 56 Mankey Fighting Type Lv.7 HP 30 Evolution Stage: Basic PKMN PWR: Peek Once during your turn (before your attack), you may look at one of the following: the top card of either player's deck, a random card from your opponent's hand, or one of either player's Prizes. This power can't be used if Mankey is Asleep, Confused, or Paralyzed. C Scratch 10 Retreat Cost: None Weakness: P Resistance: None Rarity: Common Real World Set: Jungle ------------------------------------------- C29 No. 57 Primeape Fighting Type Lv.35 HP 70 Evolution Stage: 1st Stage II Fury Swipes Flip 3 coins. This attack does 20 damage times the number of heads. IIC Tantrum 50 Flip a coin. If tails, Primeape is now Confused (after doing damage). Retreat Cost: C Weakness: P Resistance: None Rarity: Uncommon Real World Set: Jungle ------------------------------------------- C30 No. 111 Rhyhorn Fighting Type Lv.18 HP 70 Evolution Stage: Basic C Leer Flip a coin. If heads, the Defending Pokemon can't attack Rhyhorn during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.) ICC Horn Attack 30 Retreat Cost: CCC Weakness: G Resistance: L Rarity: Common Real World Set: Jungle ------------------------------------------- C31 No. 112 Rhydon Fighting Type Lv.48 HP 100 Evolution Stage: 1st Stage ICC Horn Attack 30 IIII Ram 50 Rhydon does 20 damage to itself. If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon. Switch the Pokemon even if Rhydon is Knocked Out.) Retreat Cost: CCC Weakness: G Resistance: L Rarity: Uncommon Real World Set: Jungle ------------------------------------------- C32 No. 140 Kabuto Fighting Type Lv.9 HP 30 Evolution Stage: 1st Stage PKMN PWR: Kabuto Armor Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to the nearest 10). (Any other effects of the attack still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed. C Scratch 10 Retreat Cost: C Weakness: G Resistance: None Rarity: Common Real World Set: Fossil ------------------------------------------- C33 No. 141 Kabutops Fighting Type Lv.30 HP 60 Evolution Stage: 2nd Stage II Sharp Sickle 30 IIII Absorb 40 Remove a number of damage counters from Kabutops equal to half the damage done to Defending Pokemon (after applying Weakness and Resistance)(rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them. Retreat Cost: C Weakness: G Resistance: None Rarity: Rare Real World Set: Fossil ------------------------------------------- C34 No. 142 Aerodactyl Fighting Type Lv.28 HP 60 Evolution Stage: 1st Stage PKMN PWR: Prehistoric Power No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed. CCC Wing Attack 30 Retreat Cost: CC Weakness: G Resistance: I Rarity: Rare Real World Set: Fossil ------------------------------------------- C35 No. 65 Alakazam Psychic Type Lv.42 HP 80 Evolution Stage: 2nd Stage PKMN PWR: Damage Swap As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to another as long as you don't Knock Out that Pokemon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. PPP Confuse Ray 30 Flip a coin. If heads, the Defending Pokemon is now Confused. Retreat Cost: CCC Weakness: P Resistance: None Rarity: Rare Real World Set: Basic Set ------------------------------------------- C36 No. 96 Drowzee Psychic Type Lv.12 HP 50 Evolution Stage: Basic C Pound 10 PP Confuse Ray 10 Flip a coin. If heads, the Defending Pokemon is now Confused. Retreat Cost: C Weakness: P Resistance: None Rarity: Common Real World Set: Basic Set ------------------------------------------- C37 No. 151 Mew Psychic Type Lv.23 HP 50 Evolution Stage: Basic P Psywave 10x Does 10 damage times the number of Energy cards attached to the Defending Pokemon. PP Devolution Beam Choose and evolved Pokemon (your own or your opponent's). Return the highest Stage Evolution card on that Pokemon to it's player's hand. Retreat Cost: C Weakness: P Resistance: None Rarity: Rare Real World Set: Fossil (taken out of set, now a Promo) ------------------------------------------- C38 No. 35 Clefairy Colorless Type Lv.14 HP 40 Evolution Stage: Basic C Sing Flip a coin. If heads, the Defending Pokemon is now Asleep. CCC Metronome Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy costs. (No matter what type the Defending Pokemon is, Clefairy's type is still Colorless. Retreat Cost: C Weakness: I Resistance: P Rarity: Rare Real World Set: Basic Set ------------------------------------------- C39 No. 52 Mewoth Colorless Type Lv.15 HP 50 Evolution Stage: Basic CC Pay Day 10 Flip a coin. If heads, draw a card. Retreat Cost: C Weakness: I Resistance: P Rarity: Common Real World Set: Jungle ------------------------------------------- C40 No. 53 Persian Colorless Type Lv.25 HP 70 Evolution Stage: 1st Stage CC Scratch 20 CCC Pounce 30 If the Defending Pokemon attacks Persian during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance)(Benching or evolving either Pokemon ends this effect.) Retreat Cost: None Weakness: I Resistance: P Rarity: Uncommon Real World Set: Jungle ------------------------------------------- C41 No. 83 Farfetch'd Colorless Type Lv.20 HP 50 Evolution Stage: Basic C Leek Slap 30 Flip a coin. If tails, this attack does nothing. Either way you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again.) CCC Pot Smash 30 Retreat Cost: C Weakness: L Resistance: I Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- C42 No. 35 Lickitung Colorless Type Lv.26 HP 90 Evolution Stage: Basic C Tongue Wrap 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. CC Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. Retreat Cost: CCC Weakness: I Resistance: P Rarity: Uncommon Real World Set: Jungle ------------------------------------------- C43 No. 128 Tauros Colorless Type Lv.32 HP 60 Evolution Stage: Basic CC Stomp 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. CCC Rampage 20+ Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now Confused (after doing damage). Retreat Cost: CC Weakness: I Resistance: P Rarity: Uncommon Real World Set: Jungle ------------------------------------------- C44 No. 147 Dratini Colorless Type Lv.10 HP 40 Evolution Stage: Basic C Pound 10 Retreat Cost: C Weakness: None Resistance: P Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- C45 No. 148 Dragonair Colorless Type Lv.33 HP 80 Evolution Stage: 1st Stage CCC Slam 30x Flip 2 coins. This attack does 30 damage times the number of heads. CCCC Hyper Beam 20 If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Retreat Cost: CC Weakness: None Resistance: P Rarity: Rare Real World Set: Basic Set ------------------------------------------- C46 No. 149 Dragonite Colorless Type Lv.45 HP 100 Evolution Stage: 2nd Stage PKMN PWR: Step In Once during your turn (before your attack), if Dragonite is on your Bench, you may switch it with your Active Pokemon. CCCC Slam 40x Flip 2 coins. This attack does 40 damage times the number of heads. Retreat Cost: C Weakness: None Resistance: I Rarity: Rare Real World Set: Fossil ------------------------------------------- C47 Trainer: Mr. Fuji Choose a Pokemon on your Bench. Shuffle it an any cards attached to it into your deck. Rarity: Uncommon Real World Set: Fossil ------------------------------------------- C48 Trainer: Mysterious Fossil Play a Mysterious Fossil as if I were a Basic Pokemon. While in play, Mysterious Fossil counts as a Pokemon (instead of a Trainer Card). Mysterious Fossil has no attack, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. Rarity: Common Real World Set: Fossil * Note- You need to play this card if you wish to use Aerodactyl, Omanyte, or Kabuto. ------------------------------------------- C49 Trainer: Energy Removel Choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it. Rarity: Common Real World Set: Basic Set ------------------------------------------- C50 Trainer: Pokemon Center Remove all damage counters from all of your own Pokemon with Damage Counters on them, then discard all Energy cards attached to those Pokemon. Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- E07 Double Colorless Energy Provides CC Energy. (Doesn't count as a Basic Energy Card.) Colorless Energy can't be used to pay Colored Energy Cost. (Any type of Energy can be used to pay Colorless Energy Costs.) Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- ---Laboratory Cards--- D01 No. 23 Ekans Grass Type Lv.10 HP 40 Evolution Stage: Basic G Spit Poison Flip a coin. If heads, the Defending Pokemon is now Poisoned. GC Wrap 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Retreat Cost: C Weakness: P Resistance: None Rarity: Common Real World Set: Fossil ------------------------------------------- D02 No. 24 Arbok Grass Type Lv.27 HP 60 Evolution Stage: 1st Stage G Terror Strike 10 Flip a coin. If heads and if your opponent has any Benched Pokemon, he or she chooses one of them and switched it with the Defending Pokemon. (Do the damage before switching Pokemon.) GGC Poison Fang The Defending Pokemon is now Poisoned. Retreat Cost: CC Weakness: P Resistance: None Rarity: Uncommon Real World Set: Fossil ------------------------------------------- D03 No. 41 Zubat Grass Type Lv.10 HP 40 Evolution Stage: Basic CC Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. GC Leech Life 10 Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). Retreat Cost: None Weakness: P Resistance: I Rarity: Common Real World Set: Fossil ------------------------------------------- D04 No. 42 Golbat Grass Type Lv.29 HP 60 Evolution Stage: 1st Stage CCC Wing Attack 30 GGC Leech Life 20 Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). Retreat Cost: None Weakness: P Resistance: I Rarity: Uncommon Real World Set: Fossil ------------------------------------------- D05 No. 48 Venonat Grass Type Lv.12 HP 40 Evolution Stage: Basic G Stun Spore 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. GC Leech Life 10 Remove a number of damage counters from Venonat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). Retreat Cost: C Weakness: F Resistance: None Rarity: Common Real World Set: Jungle ------------------------------------------- D06 No. 49 Golbat Grass Type Lv.28 HP 70 Evolution Stage: 1st Stage PKMN PWR: Shift Once during your turn (before you attack), you may change the type of Venomoth to the type of any other Pokemon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confused, or Paralyzed. GG Venom Powder 10 Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned. Retreat Cost: None Weakness: F Resistance: I Rarity: Rare Real World Set: Jungle ------------------------------------------- D07 No. 88 Grimer Grass Type Lv.17 HP 50 Evolution Stage: Basic C Nasty Goo 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. G Minimize All damage one by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance.) Retreat Cost: C Weakness: P Resistance: None Rarity: Common Real World Set: Fossil ------------------------------------------- D08 No. 89 Muk Grass Type Lv.34 HP 70 Evolution Stage: 1st Stage PKMN PWR: Toxic Gas Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed. GGG Sludge 30 Flip a coin. If heads, the Defending Pokemon is now Poisoned. Retreat Cost: CC Weakness: P Resistance: None Rarity: Rare Real World Set: Fossil ------------------------------------------- D09 No. 109 Koffing Grass Type Lv.13 HP 50 Evolution Stage: Basic GG Foul Gas 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails it is now Confused. Retreat Cost: C Weakness: P Resistance: None Rarity: Common Real World Set: Basic ------------------------------------------- D10 No. 110 Weezing Grass Type Lv.27 HP 60 Evolution Stage: 1st Stage GG Smog 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned. GGC Selfdestruct 60 Does 10 damage to each Pokemon on each player's Benach. (Don't apply Weakness and Resistance for Benched Pokemon.) Weezing does 60 damage to itself. Retreat Cost: C Weakness: P Resistance: None Rarity: Uncommon Real World Set: Fossil ------------------------------------------- D11 No. 42 Golbat Grass Type Lv.29 HP 60 Evolution Stage: 1st Stage GC Bind 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. GGG Poisonpowder 20 The Defending Pokemon is now Poisoned. Retreat Cost: CC Weakness: F Resistance: None Rarity: Common Real World Set: Basic Set ------------------------------------------- D12 No. 38 Ninetails Fire Type Lv.35 HP 80 Evolution Stage: 1st Stage FF Mix-Up If your opponent has any Basic Pokemon or Evolution cards in his or her hand, your opponent shuffles them into his or her deck. Then your opponent puts an equal number of Basic Pokemon or Evolution cards chosen at random from his or her hand. You opponent shuffles his or her deck afterward. FFF Dancing Embers 10x Flip 8 coins. This attack does 10 damage times the number of heads. Retreat Cost: C Weakness: W Resistance: None Rarity: Rare Real World Set: Gameboy Exclusive ------------------------------------------- D13 No. 126 Magmar Fire Type Lv.31 HP 70 Evolution Stage: Basic F Smokescreen 10 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. FF Smog Retreat Cost: C Weakness: W Resistance: None Rarity: Uncommon Real World Set: Fossil ------------------------------------------- D14 No. 54 Psyduck Water Type Lv.15 HP 50 Evolution Stage: Basic P Headache Your opponent can't play Trainer cards during his or her next turn. W Fury Swipes 10x Flip 3 coins. This attack does 10 damage times the number of heads. Retreat Cost: C Weakness: L Resistance: None Rarity: Common Real World Set: Fossil ------------------------------------------- D15 No. 55 Golduck Water Type Lv.27 HP 70 Evolution Stage: 1st Stage P Psyshock 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WWC Hyper Beam 20 If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Retreat Cost: C Weakness: L Resistance: None Rarity: Uncomon Real World Set: Fossil ------------------------------------------- D16 No. 60 Poliwag Water Type Lv.13 HP 40 Evolution Stage: Basic W Water Gun 10+ Does 10 damage plus 10 more damage for each W Energy attached to Poliwag, but not used to pay for this attack's Energy Cost. You can't add more than 20 damage this way. Retreat Cost: C Weakness: G Resistance: None Rarity: Common Real World Set: Basic Set ------------------------------------------- D17 No. 61 Poliwhirl Water Type Lv.28 HP 60 Evolution Stage: 1st Stage WW Amnesia Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. WWC Doubleslap 30x Flip 2 coins. This attack does 30 damage times the number of heads. Retreat Cost: C Weakness: G Resistance: None Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- D18 No. 62 Poliwrath Water Type Lv.48 HP 90 Evolution Stage: 2nd Stage WWC Water Gun 30+ Does 30 damage plus 10 more damage for each W Energy attached to Poliwrath, but not used to pay for this attack's Energy Cost. You can't add more than 20 damage this way. WWCC Whirlpool 40 If the Defending Pokemon has nay Energy cards attached to it, choose 1 of them and discard it. Retreat Cost: CCC Weakness: G Resistance: None Rarity: Rare Real World Set: Basic Set ------------------------------------------- D19 No. 72 Tentacool Water Type Lv.10 HP 30 Evolution Stage: Basic PKMN PWR: Cowardice At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is Asleep, Confused, or Paralyzed. W Acid 10 Retreat Cost: None Weakness: L Resistance: None Rarity: Common Real World Set: Fossil ------------------------------------------- D20 No. 73 Tentacruel Water Type Lv.21 HP 60 Evolution Stage: 1st Stage W Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. WW Jellyfish Sting 10 The Defending Pokemon is now Poisoned. Retreat Cost: None Weakness: L Resistance: None Rarity: Uncommon Real World Set: Fossil ------------------------------------------- D21 No. 116 Horsea Water Type Lv.19 HP 40 Evolution Stage: Basic W Smokescreen 10 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Retreat Cost: None Weakness: L Resistance: None Rarity: Common Real World Set: Fossil ------------------------------------------- D22 No. 117 Seadra Water Type Lv.23 HP 60 Evolution Stage: 1st Stage WC Water Gun 20+ Does 20 damage plus 10 more damage for each W Energy attached to Seadra, but not used to pay for this attack's Energy Cost. You can't add more than 20 damage in this way. WCC Agility 20 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra. Retreat Cost: C Weakness: L Resistance: None Rarity: Uncommon Real World Set: Fossil ------------------------------------------- D23 No. 81 Magnemite Lightning Type Lv.15 HP 40 Evolution Stage: Basic C Tackle 10 LC Magnetic Storm Remove all Energy cards attached to all of your Pokemon. Then randomly reattach all of them. Retreat Cost: C Weakness: I Resistance: None Rarity: Common Real World Set: Gameboy Exclusive ------------------------------------------- D24 No. 82 Magneton Lightning Type Lv.35 HP 80 Evolution Stage: 1st Stage LC Tackle 20 Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen. LLLL Selfdestruct 100 Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. Retreat Cost: CC Weakness: I Resistance: None Rarity: Rare Real World Set: Fossil ------------------------------------------- D25 No. 101 Electrode Lightning Type Lv.35 HP 70 Evolution Stage: 1st Stage LL Sonicboom 30 Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) LLL Energy Spike Search your deck for a Basic Energy Card and attach it to 1 of your Pokemon. Shuffle your deck afterward. Retreat Cost: C Weakness: I Resistance: None Rarity: Rare Real World Set: Gameboy Exclusive ------------------------------------------- D26 No. 95 Onix Fighting Type Lv.12 HP 90 Evolution Stage: Basic I Rock Throw 10 II Harden During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) Retreat Cost: CCC Weakness: G Resistance: None Rarity: Common Real World Set: Basic Set ------------------------------------------- D27 No. 105 Marowak Fighting Type Lv.26 HP 60 Evolution Stage: 1st Stage II Bonemerang 30x Flip 2 coins. This attack does 30 damage times the number of heads. IIC Call for Friend Search you deck for a I Basic Pokemon card and put it onto your Bench. Shuffle your deck afterwards. (You can't use this attack if your Bench is full.) Retreat Cost: C Weakness: G Resistance: L Rarity: Uncommon Real World Set: Jungle ------------------------------------------- D28 No. 106 Hitmonlee Fighting Type Lv.30 HP 60 Evolution Stage: Basic II Stretch Kick If your opponent has any Benched Pokemon, choose on of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) III High Jump Kick 50 Retreat Cost: C Weakness: P Resistance: None Rarity: Rare Real World Set: Fossil ------------------------------------------- D29 No. 79 Slowpoke Psychic Type Lv.18 HP 50 Evolution Stage: Basic C Spacing Out Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counter on it. PP Scavenge Discard 1 P Energy attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand. Retreat Cost: C Weakness: P Resistance: None Rarity: Common Real World Set: Fossil ------------------------------------------- D30 No. 80 Slowbro Psychic Type Lv.26 HP 60 Evolution Stage: 1st Stage PKMN PWR: Strange Behavior As often as you like during your (before your attack), you may move 1 damage counter from 1 of your Pokemon to Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed. PP Psyshock 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Retreat Cost: C Weakness: P Resistance: None Rarity: Uncommon Real World Set: Fossil ------------------------------------------- D31 No. 92 Gastly Psychic Type Lv.17 HP 50 Evolution Stage: Basic P Lick Flip a coin. If heads, the Defending Pokemon is now Paralyzed. PP Energy Conversion Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself. Retreat Cost: None Weakness: None Resistance: I Rarity: Uncommon Real World Set: Fossil ------------------------------------------- D32 No. 93 Haunter Psychic Type Lv.17 HP 50 Evolution Stage: 1st Stage PKMN PWR: Transparency Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage done to Haunter. This power stops working while Haunter is Asleep, Confused, or Paralyzed. PC Nightmare 10 The Defending Pokemon is now Asleep. Retreat Cost: None Weakness: None Resistance: I Rarity: Rare Real World Set: Fossil ------------------------------------------- D33 No. 97 Hypno Psychic Type Lv.36 HP 90 Evolution Stage: 1st Stage P Prophecy Look at up to 3 cards from the top of either player's deck and rearrange them as you like. PPP Dark Mind 30 If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Retreat Cost: CC Weakness: P Resistance: None Rarity: Rare Real World Set: Fossil ------------------------------------------- D34 No. 122 Mr. Mime Psychic Type Lv.28 HP 40 Evolution Stage: Basic PKMN PWR: Invisible Wall Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed. PC Meditate 10+ Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon. Retreat Cost: C Weakness: P Resistance: None Rarity: Rare Real World Set: Jungle ------------------------------------------- D35 No. 150 Mewtwo Psychic Type Lv.53 HP 60 Evolution Stage: Basic PC Psychic 10+ Does 10 damage plus 10 more damage for each Energy Card attached to the Defending Pokemon. PP Barrier Discard 1 P Energy card attached to Mewtwo in order to use this attack. During your opponent's next turn, prevent all effects of attacks including damage, done to Mewtwo. Retreat Cost: CCC Weakness: P Resistance: None Rarity: Rare Real World Set: Basic Set ------------------------------------------- D36 No. 18 Pidgeot Colorless Type Lv.38 HP 80 Evolution Stage: 2nd Stage CCC Slicing Wind Does 30 damage to 1 of your opponent's Pokemon choose at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) CCCC Gale 20 Switch Pidgeot with 1 of your Benched Pokemon chosen at random. If your opponent has any Benched Pokemon, switch the Defending Pokemon with 1 of them chosen at random. (Do the damage before switching the Pokemon. Retreat Cost: C Weakness: L Resistance: I Rarity: Rare Real World Set: Gameboy Exclusive ------------------------------------------- D37 No. 21 Spearow Colorless Type Lv.13 HP 50 Evolution Stage: Basic C Peck 10 CCC Mirror Move If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokemon. Retreat Cost: None Weakness: L Resistance: I Rarity: Common Real World Set: Jungle ------------------------------------------- D38 No. 22 Fearow Colorless Type Lv.27 HP 70 Evolution Stage: 1st Stage CCC Agility 20 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow. CCCC Drill Peck 40 Retreat Cost: None Weakness: L Resistance: I Rarity: Uncommon Real World Set: Jungle ------------------------------------------- D39 No. 36 Clefable Colorless Type Lv.34 HP 70 Evolution Stage: 1st Stage C Metronome Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy costs. (No matter what type that Pokemon is, Clefable's type is still Colorless.) CC Minimize All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). Retreat Cost: CC Weakness: I Resistance: P Rarity: Rare Real World Set: Jungle ------------------------------------------- D40 No. 84 Doduo Colorless Type Lv.10 HP 60 Evolution Stage: Basic C Fury Attack 10x Flip 2 coins. This attack does 10 damage times the number of heads. Retreat Cost: None Weakness: L Resistance: I Rarity: Common Real World Set: Basic Set ------------------------------------------- D41 No. 85 Dodrio Colorless Type Lv.28 HP 70 Evolution Stage: 1st Stage PKMN PWR: Retreat Aid As long as Dodrio is Benched, pay C less to retreat your Active Pokemon. CCC Rage 10+ Does 10 damage plus 10 more for each damage counter on Dodrio. Retreat Cost: None Weakness: L Resistance: I Rarity: Uncommon Real World Set: Jungle ------------------------------------------- D42 No. 132 Ditto Colorless Type Lv.19 HP 50 Evolution Stage: Basic C Pound 10 CCC Morph Remove all Damage counters from Ditto. For the rest of the game, replace Ditto with a copy of a Basic Pokemon card (other than Ditto) chosen at random from your deck. Ditto is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). Retreat Cost: C Weakness: I Resistance: P Rarity: Rare Real World Set: Gameboy Exclusive ------------------------------------------- D43 No. 137 Porygon Colorless Type Lv.12 HP 30 Evolution Stage: Basic C Conversion 1 If the Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless. CC Conversion 2 Change Porygon's Resistance to a type of your choice other than Colorless. Retreat Cost: C Weakness: I Resistance: P Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- D44 Trainer: Imposter Professor Oak Your opponent shuffles his or her hand into his or her deck, then draws 7 cards. Rarity: Rare Real World Set: Basic Set ------------------------------------------- D45 Trainer: Lass You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks. Rarity: Rare Real World Set: Basic Set ------------------------------------------- D46 Trainer: Super Energy Removal Discard 1 Energy cards attached to 1 of your Pokemon in order to choose 1 of your opponent's Pokemon and up to 2 Energy cards attached to it. Discard those Energy Cards. Rarity: Rare Real World Set: Basic Set ------------------------------------------- D47 Trainer: Pokedex Look at up to 5 cards from the top of your deck and rearrange them as you like. Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- D48 Trainer: Devolution Spray Choose 1 of your own Pokemon in play and a stage of Evolution. Discard all evolution cards of that stage or higher attached to that Pokemon. Rarity: Rare Real World Set: Basic Set ------------------------------------------- D49 Trainer: Maintenance Shuffle 2 of the other cards from your hand into your deck in order to draw a card. Rarity: Uncommon Real World Set: Basic Set ------------------------------------------- D50 Trainer: Gambler Shuffle your hand into your deck. Flip a coin. If heads, Draw 8 cards. If tails, Draw 1 card. Rarity: Common Real World Set: Fossil ------------------------------------------- D51 Trainer: Recycle Flip a coin. If heads, put a card in your discard pile on top of your deck. Rarity: Common Real World Set: Fossil ------------------------------------------- ---Promotional Cards--- P01 No. 59 Arcanine Fire Type Lv.34 HP 70 Evolution Stage: 1st Stage CC Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. FF Flames of Rage 40+ Discard 2 F Energy Cards attached to Arcanine in order to use this attack. This attack does 40 damage plus 10 more damage for each damage counter on Arcanine. Retreat Cost: C Weakness: W Resistance: None Rarity: ??? Real World Set: Promo ------------------------------------------- P02 No. 146 Moltres Fire Type Lv.37 HP 100 Evolution Stage: Basic PKMN PWR: Firegiver When you put Moltres into play during your turn (not during set-up), put from 1-4 (chosen at random) F Energy cards from your deck into your hand. Shuffle your deck afterward. FFF Dive Bomb 70 Flip a coin. If tails, this attack does nothing. Retreat Cost: CC Weakness: None Resistance: I Rarity: Rare Real World Set: Gameboy Exclusive ------------------------------------------- P03 No. 144 Articuno Water Type Lv.37 HP 100 Evolution Stage: Basic PKMN PWR: Quickfreeze When you put Articuno into play during your turn (not during set-up), flip a coin. If heads, the Defending Pokemon is now Paralyzed. WWW Ice Breath Does 40 damage to one of your opponent's Pokemon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Retreat Cost: CC Weakness: None Resistance: I Rarity: Rare Real World Set: Gameboy Exclusive ------------------------------------------- P04 No. 25 Pikachu Lightning Type Lv.16 HP 60 Evolution Stage: Basic C Growl If the Defending Pokemon attacks Pikachu during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching or evolving either Pokemon will end this effect.) LL Thundershock 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Retreat Cost: C Weakness: I Resistance: None Rarity: ??? Real World Set: Promo ------------------------------------------- P05 No. 25 Pikachu Lightning Type Lv.16 HP 60 Evolution Stage: Basic C Growl If the Defending Pokemon attacks Pikachu during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching or evolving either Pokemon will end this effect.) LL Thundershock 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Retreat Cost: C Weakness: I Resistance: None Rarity: ??? Real World Set: Promo ------------------------------------------- P06 No. 25 Pikachu Lightning Type Lv.16 HP 60 Evolution Stage: Basic L Thundershock 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. CCC Fly 30 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu. If tails, this attack does nothing (not even damage). Retreat Cost: C Weakness: None Resistance: I Rarity: ??? Real World Set: Promo ------------------------------------------- P07 No. 25 Pikachu Lightning Type Lv.13 HP 50 Evolution Stage: Basic WW Surf 30 Retreat Cost: C Weakness: I Resistance: None Rarity: ??? Real World Set: Promo ------------------------------------------- P08 No. 25 Pikachu Lightning Type Lv.13 HP 50 Evolution Stage: Basic WW Surf 30 Retreat Cost: C Weakness: I Resistance: None Rarity: ??? Real World Set: Promo *Note- This card has a slight background chance, but is similar to the other Surfing Pikachu. ------------------------------------------- P09 No. 125 Electabuzz Lightning Type Lv.20 HP 60 Evolution Stage: Basic L Light Screen Whenever an attack does damage to Electabuzz (after applying Weakness and Resistance) during your opponent's next turn, that attack only does half the damage to Electabuzz (rounded down to the nearest 10). (Any other effects of attack still happen.) CC Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Retreat Cost: CC Weakness: I Resistance: None Rarity: ??? Real World Set: Promo ------------------------------------------- P10 No. 145 Zapdos Lightning Type Lv.68 HP 100 Evolution Stage: Basic PKMN PWR: Peal of Thunder When you put Zapdos into play during your turn (not during set-up), do 30 damage to a Pokemon other than Zapdos chosen at random (Don't apply Weakness or Resistance). Retreat Cost: CC Weakness: None Resistance: I Rarity: Rare Real World Set: Gameboy Exclusive ------------------------------------------- P11 No. 79 Slowpoke Psychic Type Lv.9 HP 40 Evolution Stage: Basic C Headbutt 10 PP Amnesia Choose 1 of the Defending Pokemon's attacks. That pokemon can't use that attack during your opponent's next turn. Retreat Cost: C Weakness: P Resistance: None Rarity: ??? Real World Set: Promo ------------------------------------------- P12 No. 150 Mewtwo Psychic Type Lv.60 HP 70 Evolution Stage: Basic P Energy Absorption Choose up to 2 Energy cards from, your discard pile and attach them to Mewtwo. PPC Psyburn 40 Retreat Cost: CC Weakness: P Resistance: None Rarity: ??? Real World Set: Promo ------------------------------------------- P13 No. 150 Mewtwo Psychic Type Lv.60 HP 70 Evolution Stage: Basic P Energy Absorption Choose up to 2 Energy cards from, your discard pile and attach them to Mewtwo. PPC Psyburn 40 Retreat Cost: CC Weakness: P Resistance: None Rarity: ??? Real World Set: Promo *Note- This card is the same as the other promo Mewtwo, with the exception of the picture. ------------------------------------------- P14 No. 151 Mew Psychic Type Lv.8 HP 40 Evolution Stage: Basic PKMN PWR: Neutralizing Shield Prevent all effects of attacks (including damage) done to this card by your opponent's Stage 1 or Stage 2 Pokemon. This power can't be used if Mew is Asleep, Confused, or Paralyzed. P Psyshock 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Retreat Cost: C Weakness: P Resistance: None Rarity: ??? Real World Set: Promo ------------------------------------------- P15 No. 39 Jigglypuff Colorless Type Lv.12 HP 50 Evolution Stage: Basic C First Aid Remove 1 damage counter from Jigglypuff. CCC Double-Edge 40 Jigglypuff does 20 damage to itself. Retreat Cost: C Weakness: I Resistance: P Rarity: ??? Real World Set: Promo ------------------------------------------- P16 No. 149 Dragonite Colorless Type Lv.41 HP 100 Evolution Stage: 2nd Stage PKMN PWR: Healing Wind When you put your Dragonite into play, remove 2 damage counters from each of your Pokemon. If a Pokemon has fewer damage counters than that, remove all of them from that Pokemon. CCC Slam 30x Flip 2 coins. This attack does 30 damage times the number of heads. Retreat Cost: CC Weakness: None Resistance: I Rarity: Rare Real World Set: Gameboy Exclusive ------------------------------------------- P17 Trainer: Imakuni? Your Active Pokemon is now Confused. Imakuni wants you to play him as a Basic Pokemon, but you can't. A Mysterious Creature not listed in the Pokedex. He asks kids around the world, "Who is cuter-Pikachu or me?" Rarity: ??? Real World Set: Promo ------------------------------------------- P18 Trainer: Super Energy Retrieval Trade 2 of the other cards in your hand for up to 4 Basic Energy Cards from your Discard Pile. Rarity: ??? Real World Set: Promo ------------------------------------------- PXX No. 3 Venusaur Grass Type Lv.64 HP 100 Evolution Stage: 2nd Stage PKMN PWR: Solar Power Once during your turn (before you attack), you may choose to heal both Active Pokemon of Poison, Sleep, Paralysis, and Confusion. This power can't be used if Venusaur is Asleep, Confused or Paralyzed. GGGG Mega Drain 40 Remove a number of damage counters from Venusaur equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance)(rounded up to the nearest 10). Retreat Cost: CC Weakness: F Resistance: None Rarity: Rare Real World Set: Gameboy Exclusive *Note- This card has now become a promo. It can be found with the Pokemon Trading Card Game Players' guide. ------------------------------------------- PXX No. 151 Mew Psychic Type Lv.15 HP 50 Evolution Stage: Basic PC Mystery Attack The Defending Pokemon receives randomly selected effects and amounts of damage (sometimes this attack does nothing). Retreat Cost: None Weakness: P Resistance: None Rarity: Rare Real World Set: Gameboy Exclusive ------------------------------------------- ************************ Secrets and Misc. Stuff ************************ ------ Promos ------ There are two ways to get a Promo Card. Either get it through the game by special events, or the Challenge Club. I will list the ways to get it through the special events. The Legendary Cards- Moltres, Articuno, Zapdos, and Dragonite can be obtained by beating the Grand Masters. P01 Arcanine- At the Water Club. Go to the lounge, and talk to the girl at the table. She will ask if you want to trade Arcanine for Lapras. P04 Pikachu- Go to the Grass Club and talk to the girl near the bookcase. She asks to first trade a Vileplume for an Oddish. Trade with here, and then save the game and reload it. Talk to here again and she will trade a Pikachu for your Clefairy. P05 Pikachu- To get this Pikachu go to the Fighting Club and talk to the man sitting at the table in the Lounge. He asks for a Graveler, Omastar, Parasect, Rapidash, and Weezing. If you give him all 5 cards he will give you the Pikachu. P06 Flying Pikachu- Go to the Rock Club and into the Lounge. Talk to the Red headed girl there. She will tell you about Ishihara, and how he wants to trade cards. Go to his house and trade a Ditto for Flying Pikachu. P07 & P08 Surfing Pikachu- Same requirements as above. Ishihara will also have these two cards for trade. He wants a Clefairy & a Chansey for both of them. P09 Electabuzz- In the Lightning Club lounge a guy named Chap will trade a Lv.35 Electabuzz for his promo Electabuzz P11 Slowpoke- Go to the Fire club and talk to the Lad near the bookcase. He will tell you a secret for all your spare energy cards. To minimize your loss make an entire deck out of all your spare energy cards, but leave 1 energy card out. He will take that one card and tell you where to find this card. *Note- You get one chance at this so be sure you're ready first P12 Mewtwo- Go to the Challenge Hall after you receive your 3rd medal. Compete in the tournament and win. This will be your prize. P13 Mewtwo- Talk to the old man in the Psychic lounge before and after you beat Murray. P14 Mew- Go to the Challenge Hall after you receive your 5th medal. This will be the prize. P15 Jigglypuff- When you receive your 2nd medal Ronald will challenge you as you leave the Club. Beat him to win this card. P17 Imakuni?- Find Imakuni? in any of the 8 Club lounges and challenge him. Beat him 3 and 6 times and he will give you his card as a prize. P18 Super Energy Retrieval- When you earn your fifth medal, and as you leave the Club, Ronald challenges you once again. Beat him to get this card. PXX Mew and Venusaur- Card Pop! with other people to get these cards. *Note- You can only Card Pop! with a person once, so you may have to Card Pop! with tons of people before you can get these cards. |
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