TCG GameBoy Walkthrough Part Two

---Evolution Cards---

B01
No. 1 Bulbasaur Grass Type
Lv.13 HP 40
Evolution Stage: Basic

GG Leech Seed 20
Unless all damage from this attack is prevented, you may remove 1
damage counter from Bulbasaur.

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

B02
No. 2 Ivysaur Grass Type
Lv.20 HP 60
Evolution Stage: 1st Stage

GCC Vine Whip 30

GGG Poisonpowder 20
The Defending Pokemon is now Poisoned.

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

B03
No. 3 Venusaur Grass Type
Lv.67 HP 100
Evolution Stage: 2nd Stage

PKMN PWR: Energy Trans
As oftehn as you like during your turn (before your attack)
you may take 1 G Energy card attached to 1 of your Pokemon
and attach it to a different one. This power can't be used if
Venusaur is Asleep, Confused, or Paralyzed.

GGGG Solare Beam 60

Retreat Cost: CC
Weakness: F
Resistance: None
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

B04
No. 10 Caterpie Grass Type
Lv.13 HP 40
Evolution Stage: Basic

G String Shot 10
Flip a coin. If heads, the defending Pokemon is now Paralyzed.

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

B05
No. 11 Metapod Grass Type
Lv.21 HP 70
Evolution Stage: 1st Stage

CC Stiffen
Flip a coin. If heads, prevent all damage done to Metapod during
your opponent's next turn. (Any other effects of attacks still
happen)

GG Stun Spore 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Retreat Cost: CC
Weakness: F
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

B06
No. 12 Butterfree Grass Type
Lv.28 HP 70
Evolution Stage: 2nd Stage

CC Whirlwind 20
If your opponent has any Benched Pokemon, he or she chooses 1 of
them and switches it with the Defending Pokemon. (Do the damage
before switching the Pokemon.


GGGG Mega Drain 40
Remove a number of damage counters from Butterfree equal to half
the damage done to the Defending Pokemon (after applying Weakness
and Resistance)(rounded up to the nearest 10)

Retreat Cost: None
Weakness: F
Resistance: I
Rarity: Uncommon
Real World Set: Jungle

-------------------------------------------

B07
No. 13 Weedle Grass Type
Lv.12 HP 40
Evolution Stage: Basic

G Poison Sting 10
Flip a coin. If heads, the Defending Pokemon is now Poisoned.

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

B08
No. 14 Kakuna Grass Type
Lv.23 HP 80
Evolution Stage: 1st Stage

CC Stiffen
Flip a coin. If heads, prevent all damage done to Kakuna during your
opponent's next turn. (Any other effects still happen.)

Retreat Cost: CC
Weakness: F
Resistance: None
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

B09
No. 15 Beedrill Grass Type
Lv.32 HP 80
Evolution Stage: 2nd Stage

CCC Twineedle 30x
Flip 20 coins. This attack does 30 damage times the number of
heads.

Retreat Cost: None
Weakness: F
Resistance: I
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

B10
No. 34 Nidoking Grass Type
Lv.48 HP 90
Evolution Stage: 2nd Stage

GCC Thrash 30+
Flip a coin. If heads, this attack does 30 damage plus 10 more
damage; if tails this attack does 30 damage and Nidoking does 10
damage to itself.

Retreat Cost: CCC
Weakness: P
Resistance: None
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

B11
No. 69 Bellsprout Grass Type
Lv.11 HP 40
Evolution Stage: Basic

G Vine Whip 10

G Call for Family
Search your deck for a Basic Pokemon named Bellsprout and put it onto
your Bench. Shuffle your deck adterward. (You can't use this attack
if your Bench is full.)

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Common
Real World Set: Jungle

-------------------------------------------

B12
No. 70 Weepinbell Grass Type
Lv.28 HP 70
Evolution Stage: 1st Stage

G Poisonpowder 10
Flip a coin. If heads, the Defending Pokemon is now Poisoned.

GG Razor Leaf 30

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Uncommon
Real World Set: Jungle

-------------------------------------------

B13
No. 71 Victreebel Grass Type
Lv.42 HP 80
Evolution Stage: 2nd Stage

G Lure
If your opponent has any Benched Pokemon, choose 1 of them and switch
it with his or her Active Pokemon.

Retreat Cost: CC
Weakness: F
Resistance: None
Rarity: Jungle
Real World Set: Rare

-------------------------------------------

B14
No. 6 Charizard Fire Type
Lv.76 HP 120
Evolution Stage: 2nd Stage

PKMN PWR: Energy Burn
As often as you like during your turn (before your attack),
you may turn all Energy attached to Charizard into Fire
Energy for the rest of the turn. This power can't be used if
Charizard is Asleep, Confused, or Paralyzed.

FFFF Fire Spin 100
Discard 2 Energy cards attached to Charizard in order to use this
attack.

Retreat Cost: CCC
Weakness: W
Resistance: I
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

B15
No. 78 Rapidash Fire Type
Lv.33 HP 70
Evolution Stage: 1st Stage

CC Stomp 20+
Flip a coin. If heads, this attack does 20 damage plus 10 more
damage; if tails, this attack does 20 damage.

FFC Agility 30
Flip a coin. If heads, during your opponent's next turn, prevent
all effects of attacks, including damage, done to Rapidash.

Retreat Cost: None
Weakness: W
Resistance: None
Rarity: Uncommon
Real World Set: Jungle

-------------------------------------------

B16
No. 136 Flareon Fire Type
Lv.28 HP 70
Evolution Stage: 1st Stage

CC Quick Attack 10+
Flip a coin. If heads, this attack does 10 damage plus 20 more
damage. If tails, this attack does 10 damage.

FFCC Flamethrower 60
Discard 1 F Energy card attached to Flareon in order to use this
attack.

Retreat Cost: C
Weakness: W
Resistance: None
Rarity: Rare
Real World Set: Jungle

-------------------------------------------

B17
No. 7 Squirtle Water Type
Lv.8 HP 40
Evolution Stage: Basic

W Bubble 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

WC Withdraw
Flip a coin. If heads, prevent all damage done to Squirtle during
your opponent's next turn. (Any other effects of attacks still
happen.)

Retreat Cost: C
Weakness: L
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

B18
No. 8 Wartortle Water Type
Lv.22 HP 70
Evolution Stage: 1st Stage

WC Withdraw
Flip a coin. If heads, prevent all damage done to Squirtle during
your opponent's next turn. (Any other effects of attacks still
happen.)

WCC Bite 40

Retreat Cost: C
Weakness: L
Resistance: None
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

B19
No. 9 Blastoise Water Type
Lv.52 HP 100
Evolution Stage: 2nd Stage

PKMN PWR: Rain Dance
As often as you like during your turn (before your attack),
you may attach 1 W Energy card to 1 of your W Pokemon. (This
doesn't use up your 1 Energy card attachment for the turn.)
This power can't be used if Blastoise is Asleep, Confused, or
Paralyzed.

WWW Hydro Pump 40+
Does 40 damage plus 10 more damage for each W Energy attached to
Blastoise, but not used to pay for this attack's Energy cost. You
can't add more than 20 damage in this way.

Retreat Cost: CCC
Weakness: L
Resistance: None
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

B20
No. 98 Krabby Water Type
Lv.20 HP 50
Evolution Stage: Basic

W Call for Family
Search your deck for a Basic Pokemon named Krabby and put it onto
your Bench. Shuffle your deck adterward. (You can't use this attack
if your Bench is full.)

WC Irongrip 20

Retreat Cost: CC
Weakness: L
Resistance: None
Rarity: Common
Real World Set: Fossil

-------------------------------------------

B21
No. 99 Kingler Water Type
Lv.27 HP 60
Evolution Stage: 1st Stage

W Flail 10x
Does 10 damage times the number of damage counter on Kingler.

WWC Crabhammer 40

Retreat Cost: CCC
Weakness: L
Resistance: None
Rarity: Uncommon
Real World Set: Fossil

-------------------------------------------

B22
No. 121 Starmie Water Type
Lv.28 HP 60
Evolution Stage: Basic

WW Recover
Discard 1 W Energy card attached to Starmie in order to use this
attack. Remove all damage counter from Starmie.

WCC Star Freeze 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Retreat Cost: C
Weakness: L
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

B23
No. 134 Vaporeon Water Type
Lv.42 HP 80
Evolution Stage: 1st Stage

CC Quick Attack 10+
Flip a coin. If heads, this attack does 10 damage plus 20 more
damage; if tails, this attack does 10 damage.

WWC Water Gun 30+
Does 30 damage plus 10 more damage for each W Energy attached to
Vaporeon, but not used to pay for this attack's Energy Cost. You
can't add more than 20 damage this way.

Retreat Cost: C
Weakness: L
Resistance: None
Rarity: Rare
Real World Set: Jungle

-------------------------------------------

B24
No. 135 Jolteon Lightning Type
Lv.29 HP 70
Evolution Stage: 1st Stage

CC Quick Attack 10+
Flip a coin. If heads, this attack does 10 damage plus 20 more
damage, if tails, this attack does 10 damage.

LLC Pin Missile 20x
Flip 4 coins. This attack does 20 damage times the number of heads.

Retreat Cost: C
Weakness: I
Resistance: None
Rarity: Rare
Real World Set: Jungle

-------------------------------------------

B25
No. 27 Sandshrew Fighting Type
Lv.12 HP 40
Evolution Stage: Basic

I Sand-Attack 10
If the Defending Pokemon tries to attack during your opponent's next
turn, your opponent flips a coin. If tails, that attack does nothing.

Retreat Cost: C
Weakness: G
Resistance: L
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

B26
No. 28 Sandslash Fighting Type
Lv.33 HP 70
Evolution Stage: 1st Stage

CC Slash 20

II Fury Swipes 20x
Flip 3 coins. This attack does 20 damage times the number of heads.

Retreat Cost: C
Weakness: G
Resistance: L
Rarity: Uncommon
Real World Set: Fossil

-------------------------------------------

B27
No. 67 Machoke Fighting Type
Lv.40 HP 80
Evolution Stage: 1st Stage

IIC Karate Chop 50-
Does 50 damage minus 10 damage for each damage counter on Machoke.

IICC Submission 60
Machoke does 20 damage to itself.

Retreat Cost: CCC
Weakness: P
Resistance: None
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

B28
No. 68 Machamp Fighting Type
Lv.67 HP 100
Evolution Stage: 2nd Stage

PKMN PWR: Strikes Back
Whenever your opponent's attack damages Machamp (even if
Machamp is knocked out), this power does 10 damage to the
attacking Pokemon. (Don't apply Weakness and Resistance.)
This power can't be used if Machamp is already Asleep,
Confused, or Paralyzed when your opponent attacks.

IIIC Seismic Toss 60

Retreat Cost: CCC
Weakness: P
Resistance: None
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

B29
No. 74 Geodude Fighting Type
Lv.16 HP 50
Evolution Stage: Basic

IC Stone Barrage 10x
Flip a coin until you get tails. This attack does 10 damage times
the number of heads.

Retreat Cost: C
Weakness: G
Resistance: None
Rarity: Common
Real World Set: Fossil

-------------------------------------------

B30
No. 54 Graveler Fighting Type
Lv.29 HP 60
Evolution Stage: 1st Stage

II Harden
During your opponent's next turn, whenever 30 or less damage is done
to Graveler (after applying Weakness and Resistance), prevent that
damage. (Any other effects of attacks still happen.)

Retreat Cost: CC
Weakness: G
Resistance: None
Rarity: Uncommon
Real World Set: Fossil

-------------------------------------------

B31
No. 76 Golem Fighting Type
Lv.36 HP 80
Evolution Stage: 2nd Stage

IIIC Avalanche 60

IIII Selfdestruct 100
Does 20 damage to each Pokemon on each Player's Bench. (don't
apply Weakness and Resistance for Benched Pokemon.) Golem does 100
damage to itslef.

Retreat Cost: CCCC
Weakness: G
Resistance: None
Rarity: Uncommon
Real World Set: Fossil

-------------------------------------------

B32
No. 104 Cubone Fighting Type
Lv.13 HP 40
Evolution Stage: Basic

C Snivel
If the Defending Pokemon attacks Cubone during your opponent's next
turn, any damage done by the attack is reduced by 20 (after applying
Weakness and Resistance). (Benching or evolving either Pokemon ends
this effect.)

II Rage 10+
Does 10 damage plus 10 more for each damage counter on Cubone.

Retreat Cost: C
Weakness: G
Resistance: L
Rarity: Common
Real World Set: Jungle

-------------------------------------------

B33
No. 105 Marowak Fighting Type
Lv.32 HP 70
Evolution Stage: 1st Stage

IC Bone Attack 10
Flip a coin. If heads, the Defending Pokemon can't attack during
your opponent's next turn.

Retreat Cost: CC
Weakness: G
Resistance: L
Rarity: Uncommon
Real World Set: Gameboy Exclusive

-------------------------------------------

B34
No. 92 Gastly Psychic Type
Lv.8 HP 30
Evolution Stage: Basic

P Sleeping Gas
Flip a coin. If heads, the Defending Pokemon is now Asleep.

PC Destiny Bond
Discard 1 P Energy Card attached to Gastly in order to use this
attack. If a Pokemon Knocks Out Gastly during your opponent's next
turn, Knock Out that Pokemon.

Retreat Cost: None
Weakness: None
Resistance: I
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

B35
No. 93 Haunter Psychic Type
Lv.22 HP 60
Evolution Stage: 1st Stage

P Hypnosis
The Defending Pokemon is now Asleep.

PP Dream Eater 50
You can't use this attack unless the Defending Pokemon is Asleep.

Retreat Cost: C
Weakness: None
Resistance: I
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

B36
No. 94 Gengar Psychic Type
Lv.38 HP 80
Evolution Stage: 2nd Stage

PKMN PWR: Curse
Once during your turn (before your attack), you may move 1
damage counter from 1 of your opponent's Pokemon to another (even if it
would K.O. the other Pokemon). This power can't be used if Gengar is
asleep, Confused, or Paralyzed.

PPP Dark mind 30
If you opponent has any Benched Pokemon choose 1 of them and this
attack does 10 damage to it. (Don't apply Weakness and Resistance
for Benched Pokemon.)

Retreat Cost: C
Weakness: None
Resistance: I
Rarity: Rare
Real World Set: Fossil

-------------------------------------------

B37
No. 124 Jynx Psychic Type
Lv.23 HP 70
Evolution Stage: Basic

P Doubleslap 10x
Flip 2 coins. This attack does 10 damage times the number of heads.

PPC Meditate 20+
Does 20 damage plus 10 more damage for each damage counter on the
Defending Pokemon.

Retreat Cost: CC
Weakness: P
Resistance: None
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

B38
No. 16 Pidgey Colorless Type
Lv.8 HP 40
Evolution Stage: Basic

CC Whirlwind 10
If your opponent has any Benched Pokemon, he or she chooses one of
them and switches it with the Defending Pokemon. (Do the damage
before switching Pokemon.)

Retreat Cost: C
Weakness: L
Resistance: I
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

B39
No. 17 Pidgeotto Colorless Type
Lv.36 HP 60
Evolution Stage: 1st Stage

CC Whirlwind 20
If your opponent has any Benched Pokemon, he or she chooses one of
them and switches it with the Defending Pokemon. (Do the damage
before switching Pokemon.)

CCC Mirror Move
If Pidgeotto was attacked last turn, do the final result of that
attack on Pidgeotto to the Defending Pokemon.

Retreat Cost: C
Weakness: L
Resistance: I
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

B40
No. 18 Pidgeot Colorless Type
Lv.40 HP 80
Evolution Stage: 2nd Stage

CC Wing Attack 20

CCC Hurricane 30
Unless this attack Knocks Out the Defending Pokemon, return the
Defending Pokemon and all cards attached to it to your opponent's
hand.

Retreat Cost: None
Weakness: L
Resistance: I
Rarity: Rare
Real World Set: Jungle

-------------------------------------------

B41
No. 39 Jigglypuff Colorless Type
Lv.13 HP 50
Evolution Stage: Basic

C Friendship Song
Flip a coin. If heads, put a Basic Pokemon card chosen at random from
your deck onto your Bench. (You can't use this attack if your Bench
is full.)

CC Expand 10
All damage done to Jigglypuff is reduced by 10 (after applying
Weakness and Resistance.)

Retreat Cost: C
Weakness: F
Resistance: P
Rarity: Common
Real World Set: Gameboy Exclusive

-------------------------------------------

B42
No. 133 Eevee Colorless Type
Lv.12 HP 50
Evolution Stage: Basic

C Tail Wag
Flip a coin. If heads, the Defending Pokemon can't attack Eevee
during your Opponent's next turn. (Benching or evolving either
Pokemon ends this effect.)

CC Quick Attack 10+
Flip a coin. If heads, this attack does 10 damage plus 20 more
damage. If tails, this attack does 10 damage.

Retreat Cost: C
Weakness: I
Resistance: P
Rarity: Common
Real World Set: Jungle

-------------------------------------------

B43
Trainer: Pokemon Trader

Trade 1 of the Basic Pokemon or Evolution cards in your hand
for 1 of the Basic Pokemon or Evolution cards from your deck.
Show both cards to your opponent. Shuffle your deck afterward.

Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

B44
Trainer: Pokemon Breeder

Put a Stage 2 Evolution Card from your hand on the matching
Basic Pokemon. You can only play this card when you would be
allowed to evolve that Pokemon anyway.

Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

B45
Trainer: Clefairy Doll

Play Clefairy Doll as if it were a Basic Pokemon. While in
play, Clefairy doll counts as a Pokemon (instead of a Trainer
Card). Clefairy Doll has no attacks, can't retreat, and can't
be Asleep, Confused, Paralyzed, or Poisoned.

Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

B46
Trainer: Energy Retrieval

Trade 1 of the other cards in your hand for up to 2 Basic
Energy Cards from your Discard Pile.

Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

B47
Trainer: Energy Search

Search your deck for a Basic Energy Card and put it into your
hand. Shuffle your deck afterward.

Rarity: Common
Real World Set: Fossil

-------------------------------------------

B48
Trainer: Gust of Wind

Choose 1 of your opponent's Benched Pokemon and switch it with
his or her Active Pokemon.

Rarity: Common
Real World Set: Basic Set

-------------------------------------------

B49
Trainer: Super Potion

Discard 1 Energy card attached to 1 of your own Pokemon in
order to remove 4 damage counters from that Pokemon. If the
Pokemon has fewer damage counters than that, remove them all.

Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

B50
Trainer: Pokemon Flute

Choose 1 Basic Pokemon card from your Opponent's discard pile
and put it onto his or her bench. (You can't play Pokemon
Flute if your opponent's Bench is full.)

Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------



---Mystery Cards---

C01
No. 29 Nidoran (F) Grass Type
Lv.13 HP 60
Evolution Stage: Basic

G Fury Swipes 10x
Flip 3 coins. This attack does 10 damage times the number of heads.

GG Call for Family
Search your deck for a Basic Pokemon named Nidoran (F) or Nidoran
(M) and put it onto your Bench. Shuffle your deck afterward. (You
can't use this attack if your Bench is full.)

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: Common
Real World Set: Jungle

-------------------------------------------

C02
No. 30 Nidorina Grass Type
Lv.24 HP 70
Evolution Stage: 1st Stage

G Supersonic
Flip a coin. If heads, the Defending Pokemon is now Confused.

GCC Double Kick 30x
Flip 2 coins. This attack does 30 damage times the number of heads.

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: Uncommon
Real World Set: Jungle

-------------------------------------------

C03
No. 31 Nidoqueen Grass Type
Lv.43 HP 90
Evolution Stage: 2nd Stage

GC Boyfriends 20+
Does 20 damage plus 20 more damage for each Nidoking you have in
play.

GGCC Mega Punch 50

Retreat Cost: CCC
Weakness: P
Resistance: None
Rarity: Rare
Real World Set: Jungle

-------------------------------------------

C04
No. 43 Oddish Grass Type
Lv.8 HP 50
Evolution Stage: Basic

G Stun Spore 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

GG Sprout
Search your deck for a Basic Pokemon named Oddish and put it onto
your Bench. Shuffle your deck afterward. (You can't use this attack
if Bench is full.)

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Common
Real World Set: Jungle

-------------------------------------------

C05
No. 44 Gloom Grass Type
Lv.22 HP 60
Evolution Stage: 1st Stage

G Poisonpowder
The Defending Pokemon is now Poisoned.

GG Foul Odor 20
Both the Defending Pokemon and Gloom are now Confused (after doing
damage).

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Uncommon
Real World Set: Jungle

-------------------------------------------

C06
No. 45 Vileplume Grass Type
Lv.35 HP 80
Evolution Stage: 2nd Stage

PKMN PWR: Heal
Once during your turn (before you attack), you may flip a
coin. If heads, remove 1 damage counter from 1 of your
Pokemon. This power can't be used if Vileplume is Asleep,
Confused, or Paralyzed.

GGG Petal Dance 40x
Flip 3 coins. This attack does 40 damage times the number of heads.
Vileplume is now confused (after doing damage).

Retreat Cost: CC
Weakness: F
Resistance: None
Rarity: Rare
Real World Set: Jungle

-------------------------------------------

C07
No. 46 Paras Grass Type
Lv.8 HP 40
Evolution Stage: Basic

CC Scratch 20

GG Spore
The Defending Pokemon is now Asleep.

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Common
Real World Set: Jungle

-------------------------------------------

C08
No. 47 Parasect Grass Type
Lv.28 HP 60
Evolution Stage: 1st Stage

GG Spore
The Defending Pokemon is now Asleep.

CCC Slash 30

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Uncommon
Real World Set: Jungle

-------------------------------------------

C09
No. 102 Exeggcute Grass Type
Lv.14 HP 50
Evolution Stage: Basic

P Hypnosis
The Defending Pokemon is now Asleep.

GG Leech Seed 20
Unless all damage from this attack is prevented, you may remove 1
damage counter from Exeggcute.

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Common
Real World Set: Jungle

-------------------------------------------

C10
No. 103 Exeggutor Grass Type
Lv.35 HP 80
Evolution Stage: 1st Stage

P Teleport
Switch Exeggutor with one of your Benched Pokemon

C Big Eggsplosion 20x
Flip a number of coins equal to the number of Energy attached to
Exeggutor. This attack does 20 damage times the number of heads.

Retreat Cost: CCC
Weakness: F
Resistance: None
Rarity: Uncommon
Real World Set: Jungle

-------------------------------------------

C11
No. 37 Vulpix Fire Type
Lv.11 HP 50
Evolution Stage: Basic

FF Confuse Ray 10
Flip a coin. If heads, the Defending Pokemon is now Confused.

Retreat Cost: C
Weakness: W
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

C12
No. 38 Ninetails Fire Type
Lv.32 HP 80
Evolution Stage: 1st Stage

CC Lure
If your opponent has any Benched Pokemon, choose 1 of them and
switch it with the Defending Pokemon.

FFFF Fire Blast
Discard 1 F Energy card attached to Ninetails in order to attack.

Retreat Cost: C
Weakness: W
Resistance: None
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

C13
No. 136 Flareon Fire Type
Lv.22 HP 60
Evolution Stage: 1st Stage

CCC Bite 30

CCC Rage 10+
Does 10 damage plus 10 more damage for each damage counter on
Flareon.

Retreat Cost: C
Weakness: W
Resistance: None
Rarity: Uncommon
Real World Set: Gameboy Exclusive

-------------------------------------------

C14
No. 35 Moltres Fire Type
Lv.35 HP 70
Evolution Stage: Basic

F Wildfire
You may discard any number of Fire Energy cards attached to Moltres
when you use this attack. If you do, discard that many cards from the
top of your opponent's deck.

Retreat Cost: CC
Weakness: None
Resistance: I
Rarity: Rare
Real World Set: Fossil

-------------------------------------------

C15
No. 90 Shellder Water Type
Lv.8 HP 30
Evolution Stage: Basic

W Supersonic
Flip a coin. If heads, the Defending Pokemon is now Confsued.

W Hide in Shell
Flip a coin. If heads, prevent all damage done to Shellder during
your opponent's next turn. (Any other effects of attacks still
happen.

Retreat Cost: C
Weakness: L
Resistance: None
Rarity: Common
Real World Set: Fossil

-------------------------------------------

C16
No. 91 Cloyster Water Type
Lv.25 HP 50
Evolution Stage: 1st Stage

WW Clamp 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If
tails, this attack does nothing (not even damage).

WW Spike Cannon 30x
Flip 2 coins. This attack does 30 damage times the number of heads.

Retreat Cost: C
Weakness: L
Resistance: None
Rarity: Uncommon
Real World Set: Fossil

-------------------------------------------

C17
No. 131 Lapras Water Type
Lv.31 HP 80
Evolution Stage: Basic

W Water Gun 10+
Does 10 damage plus 10 more damage for each W Energy card attached to
Lapras, but not used to pay for this attack's Energy Cost. You can't
add more than 20 damage this way.

WW Confuse Ray 10+
Flip a coin. If heads, the Defending Pokemon is now Confused.

Retreat Cost: CC
Weakness: L
Resistance: None
Rarity: Rare
Real World Set: Fossil

-------------------------------------------

C18
No. 134 Vaporeon Water Type
Lv.29 HP 60
Evolution Stage: 1st Stage

C Focus Energy
During your next turn, Vaporeon's Bite attack's base damage is
doubled.

CCC Bite 30
Flip a coin. If heads, the Defending Pokemon is now Confused.

Retreat Cost: C
Weakness: L
Resistance: None
Rarity: Uncommon
Real World Set: Gameboy Exclusive

-------------------------------------------

C19
No. 138 Omanyte Water Type
Lv.19 HP 40
Evolution Stage: 1st Stage

PKMN PWR: Clairvoyance
Your opponent plays with his or her hand face up. This power
stops working while Omanyte is Asleep, Confused, or
Paralyzed.

W Water Gun 10+
Does 10 damage plus 10 more for each W Energy attached to Omanyte,
but not used to pay for this attack's Energy Cost. You can't add more
than 20 damage this way.

Retreat Cost: C
Weakness: G
Resistance: None
Rarity: Common
Real World Set: Fossil

-------------------------------------------

C20
No. 138 Omastar Water Type
Lv.32 HP 70
Evolution Stage: 2nd Stage

WC Water Gun 20+
Does 20 damage plus 10 more for each W Energy attached to Omastar,
but not used to pay for this attack's Energy Cost. You can't add
more than 20 damage this way.

WW Spike Cannon 30x
Flip 2 coins. This attack does 30 damage times the number of heads.

Retreat Cost: C
Weakness: G
Resistance: None
Rarity: Uncommon
Real World Set: Fossil

-------------------------------------------

C21
No. 144 Articuno Water Type
Lv.35 HP 70
Evolution Stage: Basic

WWW Freeze Dry 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

WWWW Blizzard 50
Flip a coin. If heads, this attack does 10 damage to each of your
opponent's Benched Pokemon. If tails, this attack does 10 damage
to each of your own Benched Pokemon. (Don't apply Weakness and
Resistance for Benched Pokemon.)

Retreat Cost: CC
Weakness: None
Resistance: I
Rarity: Rare
Real World Set: Fossil

-------------------------------------------

C22
No. 25 Pikachu Lightning Type
Lv.14 HP 50
Evolution Stage: Basic

LL Spark 20
If your opponent has any Benched Pokemon, choose 1 of them and this
attack does 10 damage to it. (Don't apply Weakness and Resistance
for Benched Pokemon.)

Retreat Cost: C
Weakness: I
Resistance: None
Rarity: Common
Real World Set: Jungle

-------------------------------------------

C23
No. 26 Raichu Lightning Type
Lv.45 HP 90
Evolution Stage: 1st Stage

LLLL Gigashock 30
Choose 3 of your opponent's Benched Pokemon and this attack does
10 damage to each of them. (Don't apply Weakness and Resistance
for Benched Pokemon.) If your opponent has fewer than 3 Benched
Pokemon, do the damage to each of them.

Retreat Cost: C
Weakness: I
Resistance: None
Rarity: Rare
Real World Set: Fossil

-------------------------------------------

C24
No. 100 Voltorb Lightning Type
Lv.10 HP 40
Evolution Stage: Basic

C Tackle 10

Retreat Cost: C
Weakness: I
Resistance: None
Rarity: Common
Real World Set: Basic

-------------------------------------------

C25
No. 101 Electrode Lightning Type
Lv.42 HP 90
Evolution Stage: 1st Stage

LL Tackle 20

LLL Chain Lightning 20
If the Defending Pokemon isn't Colorless, this attack does 10
damage to each Benched Pokemon of the same type as the Defending
Pokemon (including your own).

Retreat Cost: C
Weakness: I
Resistance: None
Rarity: Rare
Real World Set: Jungle

-------------------------------------------

C26
No. 135 Jolteon Lightning Type
Lv.24 HP 60
Evolution Stage: 1st Stage

CC Double Kick 20x
Flip 2 coins. This attack does 20 damage times the number of heads.

CCCC Stun Needle 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Retreat Cost: C
Weakness: I
Resistance: None
Rarity: Uncommon
Real World Set: Gameboy Exclusive

-------------------------------------------

C27
No. 40 Zapdos Lightning Type
Lv.40 HP 80
Evolution Stage: Basic

LLLL Thunderstorm 40
For each of your opponent's Benched Pokemon, flip a coin. If
heads, this attack does 20 damage to that Pokemon. (Don't apply
Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10
damage times the number of tails to itself.

Retreat Cost: CC
Weakness: None
Resistance: I
Rarity: Rare
Real World Set: Jungle

-------------------------------------------

C28
No. 56 Mankey Fighting Type
Lv.7 HP 30
Evolution Stage: Basic

PKMN PWR: Peek
Once during your turn (before your attack), you may look at
one of the following: the top card of either player's deck, a
random card from your opponent's hand, or one of either
player's Prizes. This power can't be used if Mankey is
Asleep, Confused, or Paralyzed.

C Scratch 10

Retreat Cost: None
Weakness: P
Resistance: None
Rarity: Common
Real World Set: Jungle

-------------------------------------------

C29
No. 57 Primeape Fighting Type
Lv.35 HP 70
Evolution Stage: 1st Stage

II Fury Swipes
Flip 3 coins. This attack does 20 damage times the number of heads.

IIC Tantrum 50
Flip a coin. If tails, Primeape is now Confused (after doing
damage).

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: Uncommon
Real World Set: Jungle

-------------------------------------------

C30
No. 111 Rhyhorn Fighting Type
Lv.18 HP 70
Evolution Stage: Basic

C Leer
Flip a coin. If heads, the Defending Pokemon can't attack Rhyhorn
during your opponent's next turn. (Benching or evolving either
Pokemon ends this effect.)

ICC Horn Attack 30

Retreat Cost: CCC
Weakness: G
Resistance: L
Rarity: Common
Real World Set: Jungle

-------------------------------------------

C31
No. 112 Rhydon Fighting Type
Lv.48 HP 100
Evolution Stage: 1st Stage

ICC Horn Attack 30

IIII Ram 50
Rhydon does 20 damage to itself. If your opponent has any Benched
Pokemon, he or she chooses 1 of them and switches it with the
Defending Pokemon. (Do the damage before switching the Pokemon.
Switch the Pokemon even if Rhydon is Knocked Out.)

Retreat Cost: CCC
Weakness: G
Resistance: L
Rarity: Uncommon
Real World Set: Jungle

-------------------------------------------

C32
No. 140 Kabuto Fighting Type
Lv.9 HP 30
Evolution Stage: 1st Stage

PKMN PWR: Kabuto Armor
Whenever an attack (even your own) does damage to Kabuto
(after applying Weakness and Resistance), that attack only
does half the damage to Kabuto (rounded down to the nearest
10). (Any other effects of the attack still happen.) This
power stops working while Kabuto is Asleep, Confused, or
Paralyzed.

C Scratch 10

Retreat Cost: C
Weakness: G
Resistance: None
Rarity: Common
Real World Set: Fossil

-------------------------------------------

C33
No. 141 Kabutops Fighting Type
Lv.30 HP 60
Evolution Stage: 2nd Stage

II Sharp Sickle 30

IIII Absorb 40
Remove a number of damage counters from Kabutops equal to half the
damage done to Defending Pokemon (after applying Weakness and
Resistance)(rounded up to the nearest 10). If Kabutops has fewer
damage counters than that, remove all of them.

Retreat Cost: C
Weakness: G
Resistance: None
Rarity: Rare
Real World Set: Fossil

-------------------------------------------

C34
No. 142 Aerodactyl Fighting Type
Lv.28 HP 60
Evolution Stage: 1st Stage

PKMN PWR: Prehistoric Power
No more Evolution cards can be played. This power stops
working while Aerodactyl is Asleep, Confused, or Paralyzed.

CCC Wing Attack 30

Retreat Cost: CC
Weakness: G
Resistance: I
Rarity: Rare
Real World Set: Fossil

-------------------------------------------

C35
No. 65 Alakazam Psychic Type
Lv.42 HP 80
Evolution Stage: 2nd Stage

PKMN PWR: Damage Swap
As often as you like during your turn (before your attack),
you may move 1 damage counter from 1 of your Pokemon to
another as long as you don't Knock Out that Pokemon. This
power can't be used if Alakazam is Asleep, Confused, or
Paralyzed.

PPP Confuse Ray 30
Flip a coin. If heads, the Defending Pokemon is now Confused.

Retreat Cost: CCC
Weakness: P
Resistance: None
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

C36
No. 96 Drowzee Psychic Type
Lv.12 HP 50
Evolution Stage: Basic

C Pound 10

PP Confuse Ray 10
Flip a coin. If heads, the Defending Pokemon is now Confused.

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

C37
No. 151 Mew Psychic Type
Lv.23 HP 50
Evolution Stage: Basic

P Psywave 10x
Does 10 damage times the number of Energy cards attached to the
Defending Pokemon.

PP Devolution Beam
Choose and evolved Pokemon (your own or your opponent's). Return the
highest Stage Evolution card on that Pokemon to it's player's hand.

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: Rare
Real World Set: Fossil (taken out of set, now a Promo)

-------------------------------------------

C38
No. 35 Clefairy Colorless Type
Lv.14 HP 40
Evolution Stage: Basic

C Sing
Flip a coin. If heads, the Defending Pokemon is now Asleep.

CCC Metronome
Choose 1 of the Defending Pokemon's attacks. Metronome copies that
attack except for its Energy costs. (No matter what type the
Defending Pokemon is, Clefairy's type is still Colorless.

Retreat Cost: C
Weakness: I
Resistance: P
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

C39
No. 52 Mewoth Colorless Type
Lv.15 HP 50
Evolution Stage: Basic

CC Pay Day 10
Flip a coin. If heads, draw a card.

Retreat Cost: C
Weakness: I
Resistance: P
Rarity: Common
Real World Set: Jungle

-------------------------------------------

C40
No. 53 Persian Colorless Type
Lv.25 HP 70
Evolution Stage: 1st Stage

CC Scratch 20

CCC Pounce 30
If the Defending Pokemon attacks Persian during your opponent's
next turn, any damage done by the attack is reduced by 10 (after
applying Weakness and Resistance)(Benching or evolving either
Pokemon ends this effect.)

Retreat Cost: None
Weakness: I
Resistance: P
Rarity: Uncommon
Real World Set: Jungle

-------------------------------------------

C41
No. 83 Farfetch'd Colorless Type
Lv.20 HP 50
Evolution Stage: Basic

C Leek Slap 30
Flip a coin. If tails, this attack does nothing. Either way you can't
use this attack again as long as Farfetch'd stays in play (even
putting Farfetch'd on the Bench won't let you use it again.)

CCC Pot Smash 30

Retreat Cost: C
Weakness: L
Resistance: I
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

C42
No. 35 Lickitung Colorless Type
Lv.26 HP 90
Evolution Stage: Basic

C Tongue Wrap 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

CC Supersonic
Flip a coin. If heads, the Defending Pokemon is now Confused.

Retreat Cost: CCC
Weakness: I
Resistance: P
Rarity: Uncommon
Real World Set: Jungle

-------------------------------------------

C43
No. 128 Tauros Colorless Type
Lv.32 HP 60
Evolution Stage: Basic

CC Stomp 20+
Flip a coin. If heads, this attack does 20 damage plus 10 more
damage; if tails, this attack does 20 damage.

CCC Rampage 20+
Does 20 damage plus 10 more damage for each damage counter on
Tauros. Flip a coin. If tails, Tauros is now Confused (after doing
damage).

Retreat Cost: CC
Weakness: I
Resistance: P
Rarity: Uncommon
Real World Set: Jungle

-------------------------------------------

C44
No. 147 Dratini Colorless Type
Lv.10 HP 40
Evolution Stage: Basic

C Pound 10

Retreat Cost: C
Weakness: None
Resistance: P
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

C45
No. 148 Dragonair Colorless Type
Lv.33 HP 80
Evolution Stage: 1st Stage

CCC Slam 30x
Flip 2 coins. This attack does 30 damage times the number of heads.

CCCC Hyper Beam 20
If the Defending Pokemon has any Energy cards attached to it,
choose 1 of them and discard it.

Retreat Cost: CC
Weakness: None
Resistance: P
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

C46
No. 149 Dragonite Colorless Type
Lv.45 HP 100
Evolution Stage: 2nd Stage

PKMN PWR: Step In
Once during your turn (before your attack), if Dragonite is
on your Bench, you may switch it with your Active Pokemon.

CCCC Slam 40x
Flip 2 coins. This attack does 40 damage times the number of
heads.

Retreat Cost: C
Weakness: None
Resistance: I
Rarity: Rare
Real World Set: Fossil

-------------------------------------------

C47
Trainer: Mr. Fuji
Choose a Pokemon on your Bench. Shuffle it an any cards
attached to it into your deck.

Rarity: Uncommon
Real World Set: Fossil

-------------------------------------------

C48
Trainer: Mysterious Fossil
Play a Mysterious Fossil as if I were a Basic Pokemon. While
in play, Mysterious Fossil counts as a Pokemon (instead of a
Trainer Card). Mysterious Fossil has no attack, can't retreat,
and can't be Asleep, Confused, Paralyzed, or Poisoned.

Rarity: Common
Real World Set: Fossil

* Note- You need to play this card if you wish to use Aerodactyl,
Omanyte, or Kabuto.

-------------------------------------------

C49
Trainer: Energy Removel
Choose 1 Energy card attached to 1 of your opponent's Pokemon
and discard it.

Rarity: Common
Real World Set: Basic Set

-------------------------------------------

C50
Trainer: Pokemon Center
Remove all damage counters from all of your own Pokemon with
Damage Counters on them, then discard all Energy cards
attached to those Pokemon.

Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

E07
Double Colorless Energy

Provides CC Energy. (Doesn't count as a Basic Energy Card.) Colorless
Energy can't be used to pay Colored Energy Cost. (Any type of Energy
can be used to pay Colorless Energy Costs.)

Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------



---Laboratory Cards---

D01
No. 23 Ekans Grass Type
Lv.10 HP 40
Evolution Stage: Basic

G Spit Poison
Flip a coin. If heads, the Defending Pokemon is now Poisoned.

GC Wrap 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: Common
Real World Set: Fossil

-------------------------------------------

D02
No. 24 Arbok Grass Type
Lv.27 HP 60
Evolution Stage: 1st Stage

G Terror Strike 10
Flip a coin. If heads and if your opponent has any Benched Pokemon,
he or she chooses one of them and switched it with the Defending
Pokemon. (Do the damage before switching Pokemon.)

GGC Poison Fang
The Defending Pokemon is now Poisoned.

Retreat Cost: CC
Weakness: P
Resistance: None
Rarity: Uncommon
Real World Set: Fossil

-------------------------------------------

D03
No. 41 Zubat Grass Type
Lv.10 HP 40
Evolution Stage: Basic

CC Supersonic
Flip a coin. If heads, the Defending Pokemon is now Confused.

GC Leech Life 10
Remove a number of damage counters from Zubat equal to the damage
done to the Defending Pokemon (after applying Weakness and
Resistance).

Retreat Cost: None
Weakness: P
Resistance: I
Rarity: Common
Real World Set: Fossil

-------------------------------------------

D04
No. 42 Golbat Grass Type
Lv.29 HP 60
Evolution Stage: 1st Stage

CCC Wing Attack 30

GGC Leech Life 20
Remove a number of damage counters from Golbat equal to the damage
done to the Defending Pokemon (after applying Weakness and
Resistance).

Retreat Cost: None
Weakness: P
Resistance: I
Rarity: Uncommon
Real World Set: Fossil

-------------------------------------------

D05
No. 48 Venonat Grass Type
Lv.12 HP 40
Evolution Stage: Basic

G Stun Spore 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

GC Leech Life 10
Remove a number of damage counters from Venonat equal to the damage
done to the Defending Pokemon (after applying Weakness and
Resistance).

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Common
Real World Set: Jungle

-------------------------------------------

D06
No. 49 Golbat Grass Type
Lv.28 HP 70
Evolution Stage: 1st Stage

PKMN PWR: Shift
Once during your turn (before you attack), you may change the
type of Venomoth to the type of any other Pokemon in play
other than Colorless. This power can't be used if Venomoth is
Asleep, Confused, or Paralyzed.

GG Venom Powder 10
Flip a coin. If heads, the Defending Pokemon is now Confused and
Poisoned.

Retreat Cost: None
Weakness: F
Resistance: I
Rarity: Rare
Real World Set: Jungle

-------------------------------------------

D07
No. 88 Grimer Grass Type
Lv.17 HP 50
Evolution Stage: Basic

C Nasty Goo 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

G Minimize
All damage one by attacks to Grimer during your opponent's next turn
is reduced by 20 (after applying Weakness and Resistance.)

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: Common
Real World Set: Fossil

-------------------------------------------

D08
No. 89 Muk Grass Type
Lv.34 HP 70
Evolution Stage: 1st Stage

PKMN PWR: Toxic Gas
Ignore all Pokemon Powers other than Toxic Gases. This power
stops working while Muk is Asleep, Confused, or Paralyzed.

GGG Sludge 30
Flip a coin. If heads, the Defending Pokemon is now Poisoned.

Retreat Cost: CC
Weakness: P
Resistance: None
Rarity: Rare
Real World Set: Fossil

-------------------------------------------

D09
No. 109 Koffing Grass Type
Lv.13 HP 50
Evolution Stage: Basic

GG Foul Gas 10
Flip a coin. If heads, the Defending Pokemon is now Poisoned; if
tails it is now Confused.

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: Common
Real World Set: Basic

-------------------------------------------

D10
No. 110 Weezing Grass Type
Lv.27 HP 60
Evolution Stage: 1st Stage

GG Smog 20
Flip a coin. If heads, the Defending Pokemon is now Poisoned.

GGC Selfdestruct 60
Does 10 damage to each Pokemon on each player's Benach. (Don't
apply Weakness and Resistance for Benched Pokemon.) Weezing does 60
damage to itself.

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: Uncommon
Real World Set: Fossil

-------------------------------------------

D11
No. 42 Golbat Grass Type
Lv.29 HP 60
Evolution Stage: 1st Stage

GC Bind 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

GGG Poisonpowder 20
The Defending Pokemon is now Poisoned.

Retreat Cost: CC
Weakness: F
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

D12
No. 38 Ninetails Fire Type
Lv.35 HP 80
Evolution Stage: 1st Stage

FF Mix-Up
If your opponent has any Basic Pokemon or Evolution cards in his or
her hand, your opponent shuffles them into his or her deck. Then
your opponent puts an equal number of Basic Pokemon or Evolution
cards chosen at random from his or her hand. You opponent shuffles
his or her deck afterward.

FFF Dancing Embers 10x
Flip 8 coins. This attack does 10 damage times the number of heads.

Retreat Cost: C
Weakness: W
Resistance: None
Rarity: Rare
Real World Set: Gameboy Exclusive

-------------------------------------------

D13
No. 126 Magmar Fire Type
Lv.31 HP 70
Evolution Stage: Basic

F Smokescreen 10
If the Defending Pokemon tries to attack during your opponent's next
turn, your opponent flips a coin. If tails, that attack does nothing.

FF Smog

Retreat Cost: C
Weakness: W
Resistance: None
Rarity: Uncommon
Real World Set: Fossil

-------------------------------------------

D14
No. 54 Psyduck Water Type
Lv.15 HP 50
Evolution Stage: Basic

P Headache
Your opponent can't play Trainer cards during his or her next turn.

W Fury Swipes 10x
Flip 3 coins. This attack does 10 damage times the number of heads.

Retreat Cost: C
Weakness: L
Resistance: None
Rarity: Common
Real World Set: Fossil

-------------------------------------------

D15
No. 55 Golduck Water Type
Lv.27 HP 70
Evolution Stage: 1st Stage

P Psyshock 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

WWC Hyper Beam 20
If the Defending Pokemon has any Energy cards attached to it,
choose 1 of them and discard it.

Retreat Cost: C
Weakness: L
Resistance: None
Rarity: Uncomon
Real World Set: Fossil

-------------------------------------------

D16
No. 60 Poliwag Water Type
Lv.13 HP 40
Evolution Stage: Basic

W Water Gun 10+
Does 10 damage plus 10 more damage for each W Energy attached to
Poliwag, but not used to pay for this attack's Energy Cost. You can't
add more than 20 damage this way.

Retreat Cost: C
Weakness: G
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

D17
No. 61 Poliwhirl Water Type
Lv.28 HP 60
Evolution Stage: 1st Stage

WW Amnesia
Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use
that attack during your opponent's next turn.

WWC Doubleslap 30x
Flip 2 coins. This attack does 30 damage times the number of heads.

Retreat Cost: C
Weakness: G
Resistance: None
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

D18
No. 62 Poliwrath Water Type
Lv.48 HP 90
Evolution Stage: 2nd Stage

WWC Water Gun 30+
Does 30 damage plus 10 more damage for each W Energy attached to
Poliwrath, but not used to pay for this attack's Energy Cost. You
can't add more than 20 damage this way.

WWCC Whirlpool 40
If the Defending Pokemon has nay Energy cards attached to it,
choose 1 of them and discard it.

Retreat Cost: CCC
Weakness: G
Resistance: None
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

D19
No. 72 Tentacool Water Type
Lv.10 HP 30
Evolution Stage: Basic

PKMN PWR: Cowardice
At any time during your turn (before your attack), you may
return Tentacool to your hand. (Discard all cards attached to
Tentacool.) This power can't be used the turn you put
Tentacool into play or if Tentacool is Asleep, Confused, or
Paralyzed.

W Acid 10

Retreat Cost: None
Weakness: L
Resistance: None
Rarity: Common
Real World Set: Fossil

-------------------------------------------

D20
No. 73 Tentacruel Water Type
Lv.21 HP 60
Evolution Stage: 1st Stage

W Supersonic
Flip a coin. If heads, the Defending Pokemon is now Confused.

WW Jellyfish Sting 10
The Defending Pokemon is now Poisoned.

Retreat Cost: None
Weakness: L
Resistance: None
Rarity: Uncommon
Real World Set: Fossil

-------------------------------------------

D21
No. 116 Horsea Water Type
Lv.19 HP 40
Evolution Stage: Basic

W Smokescreen 10
If the Defending Pokemon tries to attack during your opponent's next
turn, your opponent flips a coin. If tails, that attack does nothing.

Retreat Cost: None
Weakness: L
Resistance: None
Rarity: Common
Real World Set: Fossil

-------------------------------------------

D22
No. 117 Seadra Water Type
Lv.23 HP 60
Evolution Stage: 1st Stage

WC Water Gun 20+
Does 20 damage plus 10 more damage for each W Energy attached to
Seadra, but not used to pay for this attack's Energy Cost. You can't
add more than 20 damage in this way.

WCC Agility 20
Flip a coin. If heads, during your opponent's next turn, prevent
all effects of attacks, including damage, done to Seadra.

Retreat Cost: C
Weakness: L
Resistance: None
Rarity: Uncommon
Real World Set: Fossil

-------------------------------------------

D23
No. 81 Magnemite Lightning Type
Lv.15 HP 40
Evolution Stage: Basic

C Tackle 10

LC Magnetic Storm
Remove all Energy cards attached to all of your Pokemon. Then
randomly reattach all of them.

Retreat Cost: C
Weakness: I
Resistance: None
Rarity: Common
Real World Set: Gameboy Exclusive

-------------------------------------------

D24
No. 82 Magneton Lightning Type
Lv.35 HP 80
Evolution Stage: 1st Stage

LC Tackle 20
Don't apply Weakness and Resistance for this attack. (Any other
effects that would happen after applying Weakness and Resistance
still happen.

LLLL Selfdestruct 100
Does 20 damage to each Pokemon on each player's Bench. (Don't
apply Weakness and Resistance for Benched Pokemon.) Magneton does
100 damage to itself.

Retreat Cost: CC
Weakness: I
Resistance: None
Rarity: Rare
Real World Set: Fossil

-------------------------------------------

D25
No. 101 Electrode Lightning Type
Lv.35 HP 70
Evolution Stage: 1st Stage

LL Sonicboom 30
Don't apply Weakness and Resistance for this attack. (Any other
effects that would happen after applying Weakness and Resistance
still happen.)

LLL Energy Spike
Search your deck for a Basic Energy Card and attach it to 1 of your
Pokemon. Shuffle your deck afterward.

Retreat Cost: C
Weakness: I
Resistance: None
Rarity: Rare
Real World Set: Gameboy Exclusive

-------------------------------------------

D26
No. 95 Onix Fighting Type
Lv.12 HP 90
Evolution Stage: Basic

I Rock Throw 10

II Harden
During your opponent's next turn, whenever 30 or less damage is done
to Onix (after applying Weakness and Resistance), prevent that
damage. (Any other effects of attacks still happen.)

Retreat Cost: CCC
Weakness: G
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

D27
No. 105 Marowak Fighting Type
Lv.26 HP 60
Evolution Stage: 1st Stage

II Bonemerang 30x
Flip 2 coins. This attack does 30 damage times the number of heads.

IIC Call for Friend
Search you deck for a I Basic Pokemon card and put it onto your
Bench. Shuffle your deck afterwards. (You can't use this attack if
your Bench is full.)

Retreat Cost: C
Weakness: G
Resistance: L
Rarity: Uncommon
Real World Set: Jungle

-------------------------------------------

D28
No. 106 Hitmonlee Fighting Type
Lv.30 HP 60
Evolution Stage: Basic

II Stretch Kick
If your opponent has any Benched Pokemon, choose on of them and this
attack does 20 damage to it. (Don't apply Weakness and Resistance
for Benched Pokemon.)

III High Jump Kick 50

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: Rare
Real World Set: Fossil

-------------------------------------------

D29
No. 79 Slowpoke Psychic Type
Lv.18 HP 50
Evolution Stage: Basic

C Spacing Out
Flip a coin. If heads, remove a damage counter from Slowpoke. This
attack can't be used if Slowpoke has no damage counter on it.

PP Scavenge
Discard 1 P Energy attached to Slowpoke in order to use this attack.
Put a Trainer card from your discard pile into your hand.

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: Common
Real World Set: Fossil

-------------------------------------------

D30
No. 80 Slowbro Psychic Type
Lv.26 HP 60
Evolution Stage: 1st Stage

PKMN PWR: Strange Behavior
As often as you like during your (before your attack), you
may move 1 damage counter from 1 of your Pokemon to Slowbro.
This power can't be used if Slowbro is Asleep, Confused, or
Paralyzed.

PP Psyshock 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: Uncommon
Real World Set: Fossil

-------------------------------------------

D31
No. 92 Gastly Psychic Type
Lv.17 HP 50
Evolution Stage: Basic

P Lick
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

PP Energy Conversion
Put up to 2 Energy cards from your discard pile into your hand.
Gastly does 10 damage to itself.

Retreat Cost: None
Weakness: None
Resistance: I
Rarity: Uncommon
Real World Set: Fossil

-------------------------------------------

D32
No. 93 Haunter Psychic Type
Lv.17 HP 50
Evolution Stage: 1st Stage

PKMN PWR: Transparency
Whenever an attack does anything to Haunter, flip a coin. If
heads, prevent all effects of that attack, including damage
done to Haunter. This power stops working while Haunter is
Asleep, Confused, or Paralyzed.

PC Nightmare 10
The Defending Pokemon is now Asleep.

Retreat Cost: None
Weakness: None
Resistance: I
Rarity: Rare
Real World Set: Fossil

-------------------------------------------

D33
No. 97 Hypno Psychic Type
Lv.36 HP 90
Evolution Stage: 1st Stage

P Prophecy
Look at up to 3 cards from the top of either player's deck and
rearrange them as you like.

PPP Dark Mind 30
If your opponent has any Benched Pokemon, choose 1 of them and this
attack does 10 damage to it. (Don't apply Weakness and Resistance
for Benched Pokemon.)

Retreat Cost: CC
Weakness: P
Resistance: None
Rarity: Rare
Real World Set: Fossil

-------------------------------------------

D34
No. 122 Mr. Mime Psychic Type
Lv.28 HP 40
Evolution Stage: Basic

PKMN PWR: Invisible Wall
Whenever an attack (including your own) does 30 or more
damage to Mr. Mime (after applying Weakness and Resistance),
prevent that damage. (Any other effects of attacks still
happen.) This power can't be used if Mr. Mime is Asleep,
Confused, or Paralyzed.

PC Meditate 10+
Does 10 damage plus 10 more damage for each damage counter on the
Defending Pokemon.

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: Rare
Real World Set: Jungle

-------------------------------------------

D35
No. 150 Mewtwo Psychic Type
Lv.53 HP 60
Evolution Stage: Basic

PC Psychic 10+
Does 10 damage plus 10 more damage for each Energy Card attached to
the Defending Pokemon.

PP Barrier
Discard 1 P Energy card attached to Mewtwo in order to use this
attack. During your opponent's next turn, prevent all effects of
attacks including damage, done to Mewtwo.

Retreat Cost: CCC
Weakness: P
Resistance: None
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

D36
No. 18 Pidgeot Colorless Type
Lv.38 HP 80
Evolution Stage: 2nd Stage

CCC Slicing Wind
Does 30 damage to 1 of your opponent's Pokemon choose at random.
Don't apply Weakness and Resistance for this attack. (Any other
effects that would happen after applying Weakness and Resistance
still happen.)

CCCC Gale 20
Switch Pidgeot with 1 of your Benched Pokemon chosen at random. If
your opponent has any Benched Pokemon, switch the Defending
Pokemon with 1 of them chosen at random. (Do the damage before
switching the Pokemon.

Retreat Cost: C
Weakness: L
Resistance: I
Rarity: Rare
Real World Set: Gameboy Exclusive

-------------------------------------------

D37
No. 21 Spearow Colorless Type
Lv.13 HP 50
Evolution Stage: Basic

C Peck 10

CCC Mirror Move
If Spearow was attacked last turn, do the final result of that
attack on Spearow to the Defending Pokemon.

Retreat Cost: None
Weakness: L
Resistance: I
Rarity: Common
Real World Set: Jungle

-------------------------------------------

D38
No. 22 Fearow Colorless Type
Lv.27 HP 70
Evolution Stage: 1st Stage

CCC Agility 20
Flip a coin. If heads, during your opponent's next turn, prevent
all effects of attacks, including damage, done to Fearow.

CCCC Drill Peck 40

Retreat Cost: None
Weakness: L
Resistance: I
Rarity: Uncommon
Real World Set: Jungle

-------------------------------------------

D39
No. 36 Clefable Colorless Type
Lv.34 HP 70
Evolution Stage: 1st Stage

C Metronome
Choose 1 of the Defending Pokemon's attacks. Metronome copies that
attack except for its Energy costs. (No matter what type that Pokemon
is, Clefable's type is still Colorless.)

CC Minimize
All damage done by attacks to Clefable during your opponent's next
turn is reduced by 20 (after applying Weakness and Resistance).

Retreat Cost: CC
Weakness: I
Resistance: P
Rarity: Rare
Real World Set: Jungle

-------------------------------------------

D40
No. 84 Doduo Colorless Type
Lv.10 HP 60
Evolution Stage: Basic

C Fury Attack 10x
Flip 2 coins. This attack does 10 damage times the number of heads.

Retreat Cost: None
Weakness: L
Resistance: I
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

D41
No. 85 Dodrio Colorless Type
Lv.28 HP 70
Evolution Stage: 1st Stage

PKMN PWR: Retreat Aid
As long as Dodrio is Benched, pay C less to retreat your
Active Pokemon.

CCC Rage 10+
Does 10 damage plus 10 more for each damage counter on Dodrio.

Retreat Cost: None
Weakness: L
Resistance: I
Rarity: Uncommon
Real World Set: Jungle

-------------------------------------------

D42
No. 132 Ditto Colorless Type
Lv.19 HP 50
Evolution Stage: Basic

C Pound 10

CCC Morph
Remove all Damage counters from Ditto. For the rest of the game,
replace Ditto with a copy of a Basic Pokemon card (other than
Ditto) chosen at random from your deck. Ditto is no longer Asleep,
Confused, Paralyzed, Poisoned, or anything else that might be the
result of an attack (just as if you had evolved it).

Retreat Cost: C
Weakness: I
Resistance: P
Rarity: Rare
Real World Set: Gameboy Exclusive

-------------------------------------------

D43
No. 137 Porygon Colorless Type
Lv.12 HP 30
Evolution Stage: Basic

C Conversion 1
If the Defending Pokemon has a Weakness, you may change it to a type
of your choice other than Colorless.

CC Conversion 2
Change Porygon's Resistance to a type of your choice other than
Colorless.

Retreat Cost: C
Weakness: I
Resistance: P
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

D44
Trainer: Imposter Professor Oak

Your opponent shuffles his or her hand into his or her deck, then draws
7 cards.

Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

D45
Trainer: Lass

You and your opponent show each other your hands, then shuffle all the
Trainer cards from your hands into your decks.

Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

D46
Trainer: Super Energy Removal

Discard 1 Energy cards attached to 1 of your Pokemon in order to choose
1 of your opponent's Pokemon and up to 2 Energy cards attached to it.
Discard those Energy Cards.

Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

D47
Trainer: Pokedex

Look at up to 5 cards from the top of your deck and rearrange them as
you like.

Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

D48
Trainer: Devolution Spray

Choose 1 of your own Pokemon in play and a stage of Evolution. Discard
all evolution cards of that stage or higher attached to that Pokemon.

Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

D49
Trainer: Maintenance

Shuffle 2 of the other cards from your hand into your deck in order to
draw a card.

Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

D50
Trainer: Gambler

Shuffle your hand into your deck. Flip a coin. If heads, Draw 8 cards.
If tails, Draw 1 card.

Rarity: Common
Real World Set: Fossil

-------------------------------------------

D51
Trainer: Recycle

Flip a coin. If heads, put a card in your discard pile on top of your
deck.

Rarity: Common
Real World Set: Fossil

-------------------------------------------



---Promotional Cards---

P01
No. 59 Arcanine Fire Type
Lv.34 HP 70
Evolution Stage: 1st Stage

CC Quick Attack 10+
Flip a coin. If heads, this attack does 10 damage plus 20 more
damage. If tails, this attack does 10 damage.

FF Flames of Rage 40+
Discard 2 F Energy Cards attached to Arcanine in order to use this
attack. This attack does 40 damage plus 10 more damage for each
damage counter on Arcanine.

Retreat Cost: C
Weakness: W
Resistance: None
Rarity: ???
Real World Set: Promo

-------------------------------------------

P02
No. 146 Moltres Fire Type
Lv.37 HP 100
Evolution Stage: Basic

PKMN PWR: Firegiver
When you put Moltres into play during your turn (not during
set-up), put from 1-4 (chosen at random) F Energy cards from
your deck into your hand. Shuffle your deck afterward.

FFF Dive Bomb 70
Flip a coin. If tails, this attack does nothing.

Retreat Cost: CC
Weakness: None
Resistance: I
Rarity: Rare
Real World Set: Gameboy Exclusive

-------------------------------------------

P03
No. 144 Articuno Water Type
Lv.37 HP 100
Evolution Stage: Basic

PKMN PWR: Quickfreeze
When you put Articuno into play during your turn (not during
set-up), flip a coin. If heads, the Defending Pokemon is now
Paralyzed.

WWW Ice Breath
Does 40 damage to one of your opponent's Pokemon chosen at random.
Don't apply Weakness and Resistance for this attack. (Any other
effects that would happen after applying Weakness and Resistance
still happen.)

Retreat Cost: CC
Weakness: None
Resistance: I
Rarity: Rare
Real World Set: Gameboy Exclusive

-------------------------------------------

P04
No. 25 Pikachu Lightning Type
Lv.16 HP 60
Evolution Stage: Basic

C Growl
If the Defending Pokemon attacks Pikachu during your opponent's next
turn, any damage done by the attack is reduced by 10 (after applying
Weakness and Resistance). (Benching or evolving either Pokemon will
end this effect.)

LL Thundershock 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Retreat Cost: C
Weakness: I
Resistance: None
Rarity: ???
Real World Set: Promo

-------------------------------------------

P05
No. 25 Pikachu Lightning Type
Lv.16 HP 60
Evolution Stage: Basic

C Growl
If the Defending Pokemon attacks Pikachu during your opponent's next
turn, any damage done by the attack is reduced by 10 (after applying
Weakness and Resistance). (Benching or evolving either Pokemon will
end this effect.)

LL Thundershock 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Retreat Cost: C
Weakness: I
Resistance: None
Rarity: ???
Real World Set: Promo

-------------------------------------------

P06
No. 25 Pikachu Lightning Type
Lv.16 HP 60
Evolution Stage: Basic

L Thundershock 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

CCC Fly 30
Flip a coin. If heads, during your opponent's next turn, prevent
all effects of attacks, including damage, done to Flying Pikachu.
If tails, this attack does nothing (not even damage).

Retreat Cost: C
Weakness: None
Resistance: I
Rarity: ???
Real World Set: Promo

-------------------------------------------

P07
No. 25 Pikachu Lightning Type
Lv.13 HP 50
Evolution Stage: Basic

WW Surf 30

Retreat Cost: C
Weakness: I
Resistance: None
Rarity: ???
Real World Set: Promo

-------------------------------------------

P08
No. 25 Pikachu Lightning Type
Lv.13 HP 50
Evolution Stage: Basic

WW Surf 30

Retreat Cost: C
Weakness: I
Resistance: None
Rarity: ???
Real World Set: Promo

*Note- This card has a slight background chance, but is similar to the
other Surfing Pikachu.

-------------------------------------------

P09
No. 125 Electabuzz Lightning Type
Lv.20 HP 60
Evolution Stage: Basic

L Light Screen
Whenever an attack does damage to Electabuzz (after applying Weakness
and Resistance) during your opponent's next turn, that attack only
does half the damage to Electabuzz (rounded down to the nearest 10).
(Any other effects of attack still happen.)

CC Quick Attack 10+
Flip a coin. If heads, this attack does 10 damage plus 20 more
damage; if tails, this attack does 10 damage.

Retreat Cost: CC
Weakness: I
Resistance: None
Rarity: ???
Real World Set: Promo

-------------------------------------------

P10
No. 145 Zapdos Lightning Type
Lv.68 HP 100
Evolution Stage: Basic

PKMN PWR: Peal of Thunder
When you put Zapdos into play during your turn (not during
set-up), do 30 damage to a Pokemon other than Zapdos chosen
at random (Don't apply Weakness or Resistance).

Retreat Cost: CC
Weakness: None
Resistance: I
Rarity: Rare
Real World Set: Gameboy Exclusive

-------------------------------------------

P11
No. 79 Slowpoke Psychic Type
Lv.9 HP 40
Evolution Stage: Basic

C Headbutt 10

PP Amnesia
Choose 1 of the Defending Pokemon's attacks. That pokemon can't use
that attack during your opponent's next turn.

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: ???
Real World Set: Promo

-------------------------------------------

P12
No. 150 Mewtwo Psychic Type
Lv.60 HP 70
Evolution Stage: Basic

P Energy Absorption
Choose up to 2 Energy cards from, your discard pile and attach them
to Mewtwo.

PPC Psyburn 40

Retreat Cost: CC
Weakness: P
Resistance: None
Rarity: ???
Real World Set: Promo

-------------------------------------------

P13
No. 150 Mewtwo Psychic Type
Lv.60 HP 70
Evolution Stage: Basic

P Energy Absorption
Choose up to 2 Energy cards from, your discard pile and attach them
to Mewtwo.

PPC Psyburn 40

Retreat Cost: CC
Weakness: P
Resistance: None
Rarity: ???
Real World Set: Promo

*Note- This card is the same as the other promo Mewtwo, with the
exception of the picture.

-------------------------------------------

P14
No. 151 Mew Psychic Type
Lv.8 HP 40
Evolution Stage: Basic

PKMN PWR: Neutralizing Shield
Prevent all effects of attacks (including damage) done to
this card by your opponent's Stage 1 or Stage 2 Pokemon. This
power can't be used if Mew is Asleep, Confused, or Paralyzed.

P Psyshock 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: ???
Real World Set: Promo

-------------------------------------------

P15
No. 39 Jigglypuff Colorless Type
Lv.12 HP 50
Evolution Stage: Basic

C First Aid
Remove 1 damage counter from Jigglypuff.

CCC Double-Edge 40
Jigglypuff does 20 damage to itself.

Retreat Cost: C
Weakness: I
Resistance: P
Rarity: ???
Real World Set: Promo

-------------------------------------------

P16
No. 149 Dragonite Colorless Type
Lv.41 HP 100
Evolution Stage: 2nd Stage

PKMN PWR: Healing Wind
When you put your Dragonite into play, remove 2 damage
counters from each of your Pokemon. If a Pokemon has fewer
damage counters than that, remove all of them from that
Pokemon.

CCC Slam 30x
Flip 2 coins. This attack does 30 damage times the number of heads.

Retreat Cost: CC
Weakness: None
Resistance: I
Rarity: Rare
Real World Set: Gameboy Exclusive

-------------------------------------------

P17
Trainer: Imakuni?

Your Active Pokemon is now Confused. Imakuni wants you to play him as a
Basic Pokemon, but you can't. A Mysterious Creature not listed in the
Pokedex. He asks kids around the world, "Who is cuter-Pikachu or me?"

Rarity: ???
Real World Set: Promo

-------------------------------------------

P18
Trainer: Super Energy Retrieval

Trade 2 of the other cards in your hand for up to 4 Basic Energy Cards
from your Discard Pile.

Rarity: ???
Real World Set: Promo

-------------------------------------------

PXX
No. 3 Venusaur Grass Type
Lv.64 HP 100
Evolution Stage: 2nd Stage

PKMN PWR: Solar Power
Once during your turn (before you attack), you may choose to
heal both Active Pokemon of Poison, Sleep, Paralysis, and
Confusion. This power can't be used if Venusaur is Asleep,
Confused or Paralyzed.

GGGG Mega Drain 40
Remove a number of damage counters from Venusaur equal to half the
damage done to the Defending Pokemon (after applying Weakness and
Resistance)(rounded up to the nearest 10).

Retreat Cost: CC
Weakness: F
Resistance: None
Rarity: Rare
Real World Set: Gameboy Exclusive

*Note- This card has now become a promo. It can be found with the
Pokemon Trading Card Game Players' guide.

-------------------------------------------

PXX
No. 151 Mew Psychic Type
Lv.15 HP 50
Evolution Stage: Basic

PC Mystery Attack
The Defending Pokemon receives randomly selected effects and amounts
of damage (sometimes this attack does nothing).

Retreat Cost: None
Weakness: P
Resistance: None
Rarity: Rare
Real World Set: Gameboy Exclusive

-------------------------------------------


************************
Secrets and Misc. Stuff
************************

------
Promos
------

There are two ways to get a Promo Card. Either get it through the game
by special events, or the Challenge Club. I will list the ways to get
it through the special events.

The Legendary Cards- Moltres, Articuno, Zapdos, and Dragonite can be
obtained by beating the Grand Masters.

P01 Arcanine- At the Water Club. Go to the lounge, and talk to the girl
at the table. She will ask if you want to trade Arcanine
for Lapras.

P04 Pikachu- Go to the Grass Club and talk to the girl near the
bookcase. She asks to first trade a Vileplume for an
Oddish. Trade with here, and then save the game and reload
it. Talk to here again and she will trade a Pikachu for
your Clefairy.

P05 Pikachu- To get this Pikachu go to the Fighting Club and talk to
the man sitting at the table in the Lounge. He asks for a
Graveler, Omastar, Parasect, Rapidash, and Weezing. If you
give him all 5 cards he will give you the Pikachu.

P06 Flying Pikachu- Go to the Rock Club and into the Lounge. Talk to
the Red headed girl there. She will tell you about
Ishihara, and how he wants to trade cards. Go to
his house and trade a Ditto for Flying Pikachu.

P07 & P08 Surfing Pikachu- Same requirements as above. Ishihara will
also have these two cards for trade. He
wants a Clefairy & a Chansey for both of
them.

P09 Electabuzz- In the Lightning Club lounge a guy named Chap will
trade a Lv.35 Electabuzz for his promo Electabuzz

P11 Slowpoke- Go to the Fire club and talk to the Lad near the
bookcase. He will tell you a secret for all your spare
energy cards. To minimize your loss make an entire deck
out of all your spare energy cards, but leave 1 energy
card out. He will take that one card and tell you where
to find this card.

*Note- You get one chance at this so be sure you're ready
first

P12 Mewtwo- Go to the Challenge Hall after you receive your 3rd medal.
Compete in the tournament and win. This will be your prize.

P13 Mewtwo- Talk to the old man in the Psychic lounge before and after
you beat Murray.

P14 Mew- Go to the Challenge Hall after you receive your 5th medal.
This will be the prize.

P15 Jigglypuff- When you receive your 2nd medal Ronald will challenge
you as you leave the Club. Beat him to win this card.

P17 Imakuni?- Find Imakuni? in any of the 8 Club lounges and challenge
him. Beat him 3 and 6 times and he will give you his card
as a prize.

P18 Super Energy Retrieval- When you earn your fifth medal, and as you
leave the Club, Ronald challenges you once
again. Beat him to get this card.

PXX Mew and Venusaur- Card Pop! with other people to get these cards.

*Note- You can only Card Pop! with a person once,
so you may have to Card Pop! with tons of
people before you can get these cards.



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