TCG GameBoy Walkthrough Part One

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Basic and Advanced Tips
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Well even though the game offers a basic tutorial I will elaborate more and try to add some of the advanced things the game doesn't mention.

Energy Cards:

The most basic card and of course one of the most important cards. The cards are classified into 7 different types.

Colorless, Fighting, Fire, Grass, Lightning, Psychic, and Water. You cannot play without these cards so make sure you have an abundant supply of these at all times. If you ever run short of cards battle
Aaron or Sam in Dr. Mason's Lab to win some Energy cards.

Collecting Cards:

The game separates the cards into 5 different categories. Colosseum, Evolution, Mystery, Laboratory, and Promotional. This is very similar to the sets in the real world (ex. Basic, Jungle, Fossil) and makes it a little easier to find out what cards you're missing. And since all the trainers gives you certain packs, you can beat the same player over and over, and fill your collection a whole lot easier.

As a little side note for those who actually collect the actual card game, the game includes all the cards from the Basic set (except Electrode), all from Jungle, and all from Fossil (except Ditto), excluding the Holo versions of course. Also the game features 12
"Exclusive" Game Boy cards, which haven't been released in real life, and will probably remain that way. Finally the game features 20 promo cards; these cards have been released in the US, Japan, and some are also Game Boy exclusive.

The Challenge Hall:

The Challenge Hall is a great place to earn those rare promo cards you may have missed, or if you just want to have a few extra. The Challenge is held after winning your 3rd Medal and 5th Medal and then randomly throughout the game. So I suggest that if you do want to try the Challenge Hall, go after beating every Club leader, and see if a tournament has started.

Other ways:

The final two ways of collecting cards is by the games E-Mail or by Card Pop! To get cards by E-mail go to any computer and check your E-mail. You will find a letter from Dr. Mason, and as a bonus he will give you one free pack. He will give you an e-mail and a free pack every time you talk to the Club Master. The last way of getting cards is by a method called Card Pop! This option is given to you before you begin a saved game. Using the Game Boy Color's Comm Port, you and a friend will receive a free card randomly chosen from the other cards.
There are two promo cards that can ONLY be obtained this way, so Card
Pop! with everyone that has this game.

***Note- The Card Pop! allows you to only do this with one person. The game records the other person's ID # and if you Card Pop! with the same person you will get an error saying that you've already Card Pop! with that person. The only way to overwrite the ID # is to Card Pop! with so many people the game overwrites the ID # allowing you to Card Pop! with them again.

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Status Effects
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Confusion
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Effect: The Pokemon must flip a coin to do any command. If you get tails when trying to attack, the Pokemon receives 20 damage.
How to Cure:
1. Evolve the Pokemon.
2. Use Full Heal, Scoop Up, or Switch.

Paralysis
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Effect: The Pokemon cannot attack or retreat.
How to Cure:
1. Wait for the next turn, and it will go away.
2. Evolve the Pokemon.
3. Use Full Heal, Scoop Up, or Switch.

Poison
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Effect: The Pokemon receives 10 damage after each player's turn. Nidoking's
Toxic causes 20 damage each turn.
How to Cure:
1. Evolve the Pokemon.
2. Use Full Heal, Scoop Up, or Switch.

Sleep
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Effect: The Pokemon cannot attack or retreat.
How to Cure:
1. Get heads in the coin toss.
2. Evolve the Pokemon.
3. Use Full Heal, Scoop Up, or Switch.

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Walkthrough
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Your goal (a.k.a. The story of the game) is to collect:

"The Legendary Pokemon Cards...
The Extremely Rare and Powerful
Cards held by Pokemon Trading
Card Game's greatest players...

The Grand Masters are searching
For one to inherit the Legend!"

Dr. Mason's Lab

Card Players: Sam, Colosseum (Gives out all Energy cards)
Aaron, Colosseum (Gives out all Energy cards)

The first place you will go to will teach you the basics of the game. I suggest paying close attention to the tutorial if you are completely lost or know nothing about the card game, plus to learn more about the game check the above section for more help. You shouldn't need any help with this part, so I will just move on.

After the battle you will be given a choice of 3 decks. This is similar to the original Pokemon where you can pick Charmander, Squirtle, or Bulbasaur. It really doesn't matter which deck you choose. So take a deck on your personal tastes.

You will also find the Auto Deck Machines in the next room. These machines automatically build the decks from the Club masters, plus a
couple of others. However to use any of these machines (except the first one) you will need the Club Master's medals. Also while building your deck you will notice that there are numbers and letters next to the deck names. These symbols mean:

X ??- Means some cards are missing. The two question marks represent
exactly how many cards you are missing. If you press A the
machine will show you exactly what cards you're missing.

O- You have all the cards necessary and may make a deck.

*- Means you have the cards, but they are currently being used in
another deck. If you want to make a deck you will have to destroy
the other decks.

The other machine, (the one in the bottom-left corner) allows you to make your own decks and save them on the machine.

rom here you can go to any Club you choose, but choose wisely to where you go next. For example I choose the Bulbasaur deck first and since the deck consists of Grass type they work well against the people in the Rock Club, so I would go visit there first. For the Charmander deck I would visit the Grass Club, and with the Squirtle Deck I would visit the Rock Club. I will put the clubs in the order I go to but if you are looking for a specific club just check the table of contents.

Water Club

Card Players: Sara, Colosseum
Amanda, Evolution
Joshua, Mystery
Amy, Club Master, Laboratory

One of the easiest clubs and probably one of the first you should visit, (unless you chose the Charmander deck). You will have to beat everyone in the Club before they will let you face Amy so let's focus on them. Be sure that you have some Lightning Pokemon to make this even easier.

Amanda: Amanda's deck seems to contain many Mysterious Fossil and
Clefairy Doll. She uses these cards along with Wigglytuff's "Do
the Wave" attack to deliver some heavy damage. Try to stop her
from doing this by KO'ing her Jigglypuff before it can evolve.
Other than Wigglytuff and Scyther she doesn't seem to have
anything to tough, so just beware of those 2 cards.

Sara: If you have any Lightning Pokemon, they'll fry any Pokemon she
has, so just finish her quickly.

Joshua: This guy likes to use Krabby's "Call for Family" attack to fill
his bench pretty quickly. However they are pretty harmless,
unless he evolves them into Kinglers, than they can become a
threat. Make sure your Lightning Pokemon are powered up if he
ever gets his heavy hitters out.

Amy: Amy plays the Rain Dance deck. A deck that focuses on Blastoise's
Pokemon Power to give Water Energy to any Pokemon as many times as
she wants. It's best if you eliminate Squirtle or Wartortle before
she can get Blastoise. Another thing to avoid is her Horsea which
I found to be very annoying. All in all not very hard as long as
you have a few Lightning Pokemon with you.

Grass Club

Card Players: Brittany, Mystery
Heather, Colosseum
Kristin, Evolution
Nikki, Club Master, Laboratory

Fire Pokemon are the key for this Club. A good place to start if you chose the Charmander and Friends deck. One of the players in this club has a Water Pokemon thrown into her deck, so pack a Lightning Pokemon or two to counter her possible threat.

Brittany: This card player can be found at the Club Lounge. She is also
one of the easiest player to beat. Her deck consists of about
4 types of Pokemon, and half the time she doesn't have the
proper energy to attack. A very easy way to build up on cards
from the Mystery set.

Heather: This is the one player that you may have some trouble with.
Mainly because of her Vaporeon which can kill any Fire Pokemon
that you may have. However a few Lightning Pokemon can easily
take out Vaporeon, leaving the Fire Pokemon to take care of
her other Pokemon.

Kristin: Kristin's likes to use Pokemon Breeder to quickly evolve her
Pokemon. This could be a problem if you didn't have any Fire
Pokemon, but since you do, her Pokemon won't survive long
enough to even evolve.

Nikki: To challenge Nikki you will first have to find her. In order to
find her you must beat Brittany, Heather, and Kristin at least
once. Once you beat all three, they will tell you where Nikki
is. Go to Ishihara's house and talk to Nikki, she will return to
the Grass Club and wait for you to challenge her there.

Again if you've built a good Fire Deck Nikki shouldn't be much
of a problem. However beware of the Pokemon she does have. She
tends to place a lot of Grass Energy cards on Exeggutor , making
its Eggsplosion that much more dangerous. Her Venusaur helps her
build up Exeggutor, so just try to eliminate those Pokemon
before they evolve.

Rock Club

Card Players: Mitch, Mystery
Andrew, Colosseum
Ryan, Evolution
Gene, Club Master, Mystery

The Rock Club is weak to Grass Types, making this a perfect starting point for those who choose the Bulbasaur and Friends deck. Adding a couple of Ghosts into your deck can help greatly, considering that the Ghost have a Resistance to Fighting.

Mitch: Mitch, like most of the Rock Club tend to focus on Rock's
Defense. This makes it very difficult to get any damage on them.
However a Grass Pokemon with Poison will quickly whittle their
energy away, easily giving you the victory.

Andrew: Andrew can be a problem for your Grass Deck. He has a Ponyta \
and Rapidash that can and will destroy your Grass Pokemon. No
problem. Just throw in a few Water Pokemon to quickly solve
this problem. Other than that, he shouldn't be much of a
problem.

Ryan: This guy gave me no problem at all. His Pokemon are all pretty
weak, as well as being weak to Grass, making him a good person to
get Evolution cards from.

Gene: Professor Oak, uh, I mean Gene, has a deck that focuses on
stalling. His Onix and Rhyhorns can soak up a lot of damage
before going down, allowing him to build up his Geodude and
Diglett on the Bench. Beware of his Geodude if he evolves it to
a Golem. He tends to use Selfdestruct plus Defender so that he
can use it again.

Fire Club

Card Players: John, Evolution
Adam, Colosseum
Jonathan, Colosseum
Ken, Club Master, Mystery

Like all clubs this one has a weakness and that's Water. The Club Master here thinks he's a badass and won't challenge you unless you have a lot of cards (130 to be exact). So, get as many cards as you can
get and immediately come back here, and show him who the real badass is. ^_^

John: A very aggressive player. This guy might give you some problems.
The only thing I can suggest is to have lots of Pokemon on hand.
One reason for this is because he uses many Trainer Cards,
including Professor Oak, which allows him to get his Pokemon that
much quicker. All his Pokemon pretty powerful, and if you don't
have a good defense of Pokemon, you're outta luck.

Adam: This guy plays a lot like John, but not as well. I don't know
whether if it was because he didn't have enough Energy cards, or
just didn't draw them as much, but half the time most of his
attacks did very little.

Jonathan: Not very hard. He decks seems to center on messing up your
attack strategy, but it doesn't seem to work that well. Your
Water Pokemon should take him out with no problem.

Ken: Along with Ken's Fire Pokemon he also has a few Colorless which
can be quite a pain to fight against. The Colorless Pokemon have
attack that not only hurt you but hurt them as well, however most
of the time you will die before his do. If you have Energy
Removals, now is the time to throw them into your deck.

Fighting Club

Card Players: Michael, Colosseum
Chris, Evolution
Jessica, Mystery
Mitch, Club Leader, Mystery


The Fighting Club is a bit empty when you first enter. You will learn that the Club Master sent out all his Club Members to train in the other Clubs. You can find them at the Grass Club (right in front of
the entrance), the Rock Club (the Lounge, near the bookcases) and in the Fire Club, sitting at the table.

Michael: Mike's deck is pretty well balanced. From what I've seen he
plays with 3 different colors (Fighting, Electric, and Fire),
but he's got the trainer cards he needs to activate his
Pokemon as quickly as possible. Psychic is a good choice
against his Fighting, and for a secondary color I suggest
something like Water.

Chris: This guy's deck is not what you'd expect. Chris plays with
mainly a Colorless deck (meaning those Psychics are pretty
useless), however if you have some Fighting Pokemon, throw them
in your deck and take advantage of Colorless's weakness to
Fighting.

Jessica: Jessica's deck is a good strong all around deck, and can get
pretty annoying. Psychic and any other color would work well
against her. What is especially helpful is a
Gastly/Haunter/Gengar. They are resistant to Fighting, and
Will easily cripple the Fighters.

Mitch: Mitch does not focus on any combos, his deck concentrates on
beating you as quickly as possible. If you have any Ghosts they
work wonders against his deck, especially since he doesn't
really have many ways of dealing with them. Beware of Hitmonlee,
his ability to hit any Pokemon on your Bench (including Ghost)
can be a real pain.

Lightning Club

Card Players: Jennifer, Mystery
Brandon, Colosseum
Nicholas, Colosseum
Isaac, Club Leader, Mystery

To prepare yourself for this Club, make sure to have plenty of Fighting Pokemon to counter against the Club's Lightning Pokemon. Also, make sure that you have a good secondary color to counter some of the Flying Pokemon the players might have.

Jennifer: Jennifer's deck centers around Pikachu. The regular, Surfing,
and Flying Pikachu. Your fighters should make quick work of
all but Flying Pikachu. Be sure to throw in a couple of non-
fighters so that you can dispatch Flying Pikachu with very
little problem.

Brandon: Again your Fighting deck should have very little trouble
against Brandon. He does have a Zapdos, which is resistant to
Fighting so like Jennifer's Deck make sure you have some non-
fighters to deal with the Zapdos.

Nicholas: I didn't have much trouble with this guy, and I'm not even
sure what his strategy was. But by looking at his deck name,
I believe he was going for the powerful self-destruct
technique. The only way to prevent this is to beat his
Pokemon as fast as you can, and with your Fighters, that
should be no problem.

Isaac: Again Isaac's deck is extremely weak against Fighters. He even
has a few Colorless Pokemon which are also weak against
Fighters, making the battle that much easier. He also tries to
self-destruct his Magneton, which can be a real pain. Make sure
he never gets enough energy on Magneton.

Science Club

Card Players: Erik, Evolution
David, Mystery
Joseph, Laboratory
Rick, Club Leader, Laboratory

This club focuses on Grass types, mainly the Poison types. Because of this a Psychic deck works very well. For your second color, I would suggest something like Fighting or Colorless. Also note that to face Rick you must first beat Joseph, you don't even have to bother with the
other two if you don't want too.

Erik: Erik's "Poison Deck" focuses on giving your Pokemon the Poison
ailment, which is not only annoying, but dangerous. Have lots of
Full Heals for this guy. Also in this battle, do not evolve your
Pokemon if you don't have too. Save it for when you are Poisoned,
for a quick cure.

David: Not much to this guy. His Nidos can be a real pain, especially
if he start to evolve them. They are all pretty powerful for
Basic and 1st stage evolutions. His deck also consists of
Colorless, which are resistant to Psychic, so bring a couple of
Fighters along.

Joseph: Joseph's deck consists of Flying Pokemon, all who are resistant
to Fighting. However they are all weak to Psychic, and you
should have little problem with him. Just beware of Golbat who
can deal damage and recover at the same time.

Rick: Rick's deck isn't very hard. His Grass Pokemon are all weak to
your Psychic Pokemon. However he has a couple of Psychic Pokemon,
which are weak to Psychic Pokemon, which would be a pain, with
the exception that he seem to lack the energy to use them
properly.

Psychic Club

Card Players: Robert, Evolution
Stephanie, Laboratory
Daniel, Evolution
Murray, Club Leader, Laboratory

The Psychic Club is probably one of the harder Clubs in the game. This is mainly because their only weakness is Psychic (except the Ghosts), and using your own Psychics means you're also weak against theirs. The one thing I can recommend is to throw in some Ghosts, and Colorless to help even the odds.

Robert: Robert's deck has focuses on Ghost. Something your Psychic
would not want to go against. Some strong Colorless Pokemon
like Tauros and Kangaskhan will easily beat the Ghosts, and his
non Psychic Pokemon.

Stephanie: Stephanie's deck is pretty annoying. Not only does she play
Energy Removals, but her Mew is a pain to fight against. The
Mew she plays cannot be harmed by any evolved Pokemon,
making it a real pain if she brings it out late in the game.

Daniel: Daniel's deck focuses on putting you to sleep. This can be a
nuisance, He does have some Colorless throw into his deck,
which can be a problem for your Psychics. Just throw in some
Fighting Pokemon to take care of them.

Murray: Now this guy is a real pain in the !@#$%, especially if he has
Alakazam and a Chansey on the bench. What he will do is use
Alakazam's Pokemon Power and move any damage you have to
Chansey. Then, if Chansey is almost dying because of this, he
brings Chansey back to his deck and then does this sequence all
over again. I suggest putting in 4 Gust of Winds, and using
them whenever you see an Abra on his bench.

Pokemon Dome

Grand Masters: Courtney
Steve
Jack
Rod
Rival: Ronald

This is it, the final challenge against the Grand Masters. You will be facing against 4 different types of decks, each with their own strengths and weaknesses. So be sure to modify your deck after every
round so that the battle against the Masters will be much easier.

Courtney: First up is Courtney, who is playing a very powerful Fire
deck. Add to that her legendary card, Moltres, who can get
enough Fire energy thanks to it's Pokemon Power, and has a 70
attack, and you have one big pain in the butt. Courtney's
Fire Pokemon all deal out heavy damage (usually more than
30), so if you have a Mr. Mime, now's the time to use him.

Steve: Steve's deck has all Lightning in it, so throw in some of the
Fighting Pokemon like Diglett or Sandshrew, who are resistant to
Lightning, and this battle should be much easier. Just beware of
his legendary card, Zapdos. This card can deal 30 damage to a
random Pokemon when it is placed onto the bench, and can do 70
damage to a random Pokemon.

Jack: Jack's deck consists of Water Pokemon, making Lightning the most
obvious choice for your next deck. Jack's deck isn't very hard,
and his Legendary Card is more annoying than it is dangerous.
It's Pokemon Power is quite annoying, especially when he uses
Scoop Up, and uses Articuno again. His attack is decent, and is
about the only thing you should really worry about.

Rod: Being the last of the Grand Master's His deck mainly concentrates
on Dragon Pokemon, but since the Dragon's first from are pretty
weak, you can usually take them out with one hit. Just be sure he
doesn't evolve them, or you could really be in trouble.

Ronald: Ronald's deck is the toughest to beat out of all of the Grand
Masters. His deck mainly focuses on Fire and Water, with a
couple of Colorless thrown in. Not only that, but he uses the
Legendary Cards that the Grand Masters use, making him that
much more dangerous. However most of the Pokemon he uses
require a lot of energy in order to attack, so look for Pokemon
that can deal enough damage, with little energy cards.

Now that you've beaten Ronald and received the Legendary cards your game is complete. You can know visit any of the Clubs, and fine tune your deck for human competition. You could visit the Challenge Hall and see if there is a tournament going on. You can win just about any Promo card you missed, except the Legendary cards, and the Card Pop! ones. And for a final challenge Dr. Mason has just installed a Challenge Machine, which will show you how well built your deck is.

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DECKS
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This section contains information about the decks in the game.

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Auto Deck Machine
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Charmander & Friends
Description: A Fire, Grass, and Water deck: Charmander, Pinsir, and Seel.

Energy:
8x Grass Energy
10x Fire Energy
6x Water Energy

Pokemon:
2x Caterpie (LV 13)
1x Metapod (LV 21)
2x Nidoran - F (LV 13)
1x Nidoran - M (LV 20)
1x Pinsir (LV 24)
2x Charmander (LV 10)
1x Charmeleon (LV 32)
1x Charizard (LV 76)
2x Growlithe (LV 18)
1x Arcanine (LV 45)
2x Ponyta (LV 10)
1x Magmar (LV 24)
2x Seel (LV 12)
1x Dewgong (LV 42)
2x Goldeen (LV 12)
1x Seaking (LV 28)
2x Rattata (LV 9)
1x Raticate (LV 41)
1x Meowth (LV 14)

Trainer:
1x Professor Oak
2x Bill
1x Switch
1x Computer Search
1x PlusPower
2x Potion
1x Full Heal

Squirtle & Friends
Description: A Water, Fire, and Lightning deck: Squirtle, Charmander, and
Pikachu.

Energy:
8x Fire Energy
11x Water Energy
6x Lightning Energy

Pokemon:
2x Charmander (LV 10)
1x Charmeleon (LV 32)
1x Growlithe (LV 18)
1x Arcanine (LV 45)
1x Magmar (LV 25)
2x Squirtle (LV 8)
1x Wartortle (LV 22)
1x Blastoise (LV 52)
2x Seel (LV 12)
1x Dewgong (LV 42)
1x Goldeen (LV 12)
1x Seaking (LV 28)
1x Staryu (LV 15)
1x Starmie (LV 28)
1x Lapras (LV 31)
2x Pikachu (LV 12)
1x Magnemite (LV 13)
1x Magenton (LV 28)
1x Electabuzz (LV 35)
2x Rattata (LV 9)
1x Raticate (LV 41)
1x Meowth (LV 14)

Trainer:
1x Professor Oak
1x Bill
1x Switch
1x Poke Ball
1x Scoop Up
1x Item Finder
1x Potion
1x Full Heal

Bulbasaur & Friends: A Grass, Lightning, and Psychic deck: Bulbasaur, Pikachu,
and Abra.

Energy:
9x Grass Energy
8x Lightning Energy
6x Psychic Energy

Pokemon:
2x Bulbasaur (LV 13)
1x Ivysaur (LV 20)
1x Venusaur (LV 67)
2x Nidoran - F (LV 13)
2x Nidoran - M (LV 20)
1x Nidorino (LV 25)
1x Tangela (LV 12)
2x Pikachu (LV 12)
1x Raichu (LV 40)
1x Magnemite (LV 13)
1x Electabuzz (LV 35)
2x Abra (LV 10)
1x Kadabra (LV 38)
2x Gastly (LV 8)
1x Haunter (LV 22)
1x Jynx (LV 23)
1x Jigglypuff (LV 14)
1x Meowth (LV 14)
1x Kangaskhan (LV 40)

Trainer:
1x Professor Oak
1x Bill
1x Switch
1x Poke Ball
2x PlusPower
1x Defender
1x Gust of Wind
2x Potion
2x Full Heal

Psychic Machamp
Description: Machamp, Hitmonlee, Hitmonchan, Gengar, and Alakazam are furious!

Energy:
12x Fighting Energy
12x Psychic Energy

Pokemon:
2x Diglett (LV 8)
1x Dugtrio (LV 36)
2x Machop (LV 20)
1x Machoke (LV 40)
1x Machamp (LV 67
1x Onix (LV 12)
1x Hitmonlee (LV 30)
1x Hitmonchan (LV 33)
2x Abra (LV 10)
1x Kadabra (LV 38)
1x Alakazam (LV 42)
2x Gastly (LV 8)
1x Haunter (LV 22)
1x Gengar (LV 38)
1x Mr. Mime (LV 28)
1x Jynx (LV 23)
1x Mew (LV 23)
2x Pidgey (LV 8)
1x Pidgeotto (LV 36)
1x Pidgeot (LV 40)
2x Rattata (LV 9)
1x Raticate (LV 41)

Trainer:
1x Professor Oak
2x Bill
1x Switch
1x Gust of Wind
2x Potion
1x Full Heal

Water Beetle
Description: An evolution deck with Weedle, Nidoran (M), and Bellsprout.

Energy:
14x Grass Energy
10x Water Energy

Pokemon:
2x Weedle (LV 12)
1x Kakuna (LV 23)
1x Beedrill (LV 32)
2x Nidoran - M (LV 20)
1x Nidorino (LV 25)
1x Nidoking (LV 48)
2x Bellsprout (LV 11)
1x Weepinbell (LV 28)
1x Victreebel (LV 42)
1x Scyther (LV 25)
2x Poliwag (LV 13)
1x Poliwhirl (LV 28)
1x Poliwrath (LV 48)
2x Krabby (LV 20)
1x Kingler (LV 27)
2x Magikarp (LV 8)
1x Gyarados (LV 41)
1x Lapras (LV 31)
1x Articuno (LV 35)
1x Lickitung (LV 26)
1x Kangaskhan (LV 40)
1x Tauros (LV 32)

Trainer:
1x Professor Oak
2x Bill
1x Energy Retrieval
1x Energy Search
1x Switch
1x PlusPower
1x Full Heal

------------------------
Grass Medal Deck Machine
------------------------
Insect Collection
Description: A deck made of insect Pokemon. Go bug power!

Energy:
24x Grass Energy

Pokemon:
3x Caterpie (LV 13)
2x Metapod (LV 21)
1x Butterfree (LV 28)
3x Weedle (LV 12)
2x Kakuna (LV 23)
1x Beedrill (LV 32)
4x Paras (LV 8)
3x Parasect (LV 28)
2x Venonat (LV 12)
1x Venomoth (LV 28)
1x Scyther (LV 25)
1x Pinsir (LV 24)

Trainer:
2x Bill
2x Pokemon Breeder
2x Switch
2x Poke Ball
2x Pokedex
2x Potion

Jungle
Description: A deck of grass Pokemon: There are many dangers in the Jungle.

Energy:
25x Grass Energy
1x Double Colorless Energy

Pokemon:
2x Ekans (LV 10)
1x Arbok (LV 27)
2x Zubat (LV 10)
1x Golbat (LV 29)
2x Oddish (LV 8)
1x Gloom (LV 22)
1x Vileplume (LV 35)
2x Paras (LV 8)
1x Parasect (LV 28)
2x Venonat (LV 12)
1x Venomoth (LV 28)
2x Bellsprout (LV 11)
1x Weepinbell (LV 28)
1x Victreebel (LV 42)
1x Pinsir (LV 24)
1x Lickitung (LV 26)
1x Kangaskhan (LV 40)

Trainer:
2x Bill
1x Switch
1x Poke Ball
2x PlusPower
2x Defender
2x Potion
1x Full Heal

Flower Garden
Description: A deck of flower Pokemon: Beautiful but dangerous.

Energy:
24x Grass Energy
2x Double Colorless Energy

Pokemon:
3x Bulbasaur (LV 13)
2x Ivysaur (LV 20)
2x Venusaur (LV 67)
3x Oddish (LV 8)
2x Gloom (LV 22)
2x Vileplume (LV 35)
2x Bellsprout (LV 11)
1x Weepinbell (LV 28)
1x Victreebel (LV 42)
2x Tangela (LV 8)
1x Tangela (LV 12)
2x Lickitung (LV 26)

Trainer:
2x Pokemon Trader
3x Pokemon Breeder
1x Energy Search
2x Switch
2x Potion
1x Full Heal

Kaleidoscope
Description: Uses Venomoth's Pokemon Power to change the opponent's weakness.

Energy:
10x Grass Energy
4x Fire Energy
4x Water Energy
4x Lightning Energy
3x Double Colorless Energy

Pokemon:
3x Venonat (LV 12)
2x Venomoth (LV 28)
1x Flareon (LV 22)
1x Flareon (LV 28)
1x Vaporeon (LV 29)
1x Vaporeon (LV 42)
1x Jolteon (LV 24)
1x Jolteon (LV 29)
4x Ditto (LV 19)
4x Eevee (LV 12)
4x Porygon (LV 12)

Trainer:
2x Bill
2x Mr. Fuji
2x Energy Search
4x Switch
2x Gust of Wind

Flower Power
Description: A powerful big Eggsplosion and Energy Transfer combo!

Energy:
18x Grass Energy
4x Psychic Energy

Pokemon:
4x Bulbasaur (LV 13)
3x Ivysaur (LV 20)
2x Venusaur (LV 67)
4x Oddish (LV 8)
3x Gloom (LV 22)
2x Vileplume (LV 35)
4x Exeggcute (LV 14)
3x Exeggutor (LV 35)

Trainer:
2x Professor Oak
3x Bill
2x Pokemon Breeder
2x Energy Retrieval
2x Switch
2x Potion

--------------------------
Science Medal Deck Machine
--------------------------
Lovely Nidoran
Description: Uses Nidoqueen's Boyfriends to cause great damage to the
opponent.

Energy:
20x Grass Energy

Pokemon:
4x Nidoran - F (LV 13)
3x Nidorina (LV 24)
2x Nidoqueen (LV 43)
4x Nidoran - M (LV 20)
4x Nidorino (LV 25)
4x Nidoking (LV 48)
3x Lickitung (LV 26)

Trainer:
2x Professor Oak
3x Pokemon Trader
3x Pokemon Breeder
2x Energy Retrieval
3x Switch
1x Computer Search
2x Item Finder

Science Corps
Description: The march of the Science Corps! Attack with the power of science!

Energy:
26x Grass Energy

Pokemon:
2x Ekans (LV 10)
1x Arbok (LV 27)
2x Nidoran - F (LV 13)
1x Nidorina (LV 24)
1x Nidoqueen (LV 43)
3x Nidoran - M (LV 20)
2x Nidorino (LV 25)
1x Nidoking (LV 28)
2x Zubat (LV 10)
1x Golbat (LV 29)
2x Grimer (LV 17)
1x Muk (LV 34)
2x Koffing (LV 13)
1x Weezing (LV 27)
2x Meowth (LV 15)
1x Persian (LV 25)

Trainer:
1x Professor Oak
1x Bill
1x Pokemon Trader
1x Pokemon Breeder
1x Potion
1x Full Heal
1x Maintenance
1x Gambler
1x Recycle

Flyin' Pokemon
Description: Pokemon with feathers flock together! Retreating is easy!

Energy:
13x Grass Energy
10x Lightning Energy
2x Double Colorless Energy

Pokemon:
4x Zubat (LV 10)
3x Golbat (LV 29)
2x Flying Pikachu (LV 12)
4x Pidgey (LV 8)
3x Pidgeotto (LV 36)
1x Pidgeot (LV 38)
1x Pidgeot (LV 40)
4x Spearow (LV 13)
3x Fearow (LV 27)

Trainer:
2x Imposter Professor Oak
2x Bill
2x Lass
4x Potion

Poison
Description: A deck that uses poison to slowly knock out the opponent.

Energy:
24x Grass Energy

Pokemon:
3x Weedle (LV 12)
2x Kakuna (LV 23)
1x Beedrill (LV 32)
4x Ekans (LV 10)
3x Arbok (LV 27)
4x Nidoran - M (LV 20)
3x Nidorino (LV 25)
2x Nidoking (LV 48)
3x Koffing (LV 12)2x Weezing (LV 27)

Trainer:
1x Professor Oak
2x Imposter Professor Oak
1x Pokemon Breeder
2x Potion
2x Full Heal
1x Gambler

Wonders of Science
Description: Block Pokemon Powers with Muk and attack with Mewtwo!

Energy:
15x Grass Energy
8x Psychic Energy

Pokemon:
4x Grimer (LV 17)
3x Muk (LV 34)
4x Koffing (LV 13)
3x Weezing (LV 27)
2x Mewtwo (LV 53)
1x Mewtwo (LV 60)
1x Mewtwo (LV 60)
2x Porygon (LV 12)

Trainer:
2x Professor Oak
1x Imposter Professor Oak
2x Bill
2x Energy Search
2x Switch
2x Computer Search
2x Pokedex
2x Full Heal
2x Maintenance

-----------------------
Fire Medal Deck Machine
-----------------------
Replace 'em All
Description: A deck that shuffles the opponent's cards.

Energy:
24x Fire Energy

Pokemon:
4x Vulpix (LV 11)
2x Ninetales (LV 32)
1x Ninetales (LV 35)
4x Growlithe (LV 18)
1x Arcanine (LV 34)
1x Arcanine (LV 45)
4x Pidgey (LV 8)
3x Pidgeotto (LV 36)
1x Pidgeot (LV 38)
1x Pidgeot (LV 40)
3x Doduo (LV 10)
2x Dodrio (LV 28)

Trainer:
2x Professor Oak
2x Imposter Professor Oak
2x Lass
3x Gust of Wind

Chari-Saur
Description: Attack with Charizard - with just a few Fire Energy cards!

Energy:
12x Grass Energy
10x Fire Energy

Pokemon:
4x Bulbasaur (LV 13)
3x Ivysaur (LV 20)
2x Venusaur (LV 67)
4x Charmander (LV 10)
3x Charmeleon (LV 32)
2x Charizard (LV 76)
3x Flareon (LV 22)
4x Eevee (LV 12)

Trainer:
2x Bill
3x Pokemon Trader
3x Pokemon Breeder
2x Energy Retrieval
1x Energy Removal
2x Potion

Traffic Light
Description: Pokemon that can attack with Fire, Water, or Lighting Energy!

Energy:
10x Fire Energy
8x Water Energy
8x Lightning Energy

Pokemon:
3x Charmander (LV 10)
2x Charmeleon (LV 32)
3x Ponyta (LV 10)
2x Rapidash (LV 33)
2x Flareon (LV 22)
2x Vaporeon (LV 29)
2x Pikachu (LV 12)
3x Voltorb (LV 10)
2x Electrode (LV 42)
2x Jolteon (LV 24)
4x Eevee (LV 12)

Trainer:
2x Energy Search
2x Switch
3x PlusPower

Fire Pokemon
Description: With fire Pokemon like Charizard, Rapidash, and Magmar, it's hot!

Energy:
24x Fire Energy
2x Double Colorless Energy

Pokemon:
3x Charmander (LV 10)
2x Charmeleon (LV 32)
1x Charizard (LV 76)
3x Vulpix (LV 11)
1x Ninetales (LV 32)
1x Ninetales (LV 35)
2x Growlithe (LV 18)
1x Arcanine (LV 45)
2x Ponyta (LV 10)
1x Rapidash (LV 33)
1x Magmar (LV 24)
1x Magmar (LV 31)
1x Flareon (LV 22)
1x Flareon (LV 28)
1x Moltres (LV 35)
3x Eevee (LV 12)

Trainer:
1x Professor Oak
2x Bill
1x Pokemon Trader
1x Pokemon Breeder
1x Energy Retrieval
1x Super Energy Retrieval
1x Switch
1x Gust of Wind

Fire Charge
Description: Desperate attacks damage your opponent and you!

Energy:
21x Fire Energy
4x Double Colorless Energy

Pokemon:
4x Growlithe (LV 18)
3x Arcanine (LV 45)
2x Magmar (LV 24)
3x Jigglypuff (LV 12)
1x Jigglypuff (LV 14)
1x Wigglytuff (LV 36)
2x Chansey (LV 55)
2x Tauros (LV 32)

Trainer:
1x Professor Oak
2x Bill
2x Energy Retrieval
1x Poke Ball
1x Computer Search
2x Defender
3x Potion
1x Full Heal
1x Gambler
3x Recycle

------------------------
Water Medal Deck Machine
------------------------
Blue Water
Description: A deck of water Pokemon: Their blue horror washes over enemies.

Energy:
25x Water Energy

Pokemon:
2x Psyduck (LV 15)
1x Golduck (LV 27)
2x Poliwag (LV 13)
1x Poliwhirl (LV 28)
1x Poliwrath (LV 48)
2x Seel (LV 12)
1x Dewgong (LV 42)
2x Shellder (LV 8)
1x Cloyster (LV 25)
2x Krabby (LV 20)
1x Kingler (LV 27)
2x Horsea (LV 19)
1x Seadra (LV 23)
1x Magikarp (LV 8)
1x Gyarados (LV 41)
1x Lapras (LV 31)
1x Omanyte (LV 19)
1x Omastar (LV 32)
1x Articuno (LV 35)

Trainer:
1x Professor Oak
2x Bill
1x Pokemon Trader
2x Mysterious Fossil
1x Energy Search
1x Poke Ball
1x Potion
1x Super Potion

On the Beach
Description: A well balanced deck of Sandshrew and water Pokemon!

Energy:
16x Water Energy
10x Fighting Energy

Pokemon:
2x Seel (LV 12)
1x Dewgong (LV 42)
3x Shellder (LV 8)
2x Cloyster (LV 25)
3x Krabby (LV 20)
2x Kingler (LV 27)
3x Staryu (LV 15)
2x Starmie (LV 28)
3x Sandshrew (LV 12)
2x Sandslash (LV 33)

Trainer:
2x Bill
2x Energy Retrieval
2x Energy Removal
2x Gust of Wind
3x Potion

Paralyze!
Description: Paralyze the opponent's Pokemon: Stop 'em and drop 'em!

Energy:
8x Grass Energy
14x Water Energy
4x Double Colorless Energy

Pokemon:
3x Caterpie (LV 13)
2x Metapod (LV 21)
3x Squirtle (LV 8)
2x Wartortle (LV 22)
3x Shellder (LV 8)
2x Cloyster (LV 25)
4x Staryu (LV 15)
3x Starmie (LV 28)

Trainer:
2x Professor Oak
2x Bill
2x PlusPower
2x Defender
4x Potion

Energy Removal
Description: Uses Whirlpool and Hyper Beam to remove opponents' Energy cards.

Energy:
15x Water Energy
8x Psychic Energy
3x Double Colorless Energy

Pokemon:
3x Psyduck (LV 15)
2x Golduck (LV 27)
4x Poliwag (LV 13)
3x Poliwhirl (LV 28)
2x Poliwrath (LV 48)
4x Gastly (LV 17)
3x Haunter (LV 17)
3x Dratini (LV 10)
2x Dragonair (LV 33)

Trainer:
1x Professor Oak
1x Bill
1x Lass
2x Energy Search
2x Energy Removal
1x Super Energy Removal

Rain Dancer
Description: Use Rain Dance to attach Water Energy for powerful attacks!

Energy:
24x Water Energy

Pokemon:
4x Squirtle (LV 8)
3x Wartortle (LV 22)
2x Blastoise (LV 52)
3x Horsea (LV 19)
2x Seadra (LV 23)
4x Goldeen (LV 12)
3x Seaking (LV 28)
2x Lapras (LV 31)

Trainer:
2x Professor Oak
1x Pokemon Breeder
1x Energy Retrieval
1x Super Energy Retrieval
2x Energy Removal
1x Super Energy Removal
2x Switch
2x Potion
1x Gambler

----------------------------
Lightning Medal Deck Machine
----------------------------
Cute Pokemon
Description: A deck of cute Pokemon such as Pikachu and Eevee.

Energy:
4x Fire Energy
6x Water Energy
8x Lightning Energy
2x Double Colorless Energy

Pokemon:
1x Flareon (LV 28)
1x Vaporeon (LV 42)
1x Pikachu (LV 12)
1x Pikachu (LV 14)
1x Pikachu (LV 16)
1x Pikachu (LV 16)
1x Flying Pikachu (LV 12)
1x Surfing Pikachu (LV 13)
1x Surfing Pikachu (LV 13)
1x Raichu (LV 40)
1x Raichu (LV 45)
1x Jolteon (LV 29)
2x Clefairy (LV 14)
1x Clefable (LV 34)
1x Jigglypuff (LV 12)
2x Jigglypuff (LV 13)
1x Jigglypuff (LV 14)
2x Wigglytuff (LV 36)
4x Eevee (LV 12)

Trainer:
2x Professor Oak
3x Bill
2x Clefairy Doll
2x Scoop Up
1x Computer Search
1x PlusPower
1x Defender
3x Potion

Pokemon Flute
Description: Use the Pokemon Flute to revive opponents' Pokemon and attack!

Energy:
9x Water Energy
12x Lightning Energy

Pokemon:
2x Staryu (LV 15)
2x Lapras (LV 31)
3x Pikachu (LV 12)
1x Raichu (LV 40)
2x Magnemite (LV 13)
3x Electabuzz (LV 35)
2x Rattata (LV 9)
1x Raticate (LV 41)

Trainer:
2x Professor Oak
4x Bill
3x Energy Removal
1x Computer Search
3x PlusPower
2x Item Finder
4x Gust of Wind
4x Pokemon Flute

Yellow Flash
Description: A deck of Pokemon that use Lightning Energy to zap opponents.

Energy:
26x Lightning Energy

Pokemon:
2x Pikachu (LV 12)
1x Pikachu (LV 14)
1x Raichu (LV 40)
1x Raichu (LV 45)
2x Magnemite (LV 13)
1x Magnemite (LV 15)
1x Magneton (LV 28)
1x Magneton (LV 35)
3x Voltorb (LV 10)
1x Electrode (LV 35)
1x Electrode (LV 42)
1x Electabuzz (LV 20)
1x Electabuzz (LV 35)
1x Jolteon (LV 24)
1x Jolteon (LV 29)
1x Zapdos (LV 40)
1x Zapdos (LV 64)
3x Eevee (LV 12)

Trainer:
1x Energy Retrieval
2x Energy Removal
2x Poke Ball
2x PlusPower
2x Defender
1x Gust Wind

Electric Shock
Description: A deck which shocks and paralyzes opponents with its attacks.

Energy:
24x Lightning Energy
1x Double Colorless Energy

Pokemon:
2x Pikachu (LV 14)
1x Pikachu (LV 16)
1x Pikachu (LV 16)
2x Raichu (LV 40)
2x Magnemite (LV 13)
2x Magnemite (LV 15)
2x Magneton (LV 28)
4x Voltorb (LV 10)
3x Electrode (LV 42)
1x Zapdos (LV 64)
3x Porygon (LV 12)

Trainer:2x Energy Retrieval
2x PlusPower
3x Defender
2x Item Finder
3x Gust of Wind

Zapping Selfdestruct
Description: Selfdestruct causes great damage - even to the opponent's Bench.

Energy:
24x Lightning Energy
2x Double Colorless Energy

Pokemon:
4x Magnemite (LV 13)
3x Magneton (LV 28)
4x Voltorb (LV 10)
2x Electrode (LV 35)
4x Electabuzz (LV 35)
2x Kangaskhan (LV 40)
1x Tauros (LV 32)

Trainer:
1x Professor Oak
2x Bill
2x Switch
4x Defender
1x Gust of Wind
4x Potion

--------------------------
Psychic Medal Deck Machine
--------------------------
Psychic Power
Description: Use the psychic power of the psychic Pokemon to attack!

Energy:
25x Psychic Energy

Pokemon:
3x Abra (LV 10)
2x Kadabra (LV 38)
1x Alakazam (LV 42)
2x Slowpoke (LV 18)
1x Slowbro (LV 26)
1x Gastly (LV 8)
2x Gastly (LV 17)
1x Haunter (LV 17)
1x Haunter (LV 22)
1x Gengar (LV 38)
2x Drowzee (LV 12)
1x Hypno (LV 36)
1x Mr. Mime (LV 28)
1x Jynx (LV 23)
1x Mewtwo (LV 53)
1x Mew (LV 23)
1x Clefairy (LV 14)
1x Clefable (LV 34)
1x Snorlax (LV 20)

Trainer:
2x Professor Oak
1x Pokemon Trader
1x Pokemon Breeder
2x Switch
1x Pokemon Center
2x PlusPower
1x Devolution Spray

Dream Eater Haunter
Description: Uses Haunter's Dream Eater to cause great damage!

Energy:
7x Grass Energy
17x Psychic Energy

Pokemon:
3x Zubat (LV 10)
2x Golbat (LV 29)
4x Gastly (LV 8)
1x Haunter (LV 17)
2x Haunter (LV 22)
2x Gengar (LV 38)
3x Drowzee (LV 12)
2x Hypno (LV 36)
2x Jigglypuff (LV 14)
2x Meowth (LV 15)

Trainer:
2x Professor Oak
2x Bill
2x Energy Retrieval
1x Super Energy Retrieval
2x Switch
1x Computer Search
3x Revive

Scavenging Slowbro
Description: Continually draw Trainer cards from the discard pile!

Energy:
23x Psychic Energy

Pokemon:
4x Slowpoke (LV 18)
3x Slowbro (LV 26)
3x Jynx (LV 23)
2x Mewtwo (LV 53)
2x Mew (LV 23)
2x Jigglypuff (LV 13)
2x Jigglypuff (LV 14)
2x Eevee (LV 12)

Trainer:
2x Energy Retrieval
3x Energy Removal
2x PlusPower
3x Defender
3x Potion
4x Recycle

Strange Power
Description: Confuse opponents with mysterious power!

Energy:
25x Psychic Energy
1x Double Colorless Energy

Pokemon:
3x Slowpoke (LV 9)
2x Slowbro (LV 26)
4x Drowzee (LV 12)
3x Hypno (LV 36)
2x Mr. Mime (LV 28)
2x Jynx (LV 23)
1x Mew (LV 8)
2x Mew (LV 23)
2x Lickitung (LV 26)
1x Snorlax (LV 20)

Trainer:
2x Pokemon Trader
2x Energy Retrieval
2x Energy Removal
1x Super Energy Removal
2x PlusPower
1x Item Finder
1x Gust of Wind
1x Full Heal

Strange Psyshock
Description: Use Alakazam's Damage Swap to move damage counters!

Energy:
22x Psychic Energy

Pokemon:
4x Abra (LV 10)
3x Kadabra (LV 38)
2x Alakazam (LV 42)
2x Mr. Mime (LV 28)
3x Chansey (LV 55)
3x Kangaskhan (LV 40)
2x Snorlax (LV 20)

Trainer:
2x Professor Oak
3x Energy Removal
4x Switch
2x Pokemon Center
4x Scoop Up
3x Gust of Wind
1x Gambler

-----------------------
Rock Medal Deck Machine
-----------------------
Squeaking Mouse
Description: A deck made of mouse Pokemon, uses PlusPower to power up!

Energy:
8x Lightning Energy
15x Fighting Energy
2x Double Colorless Energy

Pokemon:
2x Pikachu (LV 12)
2x Pikachu (LV 14)
1x Raichu (LV 40)
1x Raichu (LV 45)
4x Sandshrew (LV 12)
3x Sandslash (LV 33)
4x Rattata (LV 9)
3x Raticate (LV 41)

Trainer:
1x Professor Oak
2x Bill
1x Pokemon Trader
2x Energy Retrieval
1x Computer Search
3x PlusPower
2x Defender
2x Potion
1x Super Potion

Great Quake
Description: Use Dugtrio's Earthquake to cause great damage.

Energy:
25x Fighting Energy

Pokemon:
4x Diglett (LV 8)
3x Dugtrio (LV 36)
4x Onix (LV 12)
3x Rhyhorn (LV 18)
2x Rhydon (LV 48)
2x Kangaskhan (LV 40)
1x Tauros (LV 32)
1x Snorlax (LV 20)

Trainer:
1x Professor Oak
2x Bill
2x Pokemon Trader
3x Switch
4x Defender
3x Potion

Bone Attack
Description: A deck of Cubone and Marowak - a call for help.

Energy:
24x Fighting Energy

Pokemon:
3x Sandshrew (LV 12)
2x Sandslash (LV 33)
3x Geodude (LV 16)
2x Graveler (LV 29)
1x Golem (LV 36)
4x Onix (LV 12)
4x Cubone (LV 13)
1x Marowak (LV 26)
2x Marowak (LV 32)
2x Rhyhorn (LV 18)
1x Rhydon (LV 48)

Trainer:
2x Bill
1x Mr. Fuji
2x Poke Ball
1x Pokedex
3x Defender
2x Pokemon Flute

Excavation
Description: A deck which creates Pokemon by evolving Mysterious Fossils.

Energy:
8x Water Energy
15x Fighting Energy

Pokemon:
3x Shellder (LV 8)
1x Cloyster (LV 25)
3x Omanyte (LV 19)
2x Omastar (LV 32)
4x Sandshrew (LV 12)
2x Sandslash (LV 33)
3x Cubone (LV 13)
1x Marowak (LV 32)
3x Hitmonchan (LV 33)
2x Kabuto (LV 9)
1x Kabutops (LV 30)
2x Aerodactyl (LV 28)

Trainer:
2x Professor Oak
2x Bill
2x Pokemon Breeder
4x Mysterioud Fossil

Rock Crusher
Description: A deck of rock Pokemon. It's strong against lightning Pokemon.

Energy:
24x Fighting Energy
2x Double Colorless Energy

Pokemon:
4x Diglett (LV 8)
2x Dugtrio (LV 36)
4x Geodude (LV 16)
3x Graveler (LV 29)
2x Golem (LV 36)
3x Onix (LV 12)
3x Rhyhorn (LV 18)

Trainer:
2x Professor Oak
1x Pokemon Breeder
2x Energy Removal
2x Switch
1x Computer Search
2x Defender
2x Potion
1x Super Potion

---------------------------
Fighting Medal Deck Machine
---------------------------
All Fighting Pokemon
Description: A deck of fighting Pokemon: feel their fighting power!

Energy:
26x Fighting Energy

Pokemon:
2x Sandshrew (LV 12)
1x Sandslash (LV 33)
2x Diglett (LV 8)
1x Dugtrio (LV 36)
2x Mankey (LV 7)
1x Primeape (LV 35)
3x Machop (LV 20)
2x Machoke (LV 40)
1x Machamp (LV 67)
2x Geodude (LV 16)
1x Graveler (LV 29)
1x Golem (LV 36)
1x Onix (LV 12)
2x Cubone (LV 13)
1x Marowak (LV 26)
1x Hitmonlee (LV 30)
1x Hitmonchan (LV 33)
2x Rhyhorn (LV 18)
1x Rhydon (LV 48)

Trainer:
1x Professor Oak
2x Bill
1x Switch
2x Potion

Bench Attack
Description: A deck of Pokemon that can attack the Bench.

Energy:
12x Lightning Energy
14x Fighting Energy

Pokemon:
4x Voltorb (LV 10)
2x Electrode (LV 42)
2x Zapdos (LV 40)
4x Hitmonlee (LV 30)2x Hitmonchan (LV 33)
4x Meowth (LV 14)

Trainer:
1x Professor Oak
2x Bill
1x Mr. Fuji
2x Energy Retrieval
2x Switch
1x Scoop Up
2x PlusPower
2x Defender
1x Item Finder
1x Gust of Wind
1x Maintenance

Battle Contest
Description: A deck which uses fighting attacks such as slash and punch.

Energy:
24x Fighting Energy
2x Double Colorless Energy

Pokemon:
3x Mankey (LV 7)
4x Machop (LV 20)
3x Machoke (LV 40)
2x Hitmonlee (LV 30)
2x Hitmonchan (LV 33)
3x Meowth (LV 14)
2x Persian (LV 25)
3x Dratini (LV 10)
2x Dragonair (LV 33)
1x Dragonite (LV 45)

Trainer:
1x Professor Oak
3x PlusPower
3x Defender
2x Potion

Heated Battle
Description: A powerful deck with both fire and fighting Pokemon.

Energy:
8x Fire Energy
4x Lightning Energy
15x Fighting Energy

Pokemon:
4x Magmar (LV 24)
2x Electabuzz (LV 35)
3x Mankey (LV 7)
2x Primeape (LV 35)
3x Hitmonlee (LV 30)
3x Hitmonchan (LV 33)
2x Kangaskhan (LV 40)

Trainer:
2x Energy Search
2x Scoop Up
3x PlusPower
2x Defender
3x Potion
2x Full Heal

First-Strike
Description: A deck for fast and furious attacks.

Energy:
25x Fighting Energy

Pokemon:
4x Mankey (LV 7)
1x Primeape (LV 35)
4x Machop (LV 20)
3x Machoke (LV 40)
2x Machamp (LV 67)
4x Hitmonlee (LV 30)
2x Hitmonchan (LV 33)

Trainer:
4x Bill
2x Switch
2x PlusPower
2x Defender
3x Gust of wind
2x Potion

---------------
Building A Deck
---------------
This part has some tips on building your own deck.

Starting Out
------------
Before you actually start building the deck, you should decide what type of deck you want to create. First, pick a theme for your deck. You can learn about them in the Deck Archetypes part below. Now, decide on how many and what types you want to include. Two or three types work well. Sometimes the theme you chose affects that. For example, if you choose a Rain Dance theme, most of your Pokemon will be Water. And make sure that the types you pick are not weak against the same type. Also remember that Colorless Pokemon can use any type of Energy. The amount of Energy cards you should include depends on the Pokemon you will be using. You can do this step after you pick them. If you decided on two types for your deck, having about 10-14 Energy cards for each type should be enough.

Choose the Pokemon
------------------
Now that you know what deck you want to build, you have to choose the Pokemon for the deck. Again, the theme you picked can affect this. Pick 4 or 5 Basic Pokemon and have about 3 or 4 copies of each one. Once you have that done, you should choose the Stage 1/Stage 2 Evolution cards for about 2 Pokemon that can evolve. You should include two Stage 1 and one Stage 2 cards. Here's an example: 3 Bulbasaurs, 2 Ivysaurs, and 1 Venusaur.

Choose the Trainer Cards
------------------------
The Trainer cards can help make your deck much better against opponents. The cards you include greatly depends on the theme you chose before. Example: If your deck focuses on removing the enemy Pokemon's Energy, you should include several Energy Removal and Super Energy Removal cards. If your deck doesn't have a theme that relies on Trainer cards, here are some you can include: Computer Search, Energy Removal, Gust of Wind, Pokemon Trader, Potion, and Switch. You can find out what they do in the Card List section.

Testing the Deck
----------------
Now that you have finished building a deck, you should it try it out against computer opponents. Keep using the deck and see how well it works. If it doesn't work that great, try changing some of the Pokemon or Trainer cards.

---------------
Deck Archetypes
---------------
This part describes some of the different themes used in decks and a basic example for each one. This can also help give you an idea for making your own deck.

Stall
-----
There are a lot of different types of stall decks. One is Moltres Stall, aka Wildfire Stall. Moltres has a move called Wildfire, which reads: "[F] Discard any number of Fire Energy cards from Moltres. Your opponent discards that many cards from the top of his or her deck." The point of this deck is to run your opponent out of cards. Usually it has Mr. Fuji, Scoop Up, Nightly Garbage Run (not found in this game), and Chansey. It can also have various other stall-type cards but no card drawing cards (like Bill or Professor Oak). Most Wildfire decks have 25 or so Fire Energy cards. The way they're played is to stall with Chansey while attaching a Fire Energy to Moltres every turn and then scooping Chansey up when it gets too much damage, using Wildfire, putting Chansey back down, scooping Moltres up, putting Chansey out, attaching Fire Energy to Moltres, etc. Wildfire can be devastating if used at the right time--especially if you have 20 Fire Energy attached to Moltres. I have beaten an opponent when he had 3 prizes left and I had 6, and I didn't even damage any of his pokemon.

Other Stall Decks:
Basic Stall - This just uses Chansey and a few other Pokemon to wait. Normal stall decks have 3-4 Chansey, Lickitungs, and/or Kangaskhan cards and just let the opponent draw away. You scoop up your Pokemon when they get too much damage, and if played right, they are rather successful.

No Energy Stall - No Energy = More trainers. That's good because Stall decks don't need Energy really, unless they're Wildfire decks. These also use Chansey, and simply scoop it up when it gets a lot of damage.

Mewtwo Stall - These decks aren't that great. There is a rule, which says "Your opponent may draw up to 2 cards if you don't have any Basic Pokemon in your starting hand." The way this works is, it has 59 Energy and 1 Mewtwo (Base), and what happens is your opponent draws tons of cards until you get that Mewtwo. Then you start using Barrier until he/she runs out of cards.
What's bad about this is:
1) Energy Removal destroys it (think about it).
2) Your opponent does not HAVE to draw 2 cards.

Damage Swap - This uses Chansey, Alakazam, and sometimes Mr. Mime to swap damage back and forth using Alakazam's Pokemon Power, Damage Swap. Pokemon Center is frequently seen in these, too.

***********
Card Album
***********

For your reference and personal use here is a complete listing of all the cards in the game, their HP, Skills, and everything you should look at when making a deck. Use this list when you want to make a deck and don't want to waste your batteries looking for one specific card.

Color Key:

G: Grass
F: Fire
W: Water
L: Lightning
P: Psychic
I: Fighting
C: Colorless

---Colosseum Cards---

A01
No. 32 Nidoran (M) Grass Type
Lv.20 HP 40
Evolution Stage: Basic

G Horn Hazard 30
Flip a coin. If tails, this attack does nothing.

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: Common
Real World Set: Basic Set

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A02
No. 33 Nidorino Grass Type
Lv.25 HP 60
Evolution Stage: 1st Stage

GCC Double Kick 30x
Flip 2 coins. This attack does 30 damage times the number of heads.

GGCC Horn Drill 50

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: Uncommon
Real World Set: Basic Set

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A03
No. 114 Tangela Grass Type
Lv.12 HP 50
Evolution Stage: Basic

G Stun Spore 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

GGC Poison Whip 10
The Defending Pokemon is now poisoned.

Retreat Cost: CC
Weakness: F
Resistance: None
Rarity: Common
Real World Set: Gameboy Exclusive

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A04
No. 123 Scyther Grass Type
Lv.25 HP 70
Evolution Stage: Basic

G Swords Dance
During your next turn, Scyther's slash attack's base damage is
doubled.

CCC Slash 30

Retreat Cost: None
Weakness: F
Resistance: Fighting
Rarity: Rare
Real World Set: Jungle

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A05
No. 127 Pinsir Grass Type
Lv.24 HP 60
Evolution Stage: Basic

GG Iron Grip 20
Flip a coin. If heads, the Defending Pokemon is now paralyzed.

GGCC Guillotine 50

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Rare
Real World Set: Jungle

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A06
No. 4 Charmander Fire Type
Lv.10 HP 50
Evolution Stage: Basic

C Scratch 10

FC Ember 30
Discard 1 F Energy card attached to Charmander in order to use this
attack.

Retreat Cost: C
Weakness: W
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

A07
No. 5 Charmeleon Fire Type
Lv.32 HP 80
Evolution Stage: 1st Stage

CCC Slash 30

FFC Flamethrower 50
Discard 1 F Energy card attached to Charmeleon in order to use this
attack.

Retreat Cost: C
Weakness: W
Resistance: None
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

A08
No. 58 Growlither Fire Type
Lv.18 HP 60
Evolution Stage: Basic

FC Flare 20

Retreat Cost: C
Weakness: W
Resistance: None
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

A09
No. 59 Arcanine Fire Type
Lv.45 HP 100
Evolution Stage: 1st Stage

FFC Flamethrower
Discard 1 F Energy card attached to Arcanine in order to use this
Attack.

FFCC Take Down 80
Arcanine does 30 damage to itself.

Retreat Cost: CCC
Weakness: W
Resistance: None
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

A10
No. 77 Ponyta Fire Type
Lv.10 HP 40
Evolution Stage: Basic

CC Smash Kick 20

FF Flame Tail 30

Retreat Cost: C
Weakness: W
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

A11
No. 126 Magmar Fire Type
Lv.24 HP 50
Evolution Stage: Basic

FF Fire Punch 30

FFC Flamethrower 50
Discard 1 F Energy card attached to Magmar in order to use this
attack.

Retreat Cost: CC
Weakness: W
Resistance: None
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

A12
No. 86 Seel Water Type
Lv.12 HP 60
Evolution Stage: Basic

W Headbutt 10

Retreat Cost: C
Weakness: L
Resistance: None
Rarity: Uncommon
Real World Set: Basic Set

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A13
No. 87 Dewgong Water Type
Lv.42 HP 80
Evolution Stage: 1st Stage

WWC Aurora Beam 50

WWCC Ice Beam 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Retreat Cost: CCC
Weakness: L
Resistance: None
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

A14
No. 118 Goldeen Water Type
Lv.12 HP 40
Evolution Stage: Basic

W Horn Attack 10

Retreat Cost: None
Weakness: L
Resistance: None
Rarity: Common
Real World Set: Jungle

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A15
No. 119 Seaking Water Type
Lv.28 HP 70
Evolution Stage: 1st Stage

W Horn Attack 10

WC Waterfall 30

Retreat Cost: C
Weakness: L
Resistance: None
Rarity: Uncommon
Real World Set: Jungle

-------------------------------------------

A16
No. 120 Staryu Water Type
Lv.15 HP 40
Evolution Stage: Basic

W Slap 20

Retreat Cost: CC
Weakness: L
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

A17
No. 129 Magikarp Water Type
Lv.8 HP 30
Evolution Stage: Basic

C Tackle 10

W Flail 10x
Does 10 damage times the number of damage counters on Magikarp.

Retreat Cost: C
Weakness: L
Resistance: None
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

A18
No. 130 Gyarados Water Type
Lv.41 HP 100
Evolution Stage: 1st Stage

WWW Dragon Rage 50

WWWW Bubblebeam 40
Flip a coin. If heads, the Defending Pokemon is now paralyzed.

Retreat Cost: CCC
Weakness: G
Resistance: Fighting
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

A19
No. 25 Pikachu Lightning Type
Lv.12 HP 40
Evolution Stage: Basic

C Gnaw 10

LC Thunder Jolt 30
Flip a coin. If tails, Pikachu does 10 to itself.

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

A20
No. 26 Raichu Lightning Type
Lv.40 HP 80
Evolution Stage: 1st Stage

LCC Agility 20
Flip a coin. If heads, during your opponent's next turn, prevent
all effects of attacks, including damage, done to Raichu.

LLLC Thunder 60
Flip a coin. If tails, Raichu does 30 damage to itself.

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

A21
No. 81 Magnemite Lightning Type
Lv.13 HP 40
Evolution Stage: Basic

L Thunder Wave 10
Flip a coin. If heads, the Defending Pokemon is now paralyzed.

LC Selfdestruct 40
Does 10 damage to each Pokemon on each player's bench. (Don't apply
Weakness and Resistance for Benched Pokemon.) Magnemite does 40
damage to itself.

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

A22
No. 82 Magneton Lightning Type
Lv.28 HP 60
Evolution Stage: 1st Stage

LLC Thunder Wave 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

LLCC Selfdestruct 80
Does 20 damage to each Pokemon on each player's Bench. (Don't
apply Weakness and Resistance for Benched Pokemon.) Mangeton does
80 damage to itself.

Retreat Cost: C
Weakness: F
Resistance: None
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

A23
No. 125 Electabuzz Lightning Type
Lv.35 HP 70
Evolution Stage: Basic

L Thundershock 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

LC Thunderpunch 30+
Flip a coin. If heads, this attack does 30 damage plus 10 more
damage; if tails this attack does 30 damage and Electabuzz does 10
damage to itself.

Retreat Cost: CC
Weakness: F
Resistance: None
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

A24
No. 145 Zapdos Lightning Type
Lv.64 HP 90
Evolution Stage: Basic

LLLC Thunder 60
Flip a coin. If tails, Zapdos does 30 damage to itself.

LLLL Thunderbolt 100
Discard all Energy cards attached to Zapdos in order to use this
attack.

Retreat Cost: CCC
Weakness: None
Resistance: F
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

A25
No. 50 Diglett Fighting Type
Lv.8 HP 30
Evolution Stage: Basic

I Dig 10

II Mud Slap 30

Retreat Cost: None
Weakness: G
Resistance: L
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

A26
No. 51 Dugtrio Fighting Type
Lv.36 HP 70
Evolution Stage: 1st Stage

IIC Slash 40

IIII Earthquake 70
Does 10 damage to each of your own Benched Pokemon. (Don't apply
Weakness and Resistance for benched Pokemon.)

Retreat Cost: CC
Weakness: G
Resistance: L
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

A27
No. 66 Machop Fighting Type
Lv.20 HP 50
Evolution Stage: Basic

I Low Kick 20

Retreat Cost: C
Weakness: P
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

A28
No. 107 Hitmonchan Fighting Type
Lv.33 HP 70
Evolution Stage: Basic

I Jab 20

IIC Special Punch 40

Retreat Cost: CC
Weakness: P
Resistance: None
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

A29
No. 53 Abra Psychic Type
Lv.10 HP 30
Evolution Stage: Basic

P Psyshock 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Retreat Cost: None
Weakness: P
Resistance: None
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

A30
No. 64 Kadabra Psychic Type
Lv.38 HP 60
Evolution Stage: 1st Stage

PP Recover
Discard 1 P Energy card attached to Kadabra in order to use this
attack. Remove all damage counters from Kadabra.

PPC Super PSY 50

Retreat Cost: CCC
Weakness: P
Resistance: None
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

A31
No. 19 Rattata Colorless Type
Lv.9 HP 30
Evolution Stage: Basic

C Bite 20

Retreat Cost: None
Weakness: F
Resistance: P
Rarity: Common
Real World Set: Basic Set

-------------------------------------------

A32
No. 20 Raticate Colorless Type
Lv.41 HP 60
Evolution Stage: 1st Stage

C Bite 20

CCC Super Fang
Does damage to the Defending Pokemon equal to half the Defending
Pokemon's remaining HP (rounded up to the nearest 10).

Retreat Cost: C
Weakness: F
Resistance: P
Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

A33
No. 39 Jigglypuff Colorless Type
Lv.9 HP 30
Evolution Stage: Basic

C Lullaby
The Defending Pokemon is now Asleep.

CC Pound 20

Retreat Cost: C
Weakness: F
Resistance: P
Rarity: Common
Real World Set: Jungle

-------------------------------------------

A34
No. 40 Wigglytuff Colorless Type
Lv.36 HP 80
Evolution Stage: 1st Stage

C Lullaby
The Defending Pokemon is now Asleep.

Retreat Cost: CC
Weakness: F
Resistance: P
Rarity: Rare
Real World Set: Jungle

-------------------------------------------

A35
No. 52 Mewoth Colorless Type
Lv.14 HP 50
Evolution Stage: Basic

CC Cat Punch
Does 20 damage to 1 of your opponent's Pokemon chosen at random.
Don't apply Weakness and Resistance for this attack. (Any other
effects that would have happen after applying Weakness and
Resistance still happen).

Retreat Cost: C
Weakness: F
Resistance: P
Rarity: Common
Real World Set: Gameboy Exclusive

*Note- This was a Gameboy Exclusive card, but if you bought the game
this card was included with it, so technically it's no longer a GB
exclusive.

-------------------------------------------

A36
No. 113 Chansey Colorless Type
Lv.55 HP 120
Evolution Stage: Basic

CC Scrunch
Flip a coin. If heads, prevents all damage done to Chansey during
your opponent's next turn. (Any other effects of attacks still
happen.)

Retreat Cost: C
Weakness: F
Resistance: P
Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

A37
No. 115 Kangaskhan Colorless Type
Lv.40 HP 90
Evolution Stage: Basic

C Fetch
Draw a card.

CCCC Comet Punch 20x
Flip 4 coins. This attack does 20 damage times the number of
heads.

Retreat Cost: CCC
Weakness: F
Resistance: P
Rarity: Rare
Real World Set: Jungle

-------------------------------------------

A38
No. 143 Snorlax Colorless Type
Lv.20 HP 90
Evolution Stage: Basic

PKMN PWR: Thick Skinned
Snorlax can't become Asleep, Confused, Paralyzed, or
Poisoned. This power can't be used if Snorlax is already
Asleep, Confused, or Paralyzed.

CCCC Body Slam 30
Flip a coin. If heads, the Defending Pokemon is now paralyzed.

Retreat Cost: CCCC
Weakness: F
Resistance: P
Rarity: Rare
Real World Set: Jungle

-------------------------------------------

A39
Trainer: Professor Oak

Discard your hand, then draw 7 cards.

Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

A40
Trainer: Bill

Draw 2 cards.

Rarity: Common
Real World Set: Basic Set

-------------------------------------------

A41
Trainer: Switch

Switch 1 of your benched Pokemon with your active Pokemon.

Rarity: Common
Real World Set: Basic Set

-------------------------------------------

A42
Trainer: Poke Ball

Flip a coin. If heads, you may search your deck for any Basic
Pokemon or Evolution card. Show that card to your opponent,
then put it into your hand. Shuffle your deck afterward.

Rarity: Common
Real World Set: Jungle

-------------------------------------------

A43
Trainer: Scoop Up

Choose 1 of your Pokemon in play and return its Basic Pokemon
card to your hand. (Discard all cards attached to that card.)

Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

A44
Trainer: Computer Search

Discard 2 of the other cards from your hand in order to search
your deck for any card and put it into your hand. Shuffle your
deck afterward.

Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

A45
Trainer: Pluspower

Attach Pluspower to your active Pokemon. At the end of your
turn discard Pluspower. If this Pokemon's attack does damage
to any active Pokemon (After applying Weakness and
Resistance), the attack does 10 more damage to that Active
Pokemon.

Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

A46
Trainer: Defender

Attach Defender to 1 of your Pokemon. At the end of your
opponent's next turn, discard Defender. Damage done to that
Pokemon by attacks is reduced by 20 (After applying Weakness
and Resistance).

Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

A47
Trainer: Item Finder

Discard 2 of the other cards from your hand in order to put a
trainer card from your discard pile into your hand.

Rarity: Rare
Real World Set: Basic Set

-------------------------------------------

A48
Trainer: Potion

Remove 2 damage counters from 1 of your Pokemon. If that
Pokemon has fewer damage counter than that remove all of them.

Rarity: Common
Real World Set: Basic Set

-------------------------------------------

A49
Trainer: Full Heal

Your active Pokemon is no longer Asleep, Confused, Paralyzed,
or Poisoned.

Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

A50
Trainer: Revive

Put 1 Basic Pokemon card from your discard Pile onto your
bench. Put damage counters on that Pokemon equal to half its
HP (Rounded down to the nearest 10). (You can't play Revive if
your Bench is still full.)

Rarity: Uncommon
Real World Set: Basic Set

-------------------------------------------

E01
Grass Energy

Provides 1 G Energy

Rarity: Common
Real World Set: Basic Set

-------------------------------------------

E02
Fire Energy

Provides 1 F Energy

Rarity: Common
Real World Set: Basic Set

-------------------------------------------

E03
Water Energy

Provides 1 W Energy

Rarity: Common
Real World Set: Basic Set

-------------------------------------------

E04
Lightning Energy

Provides 1 L Energy

Rarity: Common
Real World Set: Basic Set

-------------------------------------------

E05
Fighting Energy

Provides 1 F Energy

Rarity: Common
Real World Set: Basic Set

-------------------------------------------

E06
Psychic Energy

Provides 1 P Energy

Rarity: Common
Real World Set: Basic Set

-------------------------------------------




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